Takeda Takahashi Takeda
Bio:
Takahashi Takeda is the son of the hero Kenshi and a young Thai-American woman named Suchin, whom Kenshi met during his travels. When Suchin passed away, Kenshi was shocked to learn he had had an eight-year-old son with her. He took Takeda to Hanzo Hasashi, the former Scorpion, to be instructed in the martial arts. Takeda had no contact with his father for many years, until the day he was to leave Hanzo's tutelage. Kenshi revealed that he had left Takeda with Hanzo to protect him from his mother's murderers. Despite this revelation, and subsequent reconciliation with Kenshi, Takeda has abandonment issues yet to overcome -- which makes working with his father in Johnny Cage's Special Forces team a challenge at times.
Special Moves:
Shirai Ryu:
Kunai: D B [FP]
Kunai (Close): D B [FP] B
Kunai (Far): D B [FP] F
Tri Kunai: D B ([FP]+[BL])
   Delay: (Hold [FP])
Tornado Strike: B F [BK] (also in air)
Tornado Kick: B F ([BK]+[BL]) (also in air)
Tornado Strike (Close): B F [BK] B (also in air)
Tornado Kick (Close): B F ([BK]+[BL]), B (also in air)
Tornado Strike (Far): B F [BK] F (also in air)
Tornado Kick (Far): B F ([BK]+[BL]), F (also in air)
Fist Flurry: B F [BP]
Fist Whirlwind: B F ([BP]+[BL])
*Quick Phase: D B [FK] (also in air)
   Delay: (Hold [FK])
   Cancel: D D
*Shirai Ryu Phase: D B ([FK]+[BL]) (also in air)
   Delay: (Hold [FK])
   Cancel: D D
*Spear Ryu: B F [FP]
*Double Spear Ryu: B F ([FP]+[BL])
*Air Spear: D B [FP] (in air)
*Air Spike: D B ([FP]+[BL]) (in air)

Lasher:
Kunai: D B [FP]
Kunai (Close): D B [FP] B
Kunai (Far): D B [FP] F
Tri Kunai: D B ([FP]+[BL])
   Delay: (Hold [FP])
Tornado Strike: B F [BK] (also in air)
Tornado Kick: B F ([BK]+[BL]) (also in air)
Tornado Strike (Close): B F [BK] B (also in air)
Tornado Kick (Close): B F ([BK]+[BL]), B (also in air)
Tornado Strike (Far): B F [BK] F (also in air)
Tornado Kick (Far): B F ([BK]+[BL]), F (also in air)
*Whip Strike: D F [FP]
*Whip Thrash: D F ([FP]+[BL])
*Whip Assault: B F [BP]
*Whip Flurry: B F ([BP]+[BL])
*Whip Trip: D B [BP]
*Whip Flip: D B ([BP]+[BL])

Ronin:
Kunai: D B [FP]
Kunai (Close): D B [FP] B
Kunai (Far): D B [FP] F
Tri Kunai: D B ([FP]+[BL])
   Delay: (Hold [FP])
Tornado Strike: B F [BK] (also in air)
Tornado Kick: B F ([BK]+[BL]) (also in air)
Tornado Strike (Close): B F [BK] B (also in air)
Tornado Kick (Close): B F ([BK]+[BL]), B (also in air)
Tornado Strike (Far): B F [BK] F (also in air)
Tornado Kick (Far): B F ([BK]+[BL]), F (also in air)
Fist Flurry: B F [BP]
Fist Whirlwind: B F ([BP]+[BL])
*Blade Drop: D B [FP]
   Blade Kall: D B [FP]
   Blade Summon: D B ([FP]+[BL])
   Quick Kall: D F [FP]
*Blade Drop (Close): D B [FP] B
   Blade Kall: D B [FP]
   Blade Summon: D B ([FP]+[BL])
   Quick Kall: D F [FP]
*Blade Drop (Far): D B [FP] F
   Blade Kall: D B [FP]
   Blade Summon: D B ([FP]+[BL])
   Quick Kall: D F [FP]
*Piercing Spark: D F [FK]
*Piercing Beam: D F ([FK]+[BL])
*Shirai Ryu Reflect: D B [FK]
*Shirai Ryu Absorb: D B ([FK]+[BL])
*Shirai Ryu Kan: D F [FP]
*Double Shirai Ryu Kan: D F ([FP]+[BL])
X-Ray Attack ([FS]+[BL]): Air Whiplash (in air)
Finishers:
Fatality 1 - Whip It Good: D F D B [BP] (Mid)
Fatality 2 - Head Cage: F B D D [FP] (Mid)
Stage Fatality: U U U D (Close)

Brutality 1 - Armless: [TH]/([FP]+[FK])
   Available in all Variations
   Player must press [FP]/[BP] 4 times during the final hit
   Final hit must come from a Throw -  [TH]/([FP]+[FK])

Brutality 2 - Kool Whip: [BP] [FP] [BP]
   Available in all Variations
   Final hit must come from the Quick Learner Kombo or Low Swipe Kombo - [BP] [FP] [BP]

Brutality 3 - Whip It Out: D B ([FK]+[BL])
   Only in Shirai Ryu Variation
   Takeda must have over 50% health remaining
   Final hit must come from a Shirai Ryu Phase - D B ([FK]+[BL])

Brutality 4 - Two-Sided: B F ([BP]+[BL])
   Only in Lasher Variation
   Player must press D D D during final hit
   Final hit must come from a Whip Flurry - B F ([BP]+[BL])

Brutality 5 - Force Slice: D B [FP]
   Only in Ronin Variation
   Must perform a Blade Drop and keep the Blade on the ground until the final hit - D B [FP]
   Final hit must come from a Blade Kall or Blade Summon - D B [FP]/D B ([FP]+[BL])
Combos:
Shirai Ryu:
Shirai Ryu Order: [FP] [FP]
Strong Flow: [FP] [FP] [BP]
Quick Lash: (B+[FP]), [FP]
Old Grudges: (B+[FP]), [FP] [BP]
White Well: (F+[FP]), [BP]
Apprentice: (F+[FP]), ([BP]+[BK])
Hellspawn: (F+[FP]), [BP] ([BP]+[BK])
Trained Assassin: [BP] [FP]
Quick Learner: [BP] [FP] [BP]
Whip Snap: (B+[BP]), [FP]
Fallen Warrior: (B+[BP]), [FP] ([BP]+[BK])
Victorious Ways: (F+[BP]), [FP]
Hasashi Kick: (F+[BP]), [FP] [BK]
Turn Around: [FK] [FK]
Overpowered: [FK] [FK] [BK]
Shin Shatter: (B+[FK]), (D+[FK])
Forgotten Son: [BK] [BK]

Lasher:
Shirai Ryu Order: [FP] [FP]
Strong Flow: [FP] [FP] [BP]
Quick Lash: (B+[FP]), [FP]
Old Grudges: (B+[FP]), [FP] [BP]
White Well: (F+[FP]), [BP]
Apprentice: (F+[FP]), ([BP]+[BK])
Hellspawn: (F+[FP]), [BP] ([BP]+[BK])
Trained Assassin: [BP] [FP]
Quick Learner: [BP] [FP] [BP]
Whip Snap: (B+[BP]), [FP]
Fallen Warrior: (B+[BP]), [FP] ([BP]+[BK])
Victorious Ways: (F+[BP]), [FP]
Hasashi Kick: (F+[BP]), [FP] [BK]
Turn Around: [FK] [FK]
Overpowered: [FK] [FK] [BK]
Shin Shatter: (B+[FK]), (D+[FK])
Forgotten Son: [BK] [BK]

Ronin:
Shirai Ryu Order: [FP] [FP]
Strong Flow: [FP] [FP] [BP]
*High Strike: (B+[FP]), [FP]
*Rising Blade: (B+[FP]), [FP] [BP]
White Well: (F+[FP]), [BP]
Apprentice: (F+[FP]), ([BP]+[BK])
Hellspawn: (F+[FP]), [BP] ([BP]+[BK])
*Double Bladed: [BP] [FP]
*Low Swipe: [BP] [FP] [BP]
*Low Stab: (B+[BP]), [FP]
*Way of Hasashi: (B+[BP]), [FP] ([BP]+[BK])
Victorious Ways: (F+[BP]), [FP]
Hasashi Kick: (F+[BP]), [FP] [BK]
Turn Around: [FK] [FK]
Overpowered: [FK] [FK] [BK]
Shin Shatter: (B+[FK]), (D+[FK])
Forgotten Son: [BK] [BK]



















































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