Rise of the Robots (1994)
Move List/Bios - Super Nintendo (Universal)
CyborgLoaderBuilder
CrusherWarRook
Supervisor
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Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block
F = Forward
DB = Down/Back/Low Block
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Release = Release a button after holding for a certain amount of time
Arcade:
[LP] = Light Punch
[MP] = Medium Punch
[HP] = Hard Punch
[LK] = Light Kick
[MK] = Medium Kick
[HK] = Hard Kick
Super Nintendo:
[LP] = [B]
[MP] = [Y]
[HP] = [L]
[LK] = [A]
[MK] = [X]
[HK] = [R]
 

[P] = Any Punch
[K] = Any Kick
Note:
Player 1 is always The Cyborg character. The character you choose at the "character select screen" in VS Mode will be Player 2's Character.
Selectable Characters:

Cyborg Cyborg
Bio:
The most closely guarded of Electrocorp's research and development designs, the ECO Project was rivaled in secrecy and funding only by the Leader project (which resulted in the manufacture and installation of the Supervisor Droid). The complexities inherent in producing a cybernetic organism-half human half machine-caused a great deal of difficulty in the early stages of the project. The body of the human subject often rejected the mechanical elements of the android, considerably draining the projects funding and wasting a good number of human subjects. (Although no accurate records are available, it has been rumored that several hundred humans have already been "used" in the development of the ECO Project). Now, however, these setbacks have been overcome, and the ECO35-2 is a fully functioning bipedal android that mirrors the human form. This combination of man and machine houses a human brain inside a sturdy cross-fiber multimaterial alloy skull, attached to a structural skeleton made from a wide range of materials.
Strengths:
Agility
Intelligence
Weaknesses:
Human CPU
Can Suffer mental fatigue
Special Moves:
Turbo Head-Butt: D U [P]/[K]
Shoulder Barge: B F [P]/[K]
Loader Loader
Bio:
Durable and versatile, the loader Droid was, at the time of its introduction, the cutting edge in all-purpose utility robotics, and it brought Electrocorp its first commercial success. Though primitive compared to BHF03 Builder Droid that superseded it some years ago, the number of Loaders still at work in Electrocorp's main plant is a testament to the quality of their design. The low-slung Loader is agile in spite of its heavy chassis. Its real weakness in combat is its lack of intelligence; programmed only for simple tasks, its simplistic CPU is devoid of any self-defense software. As a result, the Loader must rely on its slow-moving task modification and hazard avoidance programs, which are ill-suited for combat-especially against today's technology. This limits the Loader's ability to effectively wield its massive pallet forks, and impressive strength.
Strengths:
Solid Build
Powerful Arms
Weaknesses:
Slow
Limited Tactical Ability
Special Moves:
Double Fork Slash: F F [P]/[K]
Builder Builder
Bio:
The next generation in Electrocorp's industrial utility droids, the BHF03 Builder combines a humanoid form with a primitive neural network CPU. This gives it the ability to mimic more complex heavy assembly tasks, oversee the production line, and assist in the manufacturing process. It was designed with powerful arms and a low center of gravity for balance, making it extremely adaptable to a combat role. Its huge arms can swing in a tremendous arc and land blows with a force of several tons. The top-heavy Builder has ape-like appearance, and leans forward to present the bulk of its upper chassis while protecting its comparatively delicate legs. Its low intelligence forces it into this defensive posture, which can be difficult to penetrate.
Strengths:
Powerful Arms
Efficient Blocking Tactics
Weaknesses:
Vulnerable Legs
Slow Speed
Special Moves:
Pile Driver: D B U
Bomber Jump: D F U
Crusher Crusher
Bio:
The Crusher was developed specifically for use as a safety droid within the Electrocorp plant and was never intended for commercial distribution. Though it spends the majority of its time disposing of heavy and toxic industrial waste materials, its primary function is to immobilize and destroy dangerously malfunctioning production droids. It is, simply put, a droid killer, and was designed to outmaneuver and overpower any robot. There is little doubt that the Supervisor has employed these huge insectoid monstrosities against any enemies, robot or otherwise. The Crusher's hi-resolution sensors are linked to a CPU that is not dissimilar from the ECO35-2. Its CPU downloads this information into a robotics design database, thereby quickly identifying its opponent's weak points, allowing the Crusher to waste no time in going for the mechanical jugular of its opponent. Its fragile, bug-like appearance is deceptive, it can readily shrug off jarring physical attacks and counter by pinning a foe with its pincers and then demolishing it with powerful mandibles.
Strengths:
Agility
Speed
Weaknesses:
Vunerable CPU Housing
Vunerable Arms When Extended
Special Moves:
Pincer Mincer: D F [P]/[K]
War War
Bio:
From its inception, Electrocorp's Extensive contract work on government military projects have been the bread and butter of the company's profits. Included in these contracts is the top-secret military droid, code name, "The Exterminator". A number of working prototypes of this dangerous machine were in testing at the time of the Supervisor's takeover, and now it feared that these sophisticated weapons of destruction have been corrupted by the EGO virus, and may even be in mass production. These droids have been designed for the sole purpose of fulfilling a combat role, and are equipped with an advanced CPU learning processor, and specialized software for unarmed combat. They have incredible artificial intelligence and a heavily armored humanoid form; these make them adaptable to nearly any combat situation. Their arms, legs, hands, and feet are crafted of solid, hyper-dense steel, and are wielded and flailed like maces to deliver crushing forceful blows.
Strengths:
Speed
Tactical Intelligence
Heavy Blow-Force
Weaknesses:
Vulnerable CPU
Housing
Vulnerable Limbs
Joints
Special Moves:
Catapult Spin: D U [P]/[K]
Cyber Slash: B F [P]/[K]
Rook Rook
Bio:
Another combat-specific droid, the bulky Sentry stands an intimidating 3.5 meters tall and represents the next generation of military robotics. Despite their power and awesome weapons carrying ability large combat droids have historically been at a disadvantage against smaller droids and human opponents. But the Sentry's high-output central power supply, super-rapid CPU, and all-mode threat sensor hardware have overcome these problems. Despite the Sentry's incredible girth, its case-hardened fiberglass outer shell is sturdy but light, and its dorsal-mounted jet pack enhances the droid's already considerable leaping ability. Quick-thinking threat sensors allow the Sentry to introduce counter sequences to any attack almost instantaneously. Gigantic, alien-countenanced, and blood-red color (for easy recognition in battlefield testing) the Sentry is threatening and dangerous in more than just appearance.
Strengths:
Tactical Intelligence
Speed
Aerial Agility
Weaknesses:
None Identified
Special Moves:
Flying Jet Kick: D D [P]/[K]
Supervisor Supervisor (Boss)
Bio:
A complete departure from conventional robotics, the Supervisor represents the dawn of a new era in metallurgy, artificial intelligence, and robotic engineering. The Supervisor was the first droid designed to replace humans in management rather than production positions. It was made self aware, and given a neural-learning CPU, giving it the ability to adapt and think on its own. The Supervisor relies on electrical flux physics and the liquid properties of polymetamorphic titanium alloy. By adjusting the flow of the electrical charge, this alloy can reshape and mold itself (or "morph") into any form.
Strengths:
Tactical Intelligence
Speed
Aerial Agility
Weaknesses:
None Identified
Special Moves:
Mutation: D F U
Melting And Reform: D B U
Fight the Supervisor:
At the main screen, press Left Left Right Right Left Left Right Right until the screen flashes.
You'll be able to play player vs. player with player 2 as the Supervisor, or you can go to Training and play with the computer as the Supervisor.
Play as the Supervisor:
To play as supervisor, choose 2-player mode and press Up Right Down Left [A]/[B]/[X]/[Y] or all of them at the same time until the supervisor appears.