Kano Kano
Bio:
Kano is a member of the Black Dragon, a group of international arms dealers. Sonya, Jax and the Special Forces have been trying to shut them down for decades. Though he's from Earthrealm (Australia), Kano usually sides with his home realm's enemies. In the past he provided high tech weapons to Shao Kahn's Outworld armies, and later to Shinnok and Quan Chi of the Netherrealm. After Shinnok's defeat, Kano returned to Outworld keeping a low profile but making a tidy profit running guns from Earth to fuel local Outworld skirmishes. When Mileena was removed as Outworld's emperor and retaliated with civil war, Kano seized the opportunity. He now serves Kotal Kahn as a technical advisor and weapons supplier-- while secretly aiding Mileena's rebels in the same capacity.
Special Moves:
Cutthroat:
Air Ball: B F [FK] (in air)
   Enhance: [BL]
Kano Ball: B F [FK]
Black Dragon Ball: B F ([FK]+[BL])
   Delay: (Hold [BL])
   Cancel: D D
Up Ball: D B [BP]
Uprise Ball: D B ([BP]+[BL])
*Blade Slice: D B [FP]
*Bloody Slice: D B ([FP]+[BL])
Blade Throw: D F [BP]
Blade Toss: D F ([BP]+[BL])
*Power Up: D D [FK]
*Charge Up: D D ([FK]+[BL])

Cybernetic:
Air Ball: B F [FK] (in air)
   Enhance: [BL]
Kano Ball: B F [FK]
Black Dragon Ball: B F ([FK]+[BL])
   Delay: (Hold [BL])
   Cancel: D D
Up Ball: D B [BP]
Uprise Ball: D B ([BP]+[BL])
*Eye Burst: D B [FP]
*Eye Blast: D B ([FP]+[BL])
*Upward Laser: D B [FK]
   Enhance: [BL]
*Knife Toss: D F [BP]
*Multi Blades: D F ([BP]+[BL])

Commando:
Air Ball: B F [FK] (in air)
   Enhance: [BL]
Kano Ball: B F [FK]
Black Dragon Ball: B F ([FK]+[BL])
   Delay: (Hold [BL])
   Cancel: D D
Up Ball: D B [BP]
Uprise Ball: D B ([BP]+[BL])
Blade Throw: D F [BP]
Blade Toss: D F ([BP]+[BL])
*Choke: D F [FP]
*Strangle: D F ([FP]+[BL])
*Low Kounter: D B [FK]
*Dirty Kounter: D B ([FK]+[BL])
*High Kounter: D B [FP]
*Survivor's Kounter: D B ([FP]+[BL])
*Rib Strike: D B F [BK]
*Rib Breaker: D B F ([BK]+[BL])
*Power Slam: D F B [BK]
*Power Bomb: D F B ([BK]+[BL])
X-Ray Attack ([FS]+[BL]): Lacerater
Finishers:
Fatality 1 - Head Case: D F D B [FK] (Close)
Fatality 2 - Knife to Meet you: D D F [FP] (Far)
Stage Fatality: U U B [FK] (Close)

Brutality 1 - Ballin': B F [FK] [BL] (in air)
   Available in all Variations
   Opponent must be blocking and die from chip damage
   Final hit must come from Enhanced Air Ball - B F [FK] [BL] (in air)

Brutality 2 - Terminate: [TH]/([FP]+[FK])
   Available in all Variations
   Connect 3 throws during the match
   Player must (Hold U) during final throw
   Final hit must come from a throw - [TH]/([FP]+[FK])

Brutality 3 - Just The Tip: D B ([FP]+[BL])
   Only Available in Cutthroat Variation
   Kano must go 5 Seconds without taking damage
   Final hit must come from Bloody Slice - D B ([FP]+[BL])

Brutality 4 - Glaring Light: D B ([FK]+[BL])
   Only Available in Cybernetic Variation
   Player must perform a 5-hot kombo ending in a Enhanced Power Laser
   Final hit must come from Enhanced Power Laser - D B ([FK]+[BL])

Brutality 5 - Wham Bam: D F B [BK]
   Only Available in Commando Variation
   Player must press D D D during final hit
   Final hit must come from Power Slam or Power Bomb - D F B [BK]/D F B ([BK]+[BL])

Brutality 6 - Pop Off: D F [FP]
   Only available in Commando Variation
   Payer must press [BP] 15 times during the final hit
   Final hit must come from a Choke attack - D F [FP]
Combos:
Cutthroat:
Mischievous: [FP] [FP]
Villainous: [FP] [FP] [BP]
*Troublesome: (B+[FP]), [BP]
*Bloodthirsty: (B+[FP]), [BP] [FP]
Be Back: [BP] (F+[BK])
*Pay Attention: (F+[BP]), [FP]
*Attitude Problem: (F+[BP]), [FP] [BP]
Kombat Boots: [FK] [BP]
Getting Ahead: (B+[FK]), [FP]
Mean Machine: (B+[FK]), [FP] [BP]
No Escape: (F+[FK]), [FK]

Cybernetic:
Mischievous: [FP] [FP]
Villainous: [FP] [FP] [BP]
Delinquent: (B+[FP]), [FK]
*Ear To Ear: (B+[FP]), [FK] ([FP]+[FK])
*Stomach Ache: (B+[FP]), [FK] ([BP]+[BK])
   Enhance: [BL]
Be Back: [BP] (F+[BK])
*Treacherous: (B+[BP]), [FK]
*Black Market: (B+[BP]), [FK] ([FP]+[FK])
*Gut Blast: (B+[BP]), [FK] ([BP]+[BK])
   Enhance: [BL]
Kombat Boots: [FK] [BP]
Getting Ahead: (B+[FK]), [FP]
Mean Machine: (B+[FK]), [FP] [BP]
No Escape: (F+[FK]), [FK]
*Burner: (F+[FK]), ([FP]+[FK])
*Big Boom: (F+[FK]), ([BP]+[BK])
   Enhance: [BL]

Commando:
Mischievous: [FP] [FP]
Villainous: [FP] [FP] [BP]
Delinquent: (B+[FP]), [FK]
*Miss Me?: (B+[FP]), [FK] ([FP]+[FK])
   Enhance: [BL]
*For The Money: [BP] [BP]
Be Back: [BP] (F+[BK])
Kombat Boots: [FK] [BP]
*Wood Chipper: [FK] [BP] ([FP]+[FK])
   Enhance: [BL]
Getting Ahead: (B+[FK]), [FP]
Mean Machine: (B+[FK]), [FP] [BP]
No Escape: (F+[FK]), [FK]



















































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