Primal Rage II (1995 - Unreleased)
Move List/Bios/Endings - Arcade
SlashfangVertigoSauronTalonChaosDiabloBlizzardArmadon
Xiao MingMalyssaArikKeenaShankSinjinKazeTor
Necrosan
Where to play Primal Rage II:
Galloping Ghost Arcade - Brookfield, IL
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.
Last Updated: 11/15/16
Guide Credits

Key:
U = Up
D = Down
B = Back/Block (Block High)
F = Forward
DB = Down/Back (Block Low)
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Arcade:
[HQ] = High Quick
[HF] = High Fierce
[HP] = High Power
[LQ] = Low Quick
[LF] = Low Fierce
[LP] = Low Power

[High] = Any High Attack
[Low] = Any Low Attack
Other Moves:
Hyper Attack: ([HP]+[LP]) (tosses Opponent into the Air!)
Taunt: [Start] (causes Rage Meter to Charge!)
Eat Worshipper: D D ([HF]+[LQ]) (recovers energy)
Throw: (F+[HP])/Hold ([HF]+[LF]), B F (close, cannot be blocked)
Overhead Smack: (F+[LP]) (close, defeats a low block)
Big Jump Up: Hold-D U
Big Jump Forward: Hold-D UF
Big Jump Back: Hold-D UB
RAGE Morphs:
Unleash the Beast Within when the RAGE METER is full!
Rage Morph A: ([HQ]+[HF]+[HP])
Rage Morph B: ([LQ]+[LF]+[LP])
Rage Morph C: (D+[HQ]+[HF]+[HP])
Rage Morph D: (D+[LQ]+[LF]+[LP])
Combos:
Rage 2's Combos System operates on a interrupt system that's fun to use and encourages creativity.  It follows this basic pattern:

(Any Quick)-> (Any Fierce)-> (Any Power)-> (Hyper)-> (Special)

When you hit any opponent with an attack, you can immediately combo into any attack of a higher class. Try this simple combo to start with:

[HQ] [HF] [HP] ([HP]+[LP])

After you master this pattern, try adding a special move to the end of the combo!

This interrupt system works the same whether the player is standing, crouching, or in the air. Some moves work better in some combo situations that others. A master will learn to use high and low attacks, as well as crouching and standing moves during a combo. Experiment, and create your own favorite combinations!
Human Avatars:

Arik Arik
Info:
Affiliation: Neutral
Domain: Arik's Seawall
Weapon: Carnivoron
Age: 29
Avatar of: Sauron
Bio:
The fallen Prince Arik seeks Necrosan for Revenge.
Sauron accepted Arik's vow of vengeance and bestowed upon him the awesome sword Carnivoron.
Special Moves:
Carnivorous Slash: D DF F [High]
Carnivorous Stab: F F [Low]
Slicing Fury: (Tap [High])
Tackling Sky Stab: D U ([LQ]+[LF])
Extinctions:
?
Ending:
After exacting his revenge on Necrosan, Arik orders a day of mourning for his friends and foes. People travel from afar to Arik's kingdom to honor the slain warriors of this Great War. Impressed with Arik's compassion as well as his fierce determination, the people of other Shattered kingdoms elect to have Arik heal and rebuild their homes and lives. In his lifetime, Arik oversees the growth of Rosaunia to the largest, most prosperous, and most peaceful kingdom of Neo Urth. His kingdom began an unprecedented 1000 years of peace and presperity throughout Neo Urth. Arik was remembered as a wise and compassionate leader who began this new age. Centuries later, his battle with Necrosan became just a tiny footnote in this great man's history.
Kaze Kaze
Info:
Affiliation: Virtuous
Domain: Blizzard's Haven
Weapon: Dragon's Tooth
Age: 27
Avatar of: Blizzard
Bio:
Kaze is the quiet leader of Blizzard's tribe.
Blizzard has blessed Kaze's mystical blade with the ability to freeze his foes as reward for his devout service.
Special Moves:
A Hailstorm Slices: (Tap [High])
A Gale Wind Pierces: D DF F [LQ]/[LF]
A Frigid Mist Freeze if...: D DB B [High] (enhances other moves w/ freeze properties)
*The Icy Lance Rises: D DB B [Low]
*The Icicle Drops: (D+[Low]) (in air)

*Will freeze an opponent if empowered by the mist
Extinctions:
Ice Sculpture: (Hold [HQ]+[HF]+[LQ]), F D B U F (360 motion towards opponent)
   Woman: Default
   Alien: (Hold [HQ]) (after inputting fatality, but before Kaze begins carving the ice block)
   Flamingo: (Hold [HF]) (after inputting fatality, but before Kaze begins carving the ice block)
Ending:
Having defeated Necrosan, Kaze returns to his peaceful meditation. His followers are in awe of this living testament to the power and strength of the human will. Pestered by his worldly fame, Kaze disappears from his home one day, leaving his most prized possession: his mystical ice blade. Each year, the winter's wind whispers the rough Blizzard Canyon of his disappearance sounding like a thousand followers chanting his mantra: Kaze, Kaze, Kaze. And each year on that day, his mystical sword disappears from its final resting place beneath a cleat crystalline ice monument in Kaze's honor, and reappears just as mysteriously, the very next day.
Keena Keena
Info:
Affiliation: Virtuous
Domain: Keena's Cove
Weapon: Raptor-Claw
Age: 15
Avatar of: Talon
Bio:
Keena seeks to rebuild her homeland and complete her training.
Seeing great promise in the young girl, Talon empowered her with superb intelligence and agility.
Special Moves:
Forward Aerial: D DF F [Low]
Rewind Handspring: D DB B [Low] (also in air)
Knife Throw: D DF F [High]
Survival Roll: D B [High]
Extinctions:
Jump Rope: (Hold [HQ]+[HF]+[LF]), F D B U F (360 motion towards opponent)
Ending:
All were surprised when Keena defeated the mighty Necrosan so easily, most of all Keena herself! At only 15 years of age, what will the young girl be capable of when she grows up? After vanquishing Necrosan, Keena considered her training complete, and her elders agreed. They gave her a new mission.... To grow up happily and peacefully free of tyranny--- a right guaranteed to all young girls by Keena herself! At age 18, Keena took her seat as the head of the elders becoming the youngest and as well as the first woman elected as an elder. Her natural beauty and sense of humor made her one of the most popular elders ever to preside.
Malyssa Malyssa
Info:
Affiliation: Destructive
Domain: Malyssa's Altar
Weapon: Serpentra
Age: 24
Avatar of: Vertigo
Bio:
Young Malyssa protects the last secrets of magic from the dawn of time.
She hopes to learn new powers from her unholy alliance with Vertigo.
Special Moves:
Venom Bolt: D DF F [High] (also in air)
Hypnotic Blast: F F [Low]
Serpentine Whirlwind: (Tap [High])
Extinctions:
Shrink and Stomp: (Hold [HQ]+[HF]+[LQ]), F D B U F (360 motion towards opponent)
Ending:
With Necrosan and the Avatars defeated, there is no opposition to World Domination. Using her terrible mind control powers, Vertigo forces Malyssa to break the Great Spell of Binding, thus freeing the dinosaur goddess at long last. The Urth rumbles as Vertigo imbues Malyssa with the awesome magical energy to cast her spell. As Malyssa completes the spell, Vertigo realizes too late that the Bond of Imprisonment was not what was broken. But rather it was the Bond of Servitude between Vertigo and Malyssa! Long ago, while Vertigo was still weak, Malyssa had rewritten the ending of the spell to her own wicked design. Now strong as Vertigo was, she had used all of her power to free her most favorite slave! Free at last, Malyssa casts her spell to break Vertigo's bond of slavery on her people. She rules her magically talented people kindly, allowing each allowing each individual to pursue freedom and happiness on her own terms.
Shank Shank
Info:
Affiliation: Destructive
Domain: Shank's Maze
Weapon: Khaos Klub
Age: 952
Avatar of: Chaos
Bio:
Shank is the product of his own genetic experiment gone wrong.
Insane and mutated, he believes Necrosan's alien DNA holds the key to the purifications of his genes.
Special Moves:
Fart Rocket: F F [Low] (also in air)
Toxic Barrel: D DF F [High]
Bomb Dispenser: D DB B [Low]
Insanity Pounce: D U ([LQ]+[LF])
Extinctions:
?
Ending:
After extracting Necrosan's precious alien seed, Shank can finally complete his 900 year quest to purify his DNA. However, Shank discovers that the evil Necrosan has already impregnated much of Neo Urth with the alien seed.
Necrosan's victims mutate into maggot-like larva before hatching into small wingless versions of Necrosan. being the only genetic engineer to survive the Great Cataclysm, Shank uses the last of Necrosan's alien seed to produce a cure for Necrosan's Last Curse. Eventually, the madness of Chaos overcomes Shank. But his followers forever remember him as the brilliant geneticist who sacrificed his 900 year search for immortality to save the future of all making.
Sinjin Sinjin
Info:
Affiliation: Destructive
Domain: Abandon All Hope
Weapon: Tormenticus
Age: Unknown
Avatar of: Diablo
Bio:
Sinjin is tormented by the boredom of immortality.
He vents his frustration by torturing mortals to the brink of death in hopes of finding a suffering beyond his own.
Special Moves:
Burning Shot: D DF F [High]
Execution Uppercut: F D DF [High]
Scalding Spiral: (Tap [High])
Infernal Geyser: D D [Low]
Extinctions:
?
Ending:
After defeating Necrosan, Sinjin wails in anguish. Great and mighty as he was, Necrosan was a mere mortal, and finally no match for Sinjin. Sinjin recalls the times when he was buried under the Egyptian pyramids for 2000 years, the many times he was dismembered and burned by witch hunters, and the centuries he blindly wandered the dark bottomless caverns of the seas--- always alive. And now with Necrosan gone, Sinjin will search for eons for another foe who may end his accursed immortality. As each day passes, his body's strength and vigor grow, but his face continues to rot. But one day his followers found a large cache of frozen heads from a mysterious cult from before the Great Cataclysm. Each century, he would renew his face with a head transplanted from this wonderful cult and lived youthfully and happily ever after.
Tor Tor
Info:
Affiliation: Virtuous
Domain: Tor's Crystal Place
Weapon: Gaia Smasher
Age: 32
Avatar of: Armadon
Bio:
Tor, the Neo Paladin, is charged with the task of saving the Urth from its own destruction.
Forged from the strength of Armadon, his elemental armor is a savage force to be reckoned with.
Special Moves:
Mace Projection: D DF F [High]
Tremor Crush: D D [Low]
Impact Rush: D DF F [Low]
Wall O' Nails: D DB B [High]
Mace Drop: F D DF [High]
Extinctions:
?
Ending:
After defeating Necrosan, Tor uses his powers in combination with Armadon to bury Necrosan's alien radioactive meteor-egg under a massive mountain of rock. It wasn't until much later that Tor learned of Necrosans plan to terraform Neo Urth into a bleak alien landscape suitable for unknown inhabitants. Each day, Tor searches the skies for the invading armies of alien colonists. As the days grow warmer, and the polar caps melt, Tor worries that Necrosan's plan is still in effect. He and Armadon, dig up Necrosan's old meteor and encase it in Tor's Elemental Armor, and fire it up into the sun. One night, the skies became bright with the streaking tails of falling meteors. Terrified, Tor was faced with the possibility of fighting a hundred Necrosans without the help of his Elemental Armor. But when he cracked open the alien eggs, the slimy worm like creatures inside screeched horribly and choked to death in the cool Neo Urth air.
Xiao Ming Xiao Ming
Info:
Affiliation: Virtuous
Domain: Xiao Ming's Pad
Weapon: Himself!
Age: 21
Avatar of: Slashfang
Bio:
Xiao Ming is a sly and arrogant fighter who dared challenge the god of the hunt.
Rather than kill him, Slashfang decided to let him live, to be forever known as second best.
Special Moves:
Strato Punch: F D DF [High]
Dengeki Ha: D DF F [High]
Tiger Rage: (Tap [High])
Crescent Kick: D DB B [Low]
Shadow Strike: D DF F [Low]
Extinctions:
(Hold [HQ]+[HF]+[LF]), F D B U F (360 motion towards opponent)
Ending:
Still burning with the scars of his defeat to Slashfang, Xiao Ming's mind is finally at peace after vanquishing a foe even Slashfang could not conquer. Embittered by his disfigurement, he demands a rematch with Slashfang. This time, Xiao Ming knows that if he loses, he will not be spared any mercy from the God of the Hunt. Instead of direct battle, Slashfang challenges Xiao Ming to a hunt. If Xiao Ming can track down the God of the Hunt, they will fight to resolve their differences. After wandering several years in search of Slashfang, Xiao Ming's anger finally subsides. The years spent were not fruitless, however in that time, Xiao Ming finally learned the value of humility, the last lesson taught by his wise master, Slashfang.
Draconian Gods:

Armadon Armadon
Info:
Affiliation: Virtuous
Domain: Tor's Crystal Place
God of: Life
Avatar: Tor
Bio:
Unknown
Special Moves:
Flying Spikes: D DF F [High]
Hornication Uppercut: F D F [High]
Spinning Death: D DB B [Low]
Iron Maiden: D U ([LQ]+[LF])
Extinctions:
"Spinning Death": ?
Ending:
Ah! Finally with Necrosan defeated Armadon can get some well-needed rest. He retires to the crystal caverns to sleep and revitalize himself. He dreams of a distant time long past. It was a time before the arrival of the other Dinosaur Gods, when Armadon alone ruled the Urth.
Blizzard Blizzard
Info:
Affiliation: Virtuous
Domain: Blizzard's Haven
God of: Good
Avatar: Kaze
Bio:
Unknown
Special Moves:
Ice Geyser: D DB B [Low]
Cold Breath: D DF F [High]
Mega Punch: D DF F [Low]
Sky Throw: ([HF]+[LF]) (in air, close)
Extinctions:
?
Ending:
With Necrosan destroyed, Blizzard can finally complete his task of freeing the old yeti ancients from their frozen imprisonment. He travels to the north pole and the south pole to speed the expansion of the polar caps. Icy glaciers advance down the continents, covering New Chicago and London under miles of ice. The weight of the polar caps causes the Urth to wobble off its axis. The Urth tilts until the polar caps come to rest at the equator. In time, the polar caps melt. Beneath Antarctica, is the lost continent of Atlantis. The great Ancient Yetis are thawed from their frozen prisons and the rule of Neo Urth with the ancient technologies of Atlantis.
Chaos Chaos
Info:
Affiliation: Destructive
Domain: Shank's Maze
God of: Decay
Avatar: Shank
Bio:
Unknown
Special Moves:
Power Puke: D DF F [High]
Fart of Fury: D DB B [Low]
Battering Ram: F F [Low]
Flying Butt Slam: D U ([LQ]+[LF])
Ground Slammer: D D [Low]
Extinctions:
?
Ending:
Chaos has finally gained dominance over Neo Urth. The tribes of Neo Urth break into anarchy and return to their animalistic roots. However, Chaos still struggles with his human origins. His immortality is threatened each time he morphs into his mortal human shape. When he is human, Chaos cannot help but spend his time worrying about the future of humanity. He hates when that happens! Chaos just wants to go out and have some crazy fun! So whenever Chaos accidentally morphs into human shape, he just sniffs his underarms. The smell is so bad that his human form will fall unconscious. When he wakes up Chaos will already be morphed back into his good old happy monkey self!
Diablo Diablo
Info:
Affiliation: Destructive
Domain: Abandon All Hope
God of: Evil
Avatar: Sinjin
Bio:
Unknown
Special Moves:
Flaming Shot: D DF F [High]
Hot Foot: D DB B [High]
Mega Lunge: D DF F [Low]
Pulverizer: D U ([LQ]+[LF])
Ashes to Ashes: D D [Low]
Extinctions:
?
Ending:
Uses Sinjin's Ending
Sauron Sauron
Info:
Affiliation: Neutral
Domain: Arik's Seawall
God of: Hunger
Avatar: Arik
Bio:
Unknown
Special Moves:
Cranium Crusher: F D DF [High]
Stun Roar: D DF F [High]
Earthquake Stomp: D D [Low]
Leaping Bone Bash: D U ([LQ]+[LF])
Air Neck Throw: ([HF]+[LF]) (in air, close)
Extinctions:
Flesh Eating: ?
Ending:
Once again the triumphant Lizard King reasserts himself as the most powerful force on the planet! All of humanity cowers and fears the might and hunger of Sauron. His warrior followers raid and capture their enemies for sacrifice to their ravenous god. Fearful of being eaten by Sauron, his followers work hard to grow livestock and to conquer neighboring tribes. Their numbers grow rapidly with the weekly fertility rituals. In time the rapid economic expansion sates even Saurons hunger. Even so, the tribes continue the practice of producing abundant food and replenishing its population with its wild and extravagant weekly orgies.
Slashfang Slashfang
Info:
Affiliation: Virtuous
Domain: Xiao Ming's Pad
God of: The Hunt
Avatar: Xiao Ming
Bio:
Unknown
Special Moves:
Razor Shot: D DF F [High]
Rocket Spiral: F D DF [High]
Rocket Slide: F F [HQ]
Claw Rush: F F [HF]/[HP]
Claw Blast: F F [LQ]
Tackle Pounce: D U ([LQ]+[LF])
Extinctions:
?
Ending:
Having defeated Necrosan, Slashfang returns to the jungles and savannahs where his presence is needed by hungry hunting tribes. The people of Neo Urth return to a simpler tribal hunting style of life. Each person works hard for the hunting community, and returns to the Urth what they take. The skills of each hunter are keen and deadly. But even so, there is peace as the nomadic tribes band together to discuss issues of conserving the environment they live in. Without greed or hunger, tribal conflicts are rare, and war is unheard of. The tale of the Great Cataclysm is told as a cautionary fable of greed and excess to the children of the tribes of Neo Urth.
Talon Talon
Info:
Affiliation: Virtuous
Domain: Keena's Cove
God of: Survival
Avatar: Keena
Bio:
Unknown
Special Moves:
Run, Pounce, and Flip: D DF F [High]
Brain Basher: D U [Low]
The Slasher: D DF F [Low]
Extinctions:
Shredder: ?
Ending:
Uses Keena's Ending
Vertigo Vertigo
Info:
Affiliation: Destructive
Domain: Malyssa's Altar
Goddess of: Insanity
Avatar: Malyssa
Bio:
Unknown
Special Moves:
Venom Spit: D DF F [High]
Scorpion Sting: F F ([LQ]+[LF])
Come Slither: B B ([LQ]+[LF])
Teleport: D D [Low]
Sky Teleport: D D [High]
Extinctions:
Shrink and Eat: ?
Ending:
At long last, Vertigo remains as the sole power to rule over Neo Urth. She had long dreamed of this day in her old prison on the moon. She never could have imagined how the ancient ancestors of the furry little humans could have created such incredible cities and monuments. Oh the power of the spells they must have cast! She enslaved the population of Neo Urth and forced them to cast the mighty spells from ancient tomes of knowledge. Those who failed to deliver where eaten by Vertigo herself! In time, the spells became too powerful for even Vertigo to control! The furry men were flying through the skies like gnats, and even to the moon! Vertigo eventually fled with the help of their spells to a small moon near Jupiter.
Necrosan Necrosan (Boss)
Info:
Affiliation: Destructive
Domain: Necrosan's Soul
Bio:
Unknown
Special Moves:
Wing Stab: F F ([HQ]+[HF])
Electric Shot: D D F F [High] (to use the fast variant you have to press ([HQ]+[HF]) while doing the move)
Vortex: D D [HQ]
Shock Throw: F B ([HQ]+[LQ])
Extinctions:
Dissolve: (Hold [HQ]+[LQ]+[LF]) F F
Ending:
Having defeated the last of the opposition, Necrosan continues to prepare Urth for the arrival of his alien masters. All across Neo Urth, men and women alike are impregnated with his alien parasites. His victims live out their final days in agony before maggot-like spawn burst from their guts. The swelling armies of Necroids grow large as they feed upon the human populace. Strange alien cities are built over the human ones. Humans are but tiny slaves and tasty morsels. One day, a shadow falls over the alien cities, and the Necroids are all swept away, leaving none behind. The Necroids were grunts in a great galactic war, one which they were losing. The tribal masters fear the return of the Necroids--- but not as much as they fear an invasion of the Necroids' powerful enemies!
Guide Credits:

Original Move List provided by Chris Tang
Command List provided by Pete Hahn from Galloping Ghost Arcade
Special Thanks to Doc from Galloping Ghost Arcade
Special Thanks to Gruntzilla94: website / youtube

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