Mortal Kombat X (2015)
Finishers - PlayStation 4
Kung LaoJaxSonyaKenshiKitanaScorpionSub-ZeroMileenaTakedaCassie CageJacqueline BriggsKung Jin
ShinnokKanoJohnny CageErron BlackLiu KangErmacKotal KahnReptileFerra/TorrD'VorahRaidenQuan Chi
GoroJason VoorheesTanyaPredatorTremor
TriborgLeatherfaceBo' Rai ChoXenomorph
MortalKombat.com/NetherRealm Studios
You can e-mail corrections/additions to The Webmaster

Key:
U = Up/Jump
D = Down/Crouch
F = Forward/Toward
B = Back/Away
Dash = F F
Back Dash = B B
Uppercut = (D+[Δ])
Sweep = (B+[○])
Run = (F F+[R2])
Pause/Movelist = [START]

Universal:
[FP] = Front Punch
[BP] = Back Punch
[FK] = Front Kick
[BK] = Back Kick
*[TH] = Throw (Away)
*(F+[TH]) = Throw (Towards)
[SI] = Stage Interact
[FS] = Flip Stance
[BL] = Block

[TH] (Away) Reversal = [FP]/[FK]
[TH] (Towards) Reversal = [BP]/[BK]
PlayStation 4:
[FP] = [□]
[BP] = [Δ]
[FK] = [X]
[BK] = [○]
*[TH] = [L1]
*(F+[TH]) = (F+[L1])
[SI] = [R1]
[FS] = [L2]
[BL] = [R2]

[TH] (Away) Reversal = [□]/[X]
[TH] (Towards) Reversal = [Δ]/[○]
 

   *Throw (Away) Switches the character's facing side, while (Towards) maintains it.
Stage Fatalities: Kove, Pit, Refugee Kamp
Here we have listed all Fatalities and Brutalities in the game and how to pull them off.
If you are looking for a simpler list of Fatalities, please click here.
Selectable Kharacters:

Cassie Cage Cassie Cage
Finishers:
Fatality 1 - Bubble Head: F D B F [□] (Mid)
Fatality 2 - Selfie: D F D B [○] (Close)
Stage Fatality: D D B F [Δ] (Close)

Brutality 1 - Between The Eyes: B F [□]
   Available in all Variations
   Player must have greater than 50% health remaining
   Player must be Jump Distance away from the opponent
   Final hit must come from Single Shot - B F [□]

Brutality 2 - Hats Off: (DF+[□])
   Available in all Variations
   Cassie must not lose a round
   Player must (Hold U) before third hit of Kick Abuse
   Final hit must come from Kick Abuse - (DF+[□])

Brutality 3 - Pop Goes: B D [○]
   Only available in Hollywood variation
   Must land 4 Nut Krackers during the match
   Final hit must come from Nut Kracker - B D [○]

Brutality 4 - Beatdown: B F [X]
   Only in Brawler variation
   Final hit must come from a 3-hit kombo that ends with the Take Down - B F [X]

Brutality 5 - Half Day?: D D ([□]+[R2])
   Only in Spec Ops variation
   Must perform 5 American Ways - D B [□] during the match
   Must be Jump Distance away from the opponent
   Final hit must come from Target Paint - D D ([□]+[R2])
D'Vorah D'Vorah
Finishers:
Fatality 1 - Bug Me: B F B [X] (Mid)
Fatality 2 - Heart Broken: F B F [Δ] (Close)
Stage Fatality: F F [R2] (Close)

Brutality 1 - Migraine: D B [○]
   Available in all Variations
   D'Vorah must have over 50% health remaining
   Must (Hold F) during the final hit
   Final hit must come from Ovipositor Charge - D B [○]

Brutality 2 - Fly Swatter: (D+[L1]) B (in air)
   Available in all Variations
   Perform 4-hit kombo that with Backwards Air Throw - (D+[L1]) B (in air)
   Final Hit must be Backwards Air Throw - (D+[L1]) B (in air)

Brutality 3 - Incubate: [L1]/([□]+[X])
   Only available in Brood Mother variation
   Player must land 3 Krawler attacks - D F [X]
   Final hit must be a Throw - [L1]/([□]+[X])

Brutality 4 - Bug Zapper: D B ([□]+[R2])
   Only available in Swarm Queen Variation
   Must stun opponent with Bug Bomb - D F ([□]+[R2])
   Must be a Full Screen Distance
   Final hit must be from Infestation - D B ([□]+[R2])

Brutality 5 - Acid Burn: D F ([□]+[R2])
   Only available in Venomous Variation
   Must land all nine hits of Bug Spray - D F ([□]+[R2]) (Hold [□])
   Final hit must come from Bug Spray - D F ([□]+[R2])
Ermac Ermac
Finishers:
Fatality 1 - Inner Workings: D U B (Mid)
Fatality 2 - Head Out: F D D U (Mid)
Stage Fatality: D U D D [X] (Close)

Brutality 1 - Nether Force: D B ([○]+[R2])
   Available in all Variations
   Must perform 10 Special Attacks during the match
   Final hit must come from an Air Force Port (Air) - D B ([○]+[R2])

Brutality 2 - We Win: D B [□]
   Available in all Variations
   Must perform a 5 hit kombo that ends with Force Lift - D B [□]
   Final hit must come from a Force Lift

Brutality 3 - Gluttony: D B ([□]+[R2])
   Only in Mystic Variation
   Ermac must have less than 40% health remaining
   Final hit must come from Tele-Hold - D B ([□]+[R2])

Brutality 4 - Soul Eater: B F [□]
   Only in Master of Souls Variation
   Must land a 10 hit kombo during the match
   Must have 3 souls active and perform Soul Ball - B F [Δ]
   Final hit must come from a Soul Release - B F [□]

Brutality 5 - Controlled Chaos: B F [Δ]
   Only in Spectral Variation
   Ermac must be in flight with Soul Accession - D D U
   Final hit must come from a Soul Charge - B F [Δ] during Soul Accession
Erron Black Erron Black
Finishers:
Fatality 1 - Sand Storm: D B F D [□] (Mid)
Fatality 2 - Six-Shooter: B F B F [Δ] (Far)
Stage Fatality: D D D [○] (Close)

Brutality 1 - Tunnel Vision: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold F) during final hit
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 2 - Serenity: D B F [Δ]
   Available in all Variations
   Player must press [□]/[Δ] 15 times during final hit
   Final hit must come from Sand Trap or Quick Sand - D B F [Δ]/D B F ([Δ]+[R2])

Brutality 3 - Quick Draw: D B [□], [○]
   Only in Gunslinger Variation
   Must perform 10 back dashes - B B
   Must be Sweep Distance away from the opponent
   Must be in Stand Off Stance during final hit - D B [□]
   Final hit must come from Spin Shot [○] while in Stand Off Stance

Brutality 4 - Sword in the Stone: D F [Δ]
   Only in Outlaw Variation
   Player must press U D U during final hit
   Final hit must come from Tarkatan Infection - D F ([Δ]+[R2])

Brutality 5 - Swing Low: D B [Δ]
   Only in Marksman Variation
   Must have 2 bars of Super Meter during final hit
   Final hit must come from Swing Shot - D B [Δ]
Ferra/Torr Ferra/Torr
Finishers:
Fatality 1 - Better Than One: F B F B [X] (Close)
Fatality 2 - Play Time: D B F B B (Mid)
Stage Fatality: B F B [○] (Close)

Brutality 1 - Trample: B F [X]
   Available in all Variations
   Must run 3 times during the match
   Player must (Hold F) during final hit
   First hit of charge must miss
   Final hit must come from Tuck 'n' Charge - B F [X]

Brutality 2 - Play Thing: (F+[Δ])
   Available in all Variations
   Must perform a 2 hit kombo with Kaber Toss - (F+[Δ]) as the final hit
   Final hit must come from Kaber Toss - (F+[Δ])

Brutality 3 - Stabby Stab: D B F ([□]+[R2])
   Available in Ruthless variation only
   Must be buffed from Pain and Gain
   Final hit must be from Grab 'n Stab - D B F ([□]+[R2])

Brutality 4 - Twisted: D B F ([□]+[R2])
   Only in Vicious Variation
   Must use 3 Level Interactions
   Player must press any attack button 5 times during the final hit
   Final hit must come from Deep Stab - D B F ([□]+[R2])

Brutality 5 - Steam Roller: B F ([Δ]+[R2])
   Available only in Lackey Variation
   Player must connect 3 Boulder Rolls during match
   Final hit must come from Double Boulder Roll

Brutality 6 - Step On Down: (B+[○]) ([Δ]+[○])
   Available only in Lackey variation
   Player must have less than 35% health left
   Final hit must come from Step Aside Kombo
Jacqueline Briggs Jacqui Briggs
Finishers:
Fatality 1 - Blown Out: B F B F [Δ] (Close)
Fatality 2 - Fist Pump : F D B [○] (Close)
Stage Fatality: D F D [○] (Close)

Brutality 1 - Mind Blown: B F ([Δ]+[R2])
   Available in all Variations
   Player must press F F F during the final hit
   Final hit must come from a Bionic Blast - B F ([Δ]+[R2])

Brutality 2 - Gun Show: B F ([○]+[R2])
   Available in all Variations
   Player must (Hold [○]) during the final hit
   Final hit must come from a Gauntlet Flurry - B F ([○]+[R2])

Brutality 3 - Shrapnel: D B [Δ]
   Only available in Shotgun variation
   Player must use 3 level Interactions during the match
   Must be Sweep Distance away from the opponent
   Final hit must come from a Low Blow - D B [Δ] or Low Blast - D B ([Δ]+[R2])

Brutality 4 - Heavy Artillery: D F ([Δ]+[R2])
   Only available in the Full Auto Variation
   Player must land 3 Up-Rockets - D B [Δ]during the match
   Final hit must be from Hand Cannon - D F [Δ]

Brutality 5 - Aftershock: D D ([○]+[R2])
   Only available in the High Tech variation
   Gauntlet Spark D B [Δ] or Gauntlet Ignite - D B ([Δ]+[R2]) must be active
   Final hit must be Air Ground Smash - D D [○] (in air) or Air Ground Tremor - D D ([○]+[R2]) (in air)
Jax Briggs Jax Briggs
Finishers:
Fatality 1 - T-Wrecks: F B D [Δ] (Close)
Fatality 2 - Jax the Ribber: D B F F (Close)
Fatality 3 - Arm Rip: F D F B [□] (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D F D [□] (Close)

Brutality 1 - Sledge Hammer: B F ([Δ]+D)
   Available in all Variations
   Opponent must be ducking during final hit
   Final hit must come from a Downward Dash Punch or a Downward Dash Fist - B F ([Δ]+D)/B F ([Δ]+[R2]+D)

Brutality 2 - Gotcha Down: D B [□]
   Available in all Variations
   Player must (Hold F) during Gotcha Grab
   Final hit must come from Gotcha Grab - D B [□]

Brutality 3 - Rocket Roll: D B ([Δ]+[R2]+U)
   Only in Heavy Weapons Variation
   Opponent must be in the air
   Final hit must come from L.A.W. Blast - D B ([Δ]+[R2]+U)

Brutality 4 - Ground Breaking: D D ([○]+[R2])
   Only in Pumped Up Variation
   Jax must connect 3 Ground Pounds during the match - D D [○]
   Player must (Hold [○]) during Ground Shake
   Final hit must come from a Ground Shake - D D ([○]+[R2])

Brutality 5 - Ragdoll: D B F ([□]+[R2])
   Only in Wrestler Variation
   Must perform entire Quad Grapple Chain
   D B F ([□]+[R2]), [Δ] [X] [○] ([□]+[Δ]+[X]+[○])
Johnny Cage Johnny Cage
Finishers:
Fatality 1 - Here's Johnny: B F B F [□] (Close)
Fatality 2 - Little Improv: F B F F (Mid)
Fatality 3 - Decap: F F D U (Close) (Klassic Fatality Pack 1 DLC)
Stage Fatality: D B F [R2] (Close)

Brutality 1 - Eye Popping: B D [X]
   Available in all Variations
   Johnny must connect 4 Nut Punches during the match - B D [X]
   Final hit must come from a Nut Punch or Nutcracker - B D [X]/B D ([X]+[R2])

Brutality 2 - Blood Spurt: [Δ] [□] [○]
   Available in all Variations
   Johnny and opponent must be facing the camera
   Final hit must come from the Take Two kombo - [Δ] [□] [○]

Brutality 3 - Wow Out: (B+[□]), [Δ] [□]
   Only in Fisticuffs variation
   The opponent must be blocking during the final hit
   Final hit must come from the Speed Bag Kombo - (B+[□]), [Δ] [□]

Brutality 4 - Fall Guy: B F [○]
   Only in Stunt Double variation
   Johnny must have Mimic active at final hit - D B [○]
   Final hit must be from Shadow Kick - B F [○]

Brutality 5 - Bring It On: D B [○]
   Only in A-List Variation
   Johnny must have less than 5% health remaining and have Red Shadow active
   Johnny must have Rising Kick charged - D B [○] (Hold [○])
   Final hit must come from a Rising Kick - D B [○]
Kano Kano
Finishers:
Fatality 1 - Head Case: D F D B [X] (Close)
Fatality 2 - Knife to Meet you: D D F [□] (Far)
Stage Fatality: U U B [X] (Close)

Brutality 1 - Ballin': B F [X], [R2] (in air)
   Available in all Variations
   Opponent must be blocking and die from chip damage
   Final hit must come from Enhanced Air Ball - B F [X], [R2] (in air)

Brutality 2 - Terminate: [L1]/([□]+[X])
   Available in all Variations
   Connect 3 throws during the match
   Player must (Hold U) during final throw
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 3 - Just The Tip: D B ([□]+[R2])
   Only Available in Cutthroat Variation
   Kano must go 5 seconds without taking damage
   Final hit must come from Bloody Slice - D B ([□]+[R2])

Brutality 4 - Glaring Light: D B ([X]+[R2])
   Only Available in Cybernetic Variation
   Player must perform a 5-hot kombo ending in a Enhanced Power Laser
   Final hit must come from Enhanced Power Laser - D B ([X]+[R2])

Brutality 5 - Wham Bam: D F B [○]
   Only Available in Commando Variation
   Player must press D D D during final hit
   Final hit must come from Power Slam or Power Bomb - D F B [○]/D F B ([○]+[R2])

Brutality 6 - Pop Off: D F [□]
   Only available in Commando Variation
   Payer must press [Δ] 15 times during the final hit
   Final hit must come from a Choke attack - D F [□]
Kenshi
Finishers:
Fatality 1 - Tele-Copter: B F B B (Far)
Fatality 2 - My Puppet: F D B U (Far)
Stage Fatality: D F D [X] (Close)

Brutality 1 - Used Up: [L1]/([□]+[X])
   Available in all Variations
   Kenshi must win the first round with a Throw
   Final hit of the match must come from a Throw - [L1]/([□]+[X])

Brutality 2 - Brutal Kick: [Δ] [Δ] [○]
   Available in all Variations
   Kenshi must go 5 seconds without taking any damage in the final round
   Final hit must be from Concentration Kombo - [Δ] [Δ] [○]

Brutality 3 - Leg Up: B F [X]
   Only in Balanced Variation
   Must get first hit of the match
   Final hit be from a Tele-Flurry - B F [X]

Brutality 4 - Demon Slice: D B [□]
   Only available in Possessed Variation
   Must (Hold U) during final hit
   Final hit must be from Sickle Lift or Sickle Strike - D B [□]/D B ([□]+[R2])

Brutality 5 - Instant Karma: B F ([Δ]+[R2])
   Only available in Kenjutsu Variation
   Kenshi must last 5 Tele-Pushes during the match - B F [Δ]
   Must be at Jump Distance
   Final hit must be from Tele-Push or Tele-Blast - B F [Δ]/B F ([Δ]+[R2])
Kitana Kitana
Finishers:
Fatality 1 - Dark Fan-Tasy: D F B F [Δ] (Mid)
Fatality 2 - Splitting Hairs: B F D D (Mid)
Fatality 3 - Decapitation: D U ([○]+[R2]) (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: F D D [X] (Close)

Brutality 1 - Off the Top: B F [X]
   Available in all Variations
   Player must (Hold F) during final hit
   Final hit must come from a Throat Slice or Throat Slash - B F [X]/B F ([X]+[R2])

Brutality 2 - Biggest Fan: D B ([Δ]+[R2])
   Available in all Variations
   Kitana must connect 3 Rising Fans during the match - D B [Δ]
   Final hit must be from Rising Blades - D B ([Δ]+[R2]

Brutality 3 - Back that Up: D B [X] (in air)
   Only in Royal Storm Variation
   Kitana must perform 1 reflect move during the match with Bounce Back - D B [○]
   Final hit must come from an Air Square Boost or Air Square Wave - D B [X]/D B ([X]+[R2]) (in air)

Brutality 4 - Lost Girl: D B [X]
   Only in Assassin Variation
   Must have Sharpen or Razor Blade active - D F [○]/D F ([○]+[R2])
   Final hit must come from an Assassin Strike or Impale - D B [X]/D B ([X]+[R2])

Brutality 5 - All is On: D F [□]
   Only in Mournful Variation
   Final hit must be from Glaive Throw - D F [□]
   Must guide Glaive to opponent's head by tapping D
Kotal Kahn Kotal Kahn
Finishers:
Fatality 1 - Be Mine!: D B F [□] (Close)
Fatality 2 - Tight Squeeze: F B F B [Δ] (Close)
Stage Fatality: F D B [□] (Close)

Brutality 1 - Kotally Awesome: D F [○]
   Available in all Variations
   Must be Sweep Distance away from the opponent
   Final hit must be from Sun Beam or God Ray - D F [○]/D F ([○]+[R2])

Brutality 2 - Stick Around: D F [X]
   Available in all Variations
   Must hit opponent with 5 Sunstones during the match - D F [X]
   Final hit must be at Full Screen distance
   Final hit must be from Sunstone - D F [X]

Brutality 3 - Offering: F B D [○]
   All in all Variations
   Sacrifice with Blood Offering to end the round
   Final hit must come from Blood Offering

Brutality 4 - Totem This: (D+[Δ])
   Only in Blood God Variation
   Must summon each Totem at least once
   Crystal Totem must be active in final hit
   Must be less than 30 seconds or less remaining
   Final hit must be from 2-fisted uppercut (D+[Δ])

Brutality 5 - Sawed Off: D F [Δ]
   Only in War God variation
   Final hit must come from 3-hit Kombo ending in Saw Blade - D F [Δ]

Brutality 6 - Dry Rub: D B ([Δ]+[R2])
   Only in Sun God Variation
   Must have level 3 of Sun God Choke or Moon God Choke
   Final hit must come from Sun God Choke or Moon God Choke - D B [Δ]/D B ([Δ]+[R2])
Kung Jin Kung Jin
Finishers:
Fatality 1 - Target Practice: D F D B [Δ] (Close)
Fatality 2 - Pinned Down: F B D D [□] (Mid)
Stage Fatality: U D F [○] (Close)

Brutality 1 - A Little Heart: D F [Δ]
   Available in all Variations
   Must go 7 seconds without being hit during the final round
   Must be Sweep Distance away from the opponent
   Final hit must be from a Straight Arrow - D F [Δ]

Brutality 2 - Round About: D B ([○]+[R2])
   Available in all Variations
   Must perform 3 Cartwheel Drops during the match - D B [○]
   Final hit must be from Cartwheel Smash - D B ([○]+[R2])

Brutality 3 - Where'd You Go: [L1]/([□]+[X])
   Available in all Variations
   Must perform thee Stage interaction
   Final hit must be from a Throw - [L1]/([□]+[X])

Brutality 4 - Bullseye: D B [Δ] (in air)
   Only in Ancestral Variation
   Must use every quiver type at least once
   Must be at Sweep Distance from opponent
   Final hit must be from Air Down Arrow - D D [Δ] (in air)
   Final hit must strike opponent in the head

Brutality 5 - Burnt Out: D B [□]
   Only in Bojutsu variation
   Opponent must be in the air during final hit
   Final hit must be from Bo Flame attack - D B [□]

Brutality 6 - Decapitator: B F [□]
   Only in Shaolin variation
   Must guide a Chakram to opponents head - B F [□], U
   Must guide a Chakram to opponents shins - B F [□], D
   Final hit must be from Chakram Throw - B F [□]
Kung Lao Kung Lao
Finishers:
Fatality 1 - Face Grind: D B D F [○] (Close)
Fatality 2 - Flower Pot: D F D B [□] (Close)
Fatality 3 - Hat Split: F B F [X] (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D F D [X] (Close)

Brutality 1 - Open Wide: [L1]
   Available in all Variations
   Player must press [□]/[Δ] 15 times during throw
   Final hit must come from a Throw - [L1]/([□]+[X])

Brutality 2 - Klassic Toss: B F [Δ]
   Available in all Variations
   Must be Jump Distance away from the opponent
   Guide hat to the opponent's waist (Hold D) or neck (Hold U) after Hat Toss - B F [Δ]
   Final hit must come from a Hat Toss - B F [Δ]
   For Buzz Saw Variation (Hold [Δ]) during final hit

Brutality 3 - Spin Cycle: D F ([□]+[R2])
   Only in Tempest Variation
   Must be under 40 seconds remaining in the final round
   Final hit must come from a Cyclone - D F ([□]+[R2])

Brutality 4 - Grind Away: D F ([Δ]+[R2])
   Only in Buzz Saw Variation
   Must be Jump Distance away from the opponent
   Final hit must come from a Upward Buzz Saw - D F ([Δ]+[R2])

Brutality 5 - Z Hat: D D [Δ]
   Only in Hat Trick Variation
   Kung Lao must set a Hat Trap or Away Hat Trap - D F [Δ]/D B [Δ]
   Final hit must come from a Hat Call Back or Heavy Call Back - D D [Δ]/D D ([Δ]+[R2])
Liu Kang Liu Kang
Finishers:
Fatality 1 - Sore Throat: D D B F F (Close)
Fatality 2 - Splitter: B F D U (Close)
Stage Fatality: D F B [X] (Close)

Brutality 1 - Hot Head: B F [□] (in air)
   Available in all Variations
   Must use 3 Stage Interactions during the match
   Final hit must hit the opponent in the head
   Final hit must come from an Air Fireball - B F [□] (in air)

Brutality 2 - Dragon's Den: D B ([Δ]+[R2])
   Available in all Variations
   Must connect 3 Dragon's Roar during the match - D B [Δ]
   Final hit must be from Dragon's Wrath - D B ([Δ]+[R2])

Brutality 3 - Kounter Top: D B ([X]+[R2])
   Only in Flame Fist variation
   Must (Hold D) on final hit
   Final hit must be from Enhanced Dragon Parry - D B ([X]+[R2])

Brutality 4 - Tread Lightly: F B F ([○]+[R2])
   Only in Dragon's Fire variation
   Must get first hit of the match
   Final hit must come from Enhanced Bicycle Kick or Enhanced Bicycle Flurry - F B F [○], [R2]/F B F ([○]+[R2]), [R2]

Brutality 5 - Hot Mess: B F ([□]+[R2])
   Only in Dualist variation
   Must perform 10 Solar Flare attacks during the match - B F [□]
   Final hit must be from Solar Blast - B F ([□]+[R2])
Mileena Mileena
Finishers:
Fatality 1 - Face Feast: D B D B [X] (Close)
Fatality 2 - Tasty Treat: F B F B [Δ] (Close)
Fatality 3 - Man-Eater: D D D D [○] (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D D D [□] (Close)

Brutality 1 - High Roller: B D [○]
   Available in all Variations
   Must connect 5 Ball Roll attacks during the match - B D [○]
   Must (Hold D) during final hit
   Final hit must be from Ball Roll attack or the second hit of Flip 'n' Roll - B D [○]/B D ([○]+[R2])

Brutality 2 - Tele-Splat: D D [X]
   Available in all Variations
   Must Hold U during final hit
   Final hit must be from Tele-Kick or Tele-Drop - D D [X]/D D ([X]+[R2])

Brutality 3 - Impaler: (B+[Δ]), [□] ([Δ]+[○])
   Only in Piercing variation
   Must press ([□]+[Δ]) 5 times during the final hit
   Final hit must be from Sadistic Ways Kombo - (B+[Δ]), [□] ([Δ]+[○])

Brutality 4 - Fun Ride: (B+[Δ]), [Δ] ([□]+[X])
   Only in Ethereal variation
   Must perform 10 Fade Aways during the match - F B [Δ]
   Final hit must come from Throat Piercing kombo - (B+[Δ]), [Δ] ([□]+[X])

Brutality 5 - Early Lunch: (B+[□]), [Δ] ([□]+[X]), U U [Δ]
   Only in Ravenous Variation
   Must (Hold [Δ]) during final hit of kombo
   Final must be from Quick Taste kombo - (B+[□]), [Δ] ([□]+[X]), U U [Δ]
Quan Chi Quan Chi
Finishers:
Fatality 1 - Mind Game: F B F B [○] (Far)
Fatality 2 - Both Ends: D F B F [Δ] (Close)
Stage Fatality: B F D [Δ] (Close)

Brutality 1 - Kurb Stomp: D B ([○]+[R2])
   Available in all Variations
   Must press D D D before last head slam
   Final hit must be from Sky Crush - D B ([○]+[R2])

Brutality 2 - Skull Transplant: D B [Δ]
   All Variations
   Opponent must be at Jump Distance
   Must (Hold [Δ]) during the final hit
   Final hit must be from Skull attack - D B [Δ]

Brutality 3 - Touch of Death: D B [□]
   Only in Sorcerer Variation
   The opponent must standing in the Final Hex Spell circle - D D [Δ]
   The opponent must be blocking during final hit
   Final hit must come from Ground Burst - D B [□]

Brutality 4 - Blood Shower: [L1] ([□]+[X])
   Only in Warlock Variation
   Quan Chi must win the first round with a Throw - [L1]/([□]+[X])
   Final hit must come from a Throw - [L1]/([□]+[X])

Brutality 5 - Puggles' Wrath: D F [X]
   Only in Summoner variation
   Opponent must be Jump Distance Away
   Opponent must have at least 10% health left
   Press [X] more than 4 times during final hit
   Final hit must come from Demon Grab - D F [X]
Raiden Raiden
Finishers:
Fatality 1 - Bug Eyes: F B F [□] (Close)
Fatality 2 - Conducting Rod: D F B F [○] (Far)
Stage Fatality: D D D [Δ] (Close)

Brutality 1 - Super Shocker: D F [Δ]
   Available in all Variations
   Raiden must press [Δ] 3 times During the Electrocute
   Final hit must come from Electrocute - D F [Δ]

Brutality 2 - Dark Force: (B+[□]), [□] ([□]+[X])
   Available in all Variations
   During the Power Discharge Kombo player must press F B F during electric zaps
   Final hit must come from the Power Discharge Kombo - (B+[□]), [□] ([□]+[X])

Brutality 3 - Overload: (B+[□]), [□] [Δ] [Δ]
   Only in Thunder God Variation
   Perform a combo that does over 30% damage
   Final hit must come from the Lightning Strike Kombo - (B+[□]), [□] [Δ] [Δ]

Brutality 4 - Inside You: B F ([X]+[R2]), [R2]
   Only in Displacer Variation
   Raiden must perform 10 Teleports - D U
   Final hit must come from a ground or air Enhanced Electric Fly or Enhanced Thunder Fly - B F [X], [R2]/B F ([X]+[R2]), [R2]

Brutality 5 - Power Outage: D F [○]
   Only in Master of Storms Variation
   Must land a 10 hit kombo during the match
   Final hit must come from a Static Trap or Full Trap - D F [○]/D F ([○]+[R2])
Reptile Reptile
Finishers:
Fatality 1 - Bad Breath: D F D F [○] (Close)
Fatality 2 - Acid Bath: D D B F [□] (Close)
Stage Fatality: F D D [R2] (Close)

Brutality 1 - Acid Wash: D F [□]
   Available in all Variations
   Reptile Must do more than 30% damage with Acid Spit during the match - D F [□]
   Final hit must come from Acid Spit - D F [□]

Brutality 2 - Heart Attack: (B+[□])
   Available in all Variations
   Must connect 5 Tongue Slaps during the match - (B+[□])
   Final hit must come from Tongue Slap - (B+[□])

Brutality 3 - Puke: (F+[Δ]) ([□]+[X])
   Only in Deceptive variation
   Perform 3 Acid Puddles during the match - D F ([□]+[R2])
   Final hit must come from the Slithering Slam Kombo or Swamp Slam Kombo - (F+[Δ]) ([□]+[X])/(F+[Δ]), [□] ([□]+[X])

Brutality 4 - Knee Kapper: B F ([○]+[R2])
   Only in Nimble Variation
   Must have Basilisk or Basilisk Runner active during Final Hit - D D [X]/D D ([X]+[R2])
   Final hit must come from a Slippery Slide - B F ([○]+[R2])

Brutality 5 - Bo Dash: B F ([Δ]+[R2])
   Only in Noxious variation
   Reptile Must have Poison Gas active during final hit - D D [X]
   Final hit must come from a Reptilian Smash - B F ([Δ]+[R2])
Scorpion Scorpion
Finishers:
Fatality 1 - Stop Ahead: D B F [Δ] (Mid)
Fatality 2 - Who's Next!: D B F U (Mid)
Fatality 3 - Toasty: U U [Δ] (Mid) (Klassic Fatality Pack 1 DLC)
Stage Fatality: D D [□] (Close)

Brutality 1 - Get Over Here: B F ([□]+[R2]), [R2]
   Available in all Variations
   Scorpion must have over 50% health remaining
   Final hit must be enhanced Double Spear - B F ([□]+[R2]), [R2]

Brutality 2 - Shirai Ryu Fire: D B ([X]+[R2]) (in air)
   Available in all Variations
   Final hit must be from Air Flameport attack

Brutality 3 - Just A Scratch: (F+[Δ])
   Only in Ninjitsu variation
   Connect 3 Downfalls during the match - (B+[○])
   Final hit must be from Doom Blade - (F+[Δ])

Brutality 4 - Nether Hole: D B [□]
   Only Available in Hellfire variation
   Scorpion must have Flame Aura active - D B [○]
   Full screen distance
   Final hit must be Fire Ball or Hell Ball - D B [□]/D B ([□]+[R2])

Brutality 5 - Little Devil: D B [○]
   Only Available in Inferno Variation
   Must connect a Minion Charge and Minion Grab during the match - D B [□]/D B [○]
   Final hit must be from Minion Grab or Minion Hold - D B [○]/D B ([○]+[R2])
Shinnok
Finishers:
Fatality 1 - The Grinder: D B F D U (Mid)
Fatality 2 - Flick Trick: D U D U [R2] (Mid) (Easier if you (Hold [R2]) during fatality input)
Stage Fatality: D B F F (Close)

Brutality 1 - Gory Hole: B F [□]
   Available in All variations
   Must (Hold [□]) during final hit
   Final hit must be from Amulet Strike - B F [□]

Brutality 2 - Skull Bash: [L1]/([□]+[X])
   Available in All variations
   Shinnok must win first round with a Throw
   Final hit must come from a Throw - [L1]/([□]+[X])

Brutality 3 - Face Off: D B [□]
   Only in Imposter variation
   Must be Jump Distance away from the opponent
   Shinnok must lose one round
   Final hit must come from Mimicry - D B [□]

Brutality 4 - Have A Nice Day: (F+[Δ]), [Δ] ([□]+[X])
   Only in Bone Shaper variation
   Shinnok must have 1 bar of Super Meter at the end of the match
   Final hit must come from Deity Kombo - (F+[Δ]), [Δ] ([□]+[X])

Brutality 5 - Hands Down: D B [□]
   Only in Necromancer variation
   Opponent must be at Sweep distance
   Must Hold D on final hit
   Final hit must be from Judgment Fist - D B [□]
Sonya Sonya Blade
Finishers:
Fatality 1 - Target Marked: D D B F [R2] (Close)
Fatality 2 - Head Hunter: F B D B [Δ] (Mid)
Fatality 3 - Kiss of Death: U U B D (Mid) (Klassic Fatality Pack 1 DLC)
Stage Fatality: B F D [Δ] (Close)

Brutality 1 - Thigh Master: B F [○]
   Available in all Variations
   Sonya must have less than 50% health remaining
   Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
   Final hit must come from a Leg Grab or Leg Slam - B F [○]/B F ([○]+[R2])

Brutality 2 - Boot To Head: (F+[X])
   Available in all Variations
   Sonya must have 50% or more health remaining
   Final hit must come from Wrap Around - (F+[X])

Brutality 3 - Garro-That: D B ([□]+[R2])
   Only in Covert Ops variation
   Must connect a 10-hit kombo during the match
   Final hit must come from a Garrote Punish - D B ([□]+[R2]), [□]/[X]

Brutality 4 - Time Bomb: [□] [□] [Δ]
   Only in Demolitions variation
   Must land first hit of the match
   Final hit must be from Boomer Kombo - [□] [□] [Δ]

Brutality 5 - Kamikaze: D D ([□]+[R2])
   Only in Special Forces style
   Opponent must be blocking on final hit
   Final hit must be from Drone Kamikaze - D D ([□]+[R2])
Sub-Zero Sub-Zero
Finishers:
Fatality 1 - Chest Kold: B F D B [○] (Close)
Fatality 2 - Bed of Ice: D B D F [○] (Close)
Fatality 3 - Head Rip: F D F [Δ] (Close) (Klassic Fatality Pack 1 DLC)
Stage Fatality: F D B [Δ] (Close)

Brutality 1 - Snow Ball: D F ([Δ]+[R2])
   Available in all Variations
   There must be more than 40 seconds remaining
   Must be Full Screen distance away from opponent
   Opponent must be frozen and final hit must come from an Ice Blast - D F ([Δ]+[R2])

Brutality 2 - Frozen Dinner: (D+[Δ])
   Available in all Variations
   Sub-Zero must freeze opponent and perform Rising fist or Upward Sword to the frozen opponent for the final hit
   Final hit must come from Rising Fist or Upward Sword - (D+[Δ])

Brutality 3 - Pick Your Brain: (F+[○]), [Δ] ([□]+[X])
   Only in Cryomancer Variation.
   Must perform 6-hit kombo ending in Cold Blooded
   Final hit must come from Cold Blooded Kombo

Brutality 4 - Ice Cubed: B F ([○]+[R2])
   Only in Unbreakable Variation
   Frozen Aura must be active
   Final hit must come from Icy Slide attack

Brutality 5 - Splitting Image: D B [□]
   Only in Grandmaster Variation
   Create Klone D B [Δ] or Ice Statue D B ([Δ]+[R2])
   Explode Klone/Statue with Ice Burst or Frost Bomb - D B [□]/D B ([□]+[R2])
   Player must (Hold B) during the final hit
   Final hit must come from exploding the Ice Klone/Statue
Takeda Takahashi Takeda
Finishers:
Fatality 1 - Whip It Good: D F D B [Δ] (Mid)
Fatality 2 - Head Cage: F B D D [□] (Mid)
Stage Fatality: U U U D (Close)

Brutality 1 - Armless: [L1]/([□]+[X])
   Available in all Variations
   Player must press [□]/[Δ] 4 times during the final hit
   Final hit must come from a Throw -  [L1]/([□]+[X])

Brutality 2 - Kool Whip: [Δ] [□] [Δ]
   Available in all Variations
   Final hit must come from the Quick Learner Kombo or Low Swipe Kombo - [Δ] [□] [Δ]

Brutality 3 - Whip It Out: D B ([X]+[R2])
   Only in Shirai Ryu Variation
   Takeda must have over 50% health remaining
   Final hit must come from a Shirai Ryu Phase - D B ([X]+[R2])

Brutality 4 - Two-Sided: B F ([Δ]+[R2])
   Only in Lasher Variation
   Player must press D D D during final hit
   Final hit must come from a Whip Flurry - B F ([Δ]+[R2])

Brutality 5 - Force Slice: D B [□]
   Only in Ronin Variation
   Must perform a Blade Drop and keep the Blade on the ground until the final hit - D B [□]
   Final hit must come from a Blade Kall or Blade Summon - D B [□]/D B ([□]+[R2])
DLC Kharacters:

Goro Goro (Sub-Boss/DLC)
Finishers:
Fatality 1 - Peek-A-Boo: B F D [○] (Close)
Fatality 2 - Shokan Amputation: B D D U (Close)
Stage Fatality: D D D D [□] (Close)

Brutality 1 - Speed Bag: D B F [X]
   Available in all Variations
   Goro must win the match in 2 rounds
   Player must (Hold F) during final hit
   Final hit must come from a Shokan Grab or Shokan Slam D B F [X]/D B F ([X]+[R2])

Brutality 2 - Krush: D (U+[R2])
   Available in all Variations
   The opponent must be blocking during the final hit
   Final hit must come from a Krush - D (U+[R2])

Brutality 3 - Chest Bump: B F [Δ]
   Only in Kuatan Warrior Variation
   Must do 5 forwards dashes during the match
   Goro must have over 50% health remaining at the end of the match
   Final hit must come from a Chest Lunge or Chest Charge - B F [Δ]/B F ([Δ]+[R2])

Brutality 4 - Tail Spin: D B ([Δ]+[R2])
   Only in Dragon Fangs Variation
   Only the third hit of the final attack must connect
   Final hit must come from a Dragon Spin - D B ([Δ]+[R2])

Brutality 5 - Shokan Flame: B F ([Δ]+[R2])
   Only in Tigrar Fury Variation
   Goro must be close to the opponent during the final hit
   Player must (Hold [Δ]) during the final hit
   Final hit must come from a Dragon Torch - B F ([Δ]+[R2])
Jason Voorhees Jason Voorhees (DLC)
Finishers:
Fatality 1 - Kill For Mother: D F D F [Δ] (Mid)
Fatality 2 - Sleeping Bag Killer: D B F ([○]+[R2]) (Mid)
Stage Fatality: D B F F (Close)

Brutality 1 - Blunt Trauma: B F ([X]+[R2])
   Available in all Variations
   Must win both rounds
   Final hit must come from Shoulder Charge/Temple Slam - B F ([X]+[R2])

Brutality 2 - Go to Hell: ([L2]+[R2])
   Available in all Variations
   Jason must walk towards his opponent for a few steps before connecting the final hit
   Final hit must come from The Horror - ([L2]+[R2])

Brutality 3 - Blood Bath: D F ([□]+[R2])
   Only in Slasher Variation
   Player must (Hold U) during final hit
   Final hit must come from Bloodlust - D F ([□]+[R2])

Brutality 4 - Head Spin: D B F [Δ]
   Only in Relentless Variation
   Must have Pursuit active during final hit - D D [X]
   Final hit must come from Crippler D B F ([Δ]+[R2])

Brutality 5 - Spinal Tap: D B F [□]
   Only in Unstoppable Variation
   Jason needs to be resurrected in the final round
   Final hit must come from the Back Breaker or Spine Shatter - D B F [□]/D B F ([□]+[R2])
Tanya (DLC)
Finishers:
Fatality 1 - Bloody Boots: F D D B D (Close)
Fatality 2 - Edenian Drill: B B F F [○] (Close)
Stage Fatality: U D U D [○] (Close)

Brutality 1 - Top Off: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold U) during final hit
   Final hit of the match must come from a throw - [L1]/([□]+[X])

Brutality 2 - Romp Stomp: D B ([○]+[R2])
   Available in all Variations
   Player must (Hold D) during final hit
   Final hit of the match must come from a Split Flip Kick - D B ([○]+[R2])

Brutality 3 - Backstabbed: D F ([□]+[R2])
   Only in Kobu Jutsu Variation
   Must be Jump Distance away from the opponent
   Final hit of the match must come from a Tonfa Throw - D F ([□]+[R2])

Brutality 4 - Watch This: (D+[Δ]), [○] (in air)
   Only in Dragon Naginata Variation
   Player must be in Staff Stance - (D+[Δ]) (in air)
   Final hit must come from a Swing Kick - [○]

Brutality 5 - Pop Pop: D F ([□]+[R2])
   Only in Pyromancer Variation
   Opponent must be covered in the Dark Shroud - D F [Δ]
   Final hit must come from a Surging Blast - D F ([□]+[R2])
Predator Predator (DLC)
Finishers:
Fatality 1 - Ghostin' Us: D D B F [□] (Close)
Fatality 2 - Certain Death: D F B U (Mid)
Stage Fatality: F D B U (Close)

Brutality 1 - Anytime: ([L2]+[R2])
   Available in all Variations
   Player must (Hold D) when triggering final hit
   Final hit must come from What The Hell - ([L2]+[R2])

Brutality 2 - Time to Bleed: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold U) during final hit
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 3 - Final Kountdown: D B [○]
   Only in Warrior Variation
   Final hit must come from Self-Detonate - D B [○]or Self Destruct - D B ([○]+[R2])

Brutality 4 - Skinned Alive: D B [○]
   Only in Hunter Variation
   Final hit must come from Snag - D B [○] or Trap - D B ([○]+[R2])

Brutality 5 - If It Bleeds: B F [X]
   Only in Hish-Qu-Ten Variation
   Final hit must come from Plasma Shot - B F [X]
Tremor (DLC)
Finishers:
Fatality 1 - Stone Tomb: D B F B [X] (Mid)
Fatality 2 - Stalag-Might: D F B F [□] (Mid)
Stage Fatality: D D D [○] (Close)

Brutality 1 - Blood Rock: ([L2]+[R2])
   Available in all Variations
   Player must (Hold D) during the final hit
   Final hit must come from Rock Bottom - ([L2]+[R2])

Brutality 2 - Rumble Trouble: D D ([○]+[R2])
   Available in all Variations
   Tremor must connect all 3 hits of the Ground Quake - D D ([○]+[R2])
   Final hit must come from a Ground Quake - D D ([○]+[R2])

Brutality 3 - Rock Head: B F [Δ]
   Only in Aftershock Variation
   Must be Jump Distance away from the opponent
   Final hit must come from Rock Toss - B F [Δ] - or Boulder Throw - B F ([Δ]+[R2])

Brutality 4 - It's Me Tremor: D B [□]
   Only in Metallic Variation
   Must be Jump Distance away from the opponent
   Must have Gold Skin active - D D [□]
   Final hit must come from Gold Punch - D B [□]- or Gold Launch - D B ([□]+[R2])

Brutality 5 - Krystal Khaos: D F [X] (F+[R1])
   Only in Crystaline Variation
   Tremor must perform Summon Krystal - D F [X] - in the final round
   Final hit must come from throwing the summoned Krystal - (F+[R1])
Triborg Triborg (DLC)
Finishers:
Fatality 1 - Team Work: F B F F (Mid)
Fatality 2 - Death Machine: F D D U (Far)
Stage Fatality: D U [R2] (Close)

Brutality 1 - Head Strong: ([L2]+[R2])
   Available in all Variations
   Final hit must come from Cyber Initiative - ([L2]+[R2])

Brutality 2 - Friendship: [L1]/([□]+[X])
   Available in all Variations
   Player must press [□]/[Δ] 4 times during final hit
   (Hold B) for Cyrax assist
   (Hold F) for Sektor assist
   (Hold D) for Smoke assist

Brutality 3 - Incoming: B F [□]
   Only in Sektor (LK-9T9) Variation
   Must be Jump Distance away from the opponent
   Must shoot 3 Straight Missiles during the match
   Final hit must come from a Straight Missile - B F [□]

Brutality 4 - HEAD'S UP: D B [○]
   Only in Cyrax (LK-4D4) Variation
   Player must (Hold D) during the final hit
   Victim must be in the air during the final hit
   Final hit must come from a Power Grab - D B [○] or a Power Slam - D B ([○]+[R2])

Brutality 5 - Spear On The Head: B F [□]
   Only in Smoke (LK-7T2) Variation
   Final hit must be from a Trident - B F [□]
Leatherface Leatherface (DLC)
Finishers:
Fatality 1 - Seeing Double: F B D [□]
Fatality 2 - Hook and Sinker: B F D F [X] (Close)
Stage Fatality: F B D U (Close)

Brutality 1 - Country-Fried: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold F) during the final hit
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 2 - Butcher Block: ([L2]+[R2])
   Available in all Variations
   Player must (Hold D) during the final hit
   Final hit must come from Blood 'n' Guts - ([L2]+[R2])

Brutality 3 - Half Slab: D B [X], [○]
   Only in Killer Variation
   Final hit must come from the Running Frenzy - [○] while in the Berserker Stance - D B [X]

Brutality 4 - The Tenderizer: D B F [□]
   Only in Butcher Variation
   Final hit must be from Skull Smash - D B F [□]

Brutality 5 - Trimming The Fat: B F [Δ]
   Only in Pretty Lady Variation
   Must be Jump Distance away from the opponent
   Final hit must be from Saw Toss - B F [Δ]
Bo' Rai Cho Bo' Rai Cho (DLC)
Finishers:
Fatality 1 - Booze You Lose: D D B F [□] (Close)
Fatality 2 - Bottoms Up: B F D [Δ] (Close)
Stage Fatality: B F B F [Δ] (Close)

Brutality 1 - Fat Iron: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold D) during the final hit
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 2 - Tubs Of Fun: B F [○]
   Available in all Variations
   Must perform 3 Belly Bashes or Flying Kicks during the match
   Final hit must come from a Belly Bash or Flying Kick - B F [○]

Brutality 3 - Hot Foot: D F ([□]+[R2])
   Only in Dragon Breath Variation
   Final hit must come from a Ground Blaze - D F ([□]+[R2])

Brutality 4 - Blowing Chunks: D F ([Δ]+[R2])
   Only in Drunken Master Variation
   Must be Level 3 Drunk
   Final hit must come from a Puke Spray - D F ([Δ]+[R2])

Brutality 5 - Head On A Stick: (B+[X]) ([□]+[X])
   Only in Bartitsu Variation
   Final hit must be from the Razzle Dazzle kombo - (B+[X]) ([□]+[X])
Xenomorph Xenomorph (DLC)
Finishers:
Fatality 1 - Killer Queen: D D B F [X] (Close)
Fatality 2 - Deadly Hybrid: B F D F [□] (Mid)
Stage Fatality: D D D [X] (Close)

Brutality 1 - Slash And Bash: D B ([X]+[R2])
   Available in all Variations
   Final hit must come from a Tail Grab - D B ([X]+[R2])

Brutality 2 - Little Head: [L1]/([□]+[X])
   Available in all Variations
   Player must (Hold B) during the final hit
   Final hit must come from a throw - [L1]/([□]+[X])

Brutality 3 - Acid Burn: D B [Δ] (in air)
   Only in Acidic Variation
   Final hit must come from an Air Exo Sting - D B [Δ] (in air) or an Air Exo Splash - D B ([Δ]+[R2]) (in air)

Brutality 4 - Alien Baby: D B [□]
   Only in Konjurer Variation
   Must connect 1 Facehugger during the first round - D B [□]
   Final hit must be from an Ovomorph - D B [□] or releasing a Facehugger from the Ovomorph

Brutality 5 - The Slicer: D B [□]
   Only in Tarkatan Variation
   Final hit must come from a Chop Chop - D B [□] or a Chop Chop Shop - D B ([□]+[R2])