Mace: The Dark Age (1997)
Move List/Bios - Nintendo 64
Lord DeimosThe ExecutionerKoyashaRagnar Bloodaxe
Al'RashidCountess TariaMordos KullTakeshi Tsunami
NamiraXiao LongHell KnightSir Dregan
War Mech (Gar Gudrunson)Ichiro TsunamiPojoGrendal
Asmodeus
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block
F = Forward
DB = Down/Back/Low Block
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Release = Release a button after holding for a certain amount of time
Arcade:
[Q] = Quick
[S] = Strong
[K] = Kick
[E] = Evade
N64:
[Q] = [B]/[A]
[S] = [C←]/[C↓]
[K] = [C↑]/[C→]
[E] = [L]/[R]/[Z]

Note:
For simplicities sake, for this version of the guide we're only listing the most recommended button for each Attack.
Throw: (F+[B]/[C←]) (Close)
Counters: D F [R]
Counter-Attacks: D F [R] followed by [B]/[C←]
Counter Throws: (D+[B]/[C←]) (Close to opponent when they perform a special move)
Picking up Objects: (D+[C←]) (Next to Object)
Game Story: +/-

Selectable Characters:

Al'Rashid Al'Rashid
Bio:
Al'Rashid was raised from birth to become a master in the arts of unseen death. The son of Khalid, King of Assassins, he was raised in a towering fortress high in the mountains of Northern Arabia.  Al'Rashid has mastered all 57 methods of wounding with a scimitar, knows and has hand-prepared all 103 known poisons, and can kill a man silently at eighteen paces with the unerring toss of a dagger.  By his eighteenth birthday, Al'Rashid was ready for initiation into the Assassin's Guild. Instructed to murder the powerful Potentate of Damascus, Al'Rashid made sure the job was complete by dispatching the leader, his advisory staff and 14 of their personal bodyguards, without making noise enough to awaken the palace dogs.  As a reward, Khalid presented him with a pair of ancient scimitars, extremely light and razor sharp, rumored to have been forged magically from the very winds of the Great Desert. These blades grant Al'Rashid extreme speed, lightning reflexes, and the power to harness the forces of the wind.  Now Al'Rashid has been sent by the Sultan of Shiraq to bring back the Mace of Tanis. He must overcome the legendary power of Asmodeus first, which will test every skill of one of the most dangerous men on Earth.
Special Moves (Stand Alone):
Blade Tornado: F D B [C←]
Double Chop: (F+[B]+[C←]) (Anti-crouch)
Air Dive: B F [B] (In the air)
Special Moves (Comboable):
Dodge Left: ([R]+[C←])
Dodge Right: ([R]+[B])
Sand Devil: (Hold [C←] 2 sec.), (Release [C←])
Flashcut Left: D F [C←] (Follow with Flashcut Right)
Flachcut Right: D F [B] (Follow with Flashcut Left)
Power Chop: ([B]+[C←]) (2nd attack is anti-crouch)
Sweep Kick: (B+[C↑])
Big Spin Uppercut: F D F [C←]
Side Kick: B F [C↑] (Try following with (F+[C←]) and then Big Spin Uppercut)
Execution:
B D F B [C←] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Block Attack: (B+[C←])
Combos (Basic):
[C↑] [B] [C↑]
[C←] [C←] [B]
Combos (Advanced):
11-Hits: (B+[C←]), [C←], [C←], [B], D F [C←], (Hold [C←]), D F [B], (Release [C←])
Good Ending: +/-

Bad Ending: +/-

Lord Deimos Lord Deimos
Bio:
A member of the original Covenant of Seven, Lord Deimos rules his populace with an iron grip. High atop his mountain fortress in his native Bavaria, Deimos rules over a vast tortured landscape known as the Great Wastelands.  It is not known how old Deimos truly is, but his trembling worshippers whisper that he has lived for hundreds of years already. No one currently alive has seen his face, and few are allowed inside his dark castle. Further, it is told, his blood-red armor is made of molten lava, hand-forged by the very demon himself.  His people dare not rebel, and must fight in his ever-escalating conflicts around the borders. He is driving his people to war with an insatiable appetite, which grows greater with each victory. Many of his people have perished in war and famine. Far worse, however, is the fate that befalls those who resist Deimos' demands.  Now Asmodeus has pitted the Seven against each other, but Deimos doesn't want to deal with petty bickering with his fellow lords. He is tired of playing second fiddle to a power darker than his own. He wants Asmodeus' head on his wall. He wants Countess Taria by his side. And he wants the Mace in his hand.
Special Moves (Stand Alone):
Homerun Swing: ([B]+[C←])
Overhand: (F+[B]+[C←])
Mega Thrust: (B+[B]+[C←]) (Press [B] when hitting to toss)
Special Moves (Comboable):
Soul Kick: B F [C↑]
Hell-icopter: B D F [C←] (Follow with a special)
Shoulder Rush: F F [C←] (Follow with Quick Power)
Fire Wall: B D F [B]
Quick Power: B F [C←]
Execution:
F B D F [C←] (Within Sweep Distance)
Combos (Starters):
Air Quick: [B] (In air near ground)
Iron Fist: (B+[B])
Combos (Basic):
[C←] [C←] ([B]+[C←])
[C←] (D+[C←]), (D+[C←])
Combos (Advanced):
7-Hits: (B+[B]), [C←], (D+[C←]), B D F [C←], F F [C←], B F [C←]
Good Ending: +/-

Bad Ending: +/-

Sir Dregan Sir Dregan (Arcade: Time Locked) (N64: Selectable)
Bio:
Originally one of the great knights who led the first Crusade to Jerusalem, Sir Dregan was felled there by the blow of a mighty axe which stole his soul. Unable to find piece in the afterlife, Dregan's unliving flesh returned from the grave and has walked the Earth for centuries.  Asmodeus made Dregan a member of the Covenant of Seven, promising Dregan that would have access to plenty of souls in return for his loyalty. Aided by the dark power, Dregan soon carved out a kingdom and became a horrible ruler, helping Asmodeus in turn to grow his power.  Dregan specialized in stealing the souls of his victims, turning them into vampires, zombies and other undead creations that spawned countless legends. Although he tried, none could replace his own soul which he had lost long ago.
Now he has heard that Asmodeus has known the location of his soul all along, and that the power of the Mace can help him restore his humanity.  He must now attempt to kill Asmodeus, to whom he has been loyal for so long.
Special Moves (Stand Alone):
Spine Cruncher: (F+[C↑])
Shinsplitter: B D F [C↑]
Head Ache: D F [B]
Special Moves (Comboable):
SpinSkin: (Hold [C←]), (Release [C←])
Shield Slam: B F [C←]
Uppercut: F D F [C←]
Execution:
F D B D F [C↑] (Close)
Combos (Starters):
?
Combos (Basic):
( 3-hit ) [B] [B] [C←]
( 3-hit ) [C←] [C←] [B]
Combos (Advanced):
(10-hit) [C←] (Hold [C←]), [B], (Release [C←]) Uppercut
(10-hit) [C←] (Hold [C←]), [B], (Release [C←]) Shield Slam
(10-hit) (Hold [C←]), [B], [B], ([B]+[R]) (Release [C←])
Good Ending: +/-

Bad Ending: +/-

The Executioner The Executioner
Bio:
The man known only as The Executioner lives for torture. Thriving off the pain and misery he inflicts, he has carved a successful empire from catering to the torture needs of the Covenant of Seven. Employing every pain-inflicting device known to humankind, The Executioner has created a vast and well-stocked dungeon located on his legendary island fortress of El Katraz. Only a few people loyal to the Executioner know the whereabouts of the island.  Some say The Executioner's childhood was filled with pain and misery. None will know for sure, for all traces of his early life have been erased. It is rumored, though, that the great axe he wields is same demonic blade that sliced through the Crusaders' ranks during the attacks on Jerusalem centuries ago.  The Executioner likes to play a certain game with his prisoners. At sunrise, he will let a prisoner loose, offering them freedom if they can find a means of escape off the island by sunset. The Executioner then hunts them down and brings them back to the dungeon for an especially painful death. No prisoners have ever escaped; many throw themselves to the waiting sharks rather than face being recaptured and flayed alive.  Now, war has broken out between the Seven and Asmodeus. Seeing an opportunity to control a vest empire himself, The Executioner puts his considerable skills to test in killing Asmodeus and gaining control of the Mace.
Special Moves (Stand Alone):
Fadeback: ([B]+[C←]) (Anti-crouch)
Overhand: (F+[B]+[C←])
Special Moves (Comboable):
Big Swing: (B+[C←])
Corpse Kiss: D F [B]
Devastator: B F [B]
Axe Hook: B D F [C←] (Hooks then throws opponent)
Sweepchop: D B [C←] (Sweep then anti-crouch)
Execution:
B D F B D F [B] (Close)
Combos (Starters):
Head Stab: (B+[B])
Air Attack: [B] (In air near ground)
Combos (Basic):
[C←] [C↑] [B]
[B] [B] [C←]
Combos (Advanced):
8-Hits: (B+[B]), [C←], [C↑], [B], B F [B], F D B [C←]
Good Ending: +/-

Bad Ending: +/-

Hell Knight Hell Knight (Arcade: Time Locked) (N64: Selectable)
Bio:
The Hellknight is a minor demon from hell who has been dispatched to destroy Asmodeus and return the Mace of Tanis to its rightful owner.  Each use of the Mace drains power from hell, sending the nether realms into chaos. Following the trail of evil energy, the Hellknight has at long last found the Earth and the castle of Asmodeus' realm.
Special Moves (Stand Alone):
Hell Fire: B F [B]
Two Chops: (B+[B]+[C←])
Block High, Go Low: F D B [B]
Block Low, Go High: F D B [C←]
Anti-Crouch: (F+[B]+[C←])
Reverse Sweep: (B+[C↑])
Special Moves (Comboable):
Tail Swipe: D F [B]
Low Tail Swipe: D F [C←] (Follow with [C←])
Power Stab: B F [C←]
Big Flick: ([B]+[C←])
Big Kick: B F [C↑]
Stab 'n Chop: B D F [C←]
Execution:
B D F B [C↑] (Close)
Combos (Starters):
Air Quick: During a jump, press [B] when close to the ground
Combos (Basic):
[C←] [C←] [B]
[C↑] [C←] [C←]
Combos (Advanced):
6-Hits: [C←], [C←], [B], D F [C←], [C←], D F [B]
Good Ending: +/-

Bad Ending: +/-

Koyasha Koyasha
Bio:
Koyasha is a young ninja, but one who has fierce determination to test her skills as ninja. She has mastered a hundred different ways of killing without leaving a trace, but she cares little for the riches that could await her. She must prove herself to be the best, or die trying.  She has heard of a legendary assassin to the West, named Al'Rashid, who is rumored to have killed hundreds of men but has never made a mistake.  Killing him would truly be a test of skill. She has also heard that there is an evil darkness invading her land, from a mysterious being called Asmodeus somewhere in Europe. Al'Rashid can wait; this Asmodeus sounds like a good test of her skills. She knows that it may also mean her death...
Special Moves (Stand Alone):
Heel Drop: F D B [C↑] (Anti-crouch)
Overhand: (F+[B]+[C←]) (Anti-crouch)
Air Grab: ([B]+[C←]) (In air near standing opponent)
Special Moves (Comboable):
Spin Kick: D F [C↑] (Can be done 3X, follow with a special)
Left Attack: ([R]+[B])
Ankle Biter: ([R]+[C←])
Lowhigh: F D F [C←]
Sweep: (B+[C↑])
Deception: F D B [C←] (Follow with a special)
Slide: B F [C↑] (Follow with a special)
Electo Shuriken: D F [B] ([B] again for another one)
Execution:
B F B F [B] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Far Stab: ([B]+[C←])
Back Kick: ([C←]+[C↑]) (Jumping Cross Over)
Combos (Basic):
[C←] [B] [C↑]
[B] [C↑] [C↑]
Combos (Advanced):
11-Hits: ([B]+[C←]), [C←], [B], [C↑], B F [C↑], F D B [C←], D F [C↑], D F [C↑], D F [C↑], F D F [C←]
Good Ending: +/-

Bad Ending: +/-

Mordos Kull Mordos Kull
Bio:
A battle-scarred veteran of countless wars, Kull's weapon is for sale to the highest bidder. An orphan with an unknown family history, Kull was raised by gypsy peasants in the rugged Italian foothills. He learned to fight by experience, throwing off marauding brigades. He found he fought most effectively with the morning star, a devastating weapon that causes massive internal injuries.  In his late teens, the Covenant of Seven outlawed gypsies and hired mercenaries to purge them throughout the land. One cold November night, a group of mercenaries ambushed and killed his gypsy clan. Seeing that he was a skilled warrior, the mercenaries offered to spare Kull's life if he joined them. Impressed with the quality of their armor and weapons, he agreed, lured by the prospect of earning real money.  Kull honed his skills and became one of the most savage mercenaries in Europe. Over the years, though, all the other members of the mercenary group that found him have met with untimely or accidental deaths. Kull is the only survivor.  Now alone in the world, his weapon is for sale to the highest bidder. He has now been hired by one of the Seven to kill Asmodeus and bring back the Mace of Tanis.  Is he in it for the money, or will he finally decide that his honor has no price?
Special Moves (Stand Alone):
Block High, Go Low: F D B [B] (Defensive Attack)
Block Low, Go High: F D B [C←] (Defensive Attack, Anti-Crouch)
Sweep: (B+[C↑])
Anti-Crouch: (F+[B]+[C←])
Flail Twirl: (B+[B]+[C←]) (Follow with a special)
Bell Ringer: ([B]+[C←]) (Follow with a special)
Special Moves (Comboable):
Dragon Strike: F D F [C←]
Shield Rush: B F [C←] (Follow with Dragon Strike)
Side Kick: B F [C↑] (Up to 3X)
Dodeg Left: ([R]+[C←])
Dodge Right: ([R]+[B])
Helliattack: B D F [C←] (Follow with a special)
Execution:
D D B [C←] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Combos (Basic):
[C←] [B] (B+[C←])
[B] [C←] [B]
Combos (Advanced):
10-Hit: ([B]+[C←]), [B], [C←], [B], B D F [C←], B F [C↑], B F [C↑], B F [C←], F D F [C←]
Good Ending: +/-

Bad Ending: +/-

Namira Namira
Bio:
Kidnapped and sold into slavery as a child, Namira grew up in the harem of a lesser sultan whose deviant appetite for pleasure was as twisted as his hideous face. Forced to dance for the pleasure of fat and lecherous old men, she hates the society in which she in nothing more than a slave.  Namira has frequent flashbacks of childhood, hazy visions of living in an opulent palace surrounded by rich trappings and courteous attendants. Often, these dreams are followed by violent images of raging fire, flashing swords, and strangers. Thinking it nothing more than dreams created by her subconscious to prevent her from going mad, Namira gives the visions little thought, until one day she overhears some harem girls speaking of a lost princess.  Sixteen years ago there was a terrible tragedy at the Royal Palace. A band of assassins murdered the royal family, all except the young princess Tulwara, who was rumored to have been smuggled out alive. If she was still alive, she would be about the same age as Namira was now. Was there a connection? Were the dreams real? Namira had to know.  Namira secretly learned the art of fighting from a kind eunuch. Combining a deadly, swift scimitar with a seductive style of fighting that mesmerized her opponents, Namira became a lethal killing machine.  During her escape from her master, Namira pierced his heart with her scimitar. Before he died, she asked him who she truly was. The sultan muttered only "Asmodeus knows" with his last breath.  Knowing her true origins are somehow entwined with the demon Asmodeus, she begins a quest to find him and recover her identity. If she can bring down Asmodeus and wield the Mace of Tanis, she might be able to discover the truth and regain her place on the throne, if only the visions weren't delirium...
Special Moves (Stand Alone):
High Thrust: ([B]+[C←]) (Follow with a special)
Low Thrust: ([C←]+[C↑]) (Follow with a special)
Anti-Crouch: (F+[B]+[C←])
Heel Drop: B F [C↑] (Anti-Crouch)
Powerchop: (B+[B]+[C←]) (Anti-Crouch, Follow with a special)
Block High, Cut Low: F D [B] (Defensive Attack)
Special Moves (Comboable):
Spin Left: (B+[B]) (Can follow with another spin by hitting [B] again)
Spin Right: (B+[C←]) (Can follow with another spin by hitting [C←] again)
Heelslap: D F [C↑] (Follow with [C↑])
Sweep: (B+[C↑])
High Kick: F F [C↑]
Twirl: ([B]+[C←]+[C↑])
Dodge Slash: ([R]+[C←])
Execution:
D D B F [C↑] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Combos (Basic):
[C↑] [C←] [B]
[C↑] [C↑] (B+[C↑])
Combos (Advanced):
10-Hits: [C↑], [C←], [B], (B+[B]), [B], (B+[C←]), [C←], D F [C↑], [C↑], F F [C↑]
Good Ending: +/-

Bad Ending: +/-

Ragnar Bloodaxe Ragnar Bloodaxe
Bio:
Once he was a noble Viking prince, ruling over a vast and beautiful territory in the north. That was before the dark wolves came, roaming the countryside by the hundreds, destroying villages and dragging away the children of his people.  Ragnar heard rumor of a large band of wolves in the forest of the East who were raiding small villages. He and his men traveled there, but he suddenly had a terrible premonition that it was all a ruse. He envisioned that his village, Torsgard, was being raided by scarlet-cloaked knights, and his family was being tortured.  He quickly returned to Torsgard, but it was too late. It lay in smoking ruins, its people dead. The bodies of his family lay half-eaten, their red blood wasted upon the snow. At the outskirts of the forest he could see the wolves. Their red eyes burned with a savage intensity, a raw supernatural evil that could only come from one source - Deimos.  He was driven into a berserk fury. Ragnar Bloodaxe would avenge his people, his family. He would destroy Deimos and Asmodeus - the one who is behind it all. He would destroy those who were poisoning his land. Or he would die trying.
Special Moves (Stand Alone):
Head Rush: (B+[B]+[C←]) (Sends character flying)
Big Chop: ([B]+[C←]) (Anti-Crouch)
Anti-Crouch: (F+[B]+[C←]) (Anti-Crouch)
Double Axe Attack: ([B]+[C←]+[C↑]) (Anti-Crouch)
Frenzy: (F+Tap [B])
Thunder Clap: B F [B]
Special Moves (Comboable):
Valhalla Sweep: B D F [C←]
Roll n' Scoop: B F [C↑]
Fake Roll n' Scoop: F F [C↑] (Horns hit but there is no scoop)
Execution:
B D F B [C↑] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Combos (Basic):
[B] [C←] ([B]+[C←])
[C←] [B] [B]
Combos (Advanced):
5-Hits: [C←], [B], [B], B F [C↑], B F [B] (Knocks them to the ground)
7-Hits: (As they are getting up), (B+[B]+[C←]), [C←], [C←], [B], B D F [C←]
Good Ending: +/-

Bad Ending: +/-

Takeshi Tsunami Takeshi Tsunami
Bio:
Born the second brother of a powerful and noble Japanese family, Takeshi and his older brother Ichiro were always close. As boys, they were raised in the same fighting school to become proficient in swordsmanship and the strategy of warfare.  Choosing the profession of Samurai, hired fighter with a loyalty to his warlord and his family, Takeshi became one of the most skilled warriors in Japan, gaining renown for his skilled and honorable methods and earning the respect of many generals. He soon became the youngest general in the Emperor's high command.  Although Ichiro would inherit great wealth and power being the first born son, he was more than a little jealous of his brother's success. He heard of a great mage in the West who offered people immortality and unlimited power, and Ichiro journeyed across land and sea to meet the fabled Asmodeus.  When he returned, Ichiro was different, darker, glowing with a strange health and sinister purpose. Mustering his own army, Ichiro waged warfare on the Emperor and other Japanese feudal lords, often winning mysteriously, as if aided by a dark power, when the odds were stacked against him. He was a brutal leader, torturing his own troops as well as his enemies. Japan was thrown into darkness.  Takeshi knows that to restore honor to his family, he must find the source of evil that has twisted Ichiro. He must kill Asmodeus and resist the corrupting power of the Mace.
Special Moves (Stand Alone):
Sweep: (B+[C↑])
High Thrust: ([B]+[C←]) (Follow with a special)
Low Thrust: ([C←]+[C↑]) (Follow with a special)
Zen Dodge: ([R]+[C←]) (Follow with a special)
Left Spin: ([R]+[B]) (Follow with a special)
Dodge Slash: (F+[B]+[C←])
Special Moves (Comboable):
Flipping Uppercut: B D F [C←]
Energy Palm: B F [C←] (Follow with ([B]+[C←]) and then another special)
Typhoon Fury: (F+Tap [B])
Execution:
F D B D F [C←] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Steel Waterfall: F D B [C←]
Hop Kick: B F [C↑]
Combos (Basic):
[B] [B] [C←]
[C←] [B] [C←]
Combos (Advanced):
8-Hits: F D B [C←], B F [C↑], [B], [B], [C←], B F [C←], (F+[C←]), B D F [C←]
Good Ending: +/-

Bad Ending: +/-

Countess Taria Countess Taria
Bio:
Taria is one of the most ruthless, bloodthirsty souls to have ever walked the planet. She is the daughter of Malanoche de Castillo, Duke of Iberia and one of the original Covenant of Seven. Born under a black moon, Taria was prophesied to be the downfall of Asmodeus. In turn, Asmodeus demanded that Malanoche hand over his evil newborn child. Her father, however, tricked Asmodeus by giving over Taria's twin brother Taurus, who was never heard from again.  Taria knew as a child that she was born to wield the dark magic. Studying the dark arts in her castle tower, Taria has mastered sorceries and traveled demons' realms far beyond the ken of even the most powerful mages. Now she has reached a level of power that is surpassed by only one being: Asmodeus. By controlling the Mace, Taria will not only be able to vastly increase her power and control Earth, but will be able to open portals to other dimensions.
Special Moves (Stand Alone):
Blade Geyser: F D [B] (Follow with another special)
Air Fireball: D F [B] (While in air)
Low Dagger: ([C←]+[C↑]) (Follow with another special)
Overhand: (F+[B]+[C←])
High Thrust: ([B]+[C←]) (Follow with another special)
Special Moves (Comboable):
Flip Kick: D F [C↑]
Fireball: D F [B]
Right Side Attack: ([R]+[C←])
Double Low Spin: F D B [C←] (Follow with another special after the 2nd hit)
Rush Forward: B F [C←] (Follow with Flip Kick)
Execution:
(Hold [C←]) (Release [C←]) (Within Sweep Distance)
Combos (Starters):
Air Quick: [B] (In air near ground)
Dagger Stab: (B+[B])
Left Side Attack: ([R]+[B])
Combos (Basic):
[C←] [C↑] [C↑]
[B] [B] [C←]
Combos (Advanced):
8-Hits: ([R]+[B])/(B+[B]), [B], [B], [C←], F D B [C←], B F [C←], D F [C↑]
Good Ending: +/-

Bad Ending: +/-

Xiao Long Xiao Long
Bio:
Born the son a of Chinese Warlord, vassal to the legendary Khan, Xiao Long was trained early in the skills of martial combat. In the feudal battles that raged across the Mongolian steppes, warlords would commonly torture in public any enemies that were captured.  When he was just fourteen, Xiao's father Khan ordered him to behead an enemy soldier in the public square. Although he felt comfortable fighting hand-to-hand with the enemy, Xiao did not want to murder a man so innocently. He refused his father.  Humiliated, Khan burned out Xiao's eyes and cast him outside the city walls to meet his fate with the elements. Wandering for days, he found his way to the mountains, where a group of Shaolin monks seemed to have been waiting for him. They took him to their monastery, where he has remained for the past twelve years. During this time Xiao has learned to master the Spirit Sense, which enabled him to become a deadly fighter despite his blindness.  Sensing that a great evil is encroaching from the land where the sun sets, Xiao sets out to prevent the spread of pestilence to his native land. To do so, he must vanquish Asmodeus and destroy the Mace.
Special Moves (Stand Alone):
Orb: Hold-B - 2 sec., F [C←] (Holds victim still for 1.5 sec)
Block/Kick: F D B [C↑] (Follow with a special)
Thrust: B F [B] (Follow with a special)
Slide Left: ([R]+[C←])
Knockout: B D F [C←]
Overhand: (F+[B]+[C←])
Special Moves (Comboable):
1000 Staffs: (Hold [C←] - 2 sec.), (Release [C←]) (Follow with a special)
Staff Sweep: D F [B] (Follow with a special)
Leg Sweep: (B+[C↑])
Fierce: ([B]+[C←])
Spin Kick: B D F [C↑]
Lowhigh: F D B [C←] (Sweeps then chops)
Slide Right: ([R]+[B])
Execution:
B F B F [C←] (Close)
Combos (Starters):
Air Quick: [B] (In air near ground)
Kneehit: (B+[B])
Hop Kick: B F [C↑]
Combos (Basic):
[C←] [B] [C↑]
[B] [C↑] [C↑]
Combos (Advanced):
12-Hits: (Hold [C←]), [B], [C↑], (Release [C←]), B D F [B], (D+[C←]), B D F [C←]
Good Ending: +/-

Bad Ending: +/-

Play as Ned The Janitor:
(This can be done in a 1-player game as well).
Press Start on these characters:
Koyasha - Executioner - Deimos - Xiao Long, then press Quick Attack
Ned fights exactly like Xiao.
Hidden Characters:

Ichiro Tsunami Ichiro Tsunami (Hidden/Unlockable)
Bio:
Born the first son of the Japanese Emperor, Ichiro would inherit great wealth and power when he succeeded his father. His brother Takeshi, however, proved to be the stronger warrior and Ichiro feared that he would be passed over in favor of his younger brother. Ichiro traveled to the Western lands to meet the fables Asmodeus, a demon who some said offered people immortality and unlimited power.  When he returned to Japan, Ichiro was different, darker, glowing with a strange health and sinister purpose. It is rumored that Asmodeus has given Ichiro a taste of the evil power of the dark Mace, which has fueled his rage. Mustering his own army, Ichiro waged warfare on the Emperor and the routed the feudal lords. Winning great victories, Ichiro seems destined to conquer Japan, throwing it into a horrible darkness of his own design. Ichiro wants more than just a taste of power; he hungers to control the great Mace, and once and for all crush his younger brother Takeshi.  Ichiro will rule Japan and turn it into the greatest warrior nation the world has ever seen.
Special Moves (Stand Alone):
Left Low: ([R]+[B])
Turbulence Kick: B D F [C↑]
Block High, Cut Low: F D B [B]
Kick Down: Throw, [C↑]
Special Moves (Comboable):
Fake High: F D B [C←]
Gut Punch: B F [C←] (Do 3X then follow with Turbulence kick)
Flip Chop: B D F [C←]
Upper Slice: (B+[B]) (Follow with [C←] then Flip Chop)
Two Cut Spin: B F [B]
Hat Trick: D F [B]
Sword Thrust: ([B]+[C←])
Left High: ([R]+[C←])
Sword Sweep: (D+[B]+[C←])
Dodge Slash: (F+[B]+[C←])
Sweep: (B+[C↑])
Execution:
F D B D (F+[C←]) (Close)
Combos (Starters):
Air Quick: During a jump, press [B] when close to the ground
Shove: F F [B]
Hop Slash: (B+[C←])
Rising Slice: (D+[C←]) (Follow with a special move)
Combos (Basic):
[C←] [C←] [B]
[B] [C←] [C↑]
([C←]+[C↑]), [C←] [B]
Combos (Advanced):
11-Hits: F F [B], [C←], [C←], [B], B F [B], B F [C←], B F [C←], (B+[B]), [C←], B D F [C←]
Good Ending: +/-

Bad Ending: +/-

Play as Ichiro/War Mech:
When you first turn on the system and shows the version number,
Rotate your finger on the d-pad from Left Up Right Down Right Up Left
You should hear the sound of Ichiro's Hat Trick.
War Mech (Gar Gudrunson) War Mech (Gar Gudrunson) (Hidden/Unlockable)
Bio:
As the great struggle between light and dark rages above, the skilled craftsmen of the Dwarf Kingdom have been toiling in their dim smithies located in the roots of the mountains. Hidden from the world of sun and moon, this race of stout miners has long been oppressed by the tyrannical rule of Lord Deimos, one of the Covenent of Seven. Threatened with death if they dare disobey, dwarven guildsmen have for centuries crafted the fine armor and weapons that have given Deimos' troops the edge in countless battles. Fired by the flames of revenge, the dwarves have longed to construct a mighty machine which would destroy their enemies. One night, in a nightmare filled with fire and screams, Gar Gudrunson, master craftsman of the dwarves, has a vision: he saw marching across the battlefields above a strange engine, solidly built of iron and brass and powered by steam. In his dream, Gar's bizarre creation smashes Deimos' troops and wins freedom for the long-suffering dwarven legions. He immediately directs his craftsmen to build his mad machine. Will it be enough to defeat Deimos? It must be piloted by one who possesses such hatred against Deimos that they will strive for victory no matter what the cost. Gar Gudrunson himself will pilot the Dwarven Warmech.
Special Moves (Stand Alone):
Monkey Spin: B D F [C↑]
Block- High Pound: F D [B]
Slam: (F+[B]+[C←]) (Anti-Crouch)
Cannon Straight: D F [C←]
Cannon Arc: D F [B]
Triple Pound: (Hold [C←]), (Release [C←])
Frenzy: (F+Tap [C←])
Special Moves (Comboable):
Extended Arm: B F [C←]
Uppercut: B F [B]
Spin Around: ([B]+[C←])
Stomp: ([B]+[C←]+[C↑])
Execution:
B F D B [C←] (Close)
Combos (Starters):
Air Quick: During a jump, press [B] when close to the ground
Combos (Basic):
[B] [B] [C←]
[C←] [C←] ([B]+[C←])
Combos (Advanced):
6-11: (F+Tap [C←])
Good Ending: +/-

Bad Ending: +/-

Play as War Mech/Ichiro:
When you first turn on the system and shows the version number,
Rotate your finger on the d-pad from Left Up Right Down Right Up Left
You should hear the sound of Ichiro's Hat Trick.
Grendal Grendal (Hidden/Unlockable)
Bio:
Grendal is a savage monster who is at once less than and more than a man. A tormented soul trapped in a demon's body, he has scattered memories of once being human, of having a family. Those memories have been obliterated by decades of oppressive killing, forced to do the bidding of Asmodeus.  Encased in hardened lava, he wields a burning strength that has taken the life of countless warriors who have striven to unseat the dark lord. With each murderous blow of his mighty club, he grows more evil. Only by breaking the powerful hold of Asmodeus will Grendal be able to find out who, or what, he truly is...
Special Moves (Stand Alone):
Uppercut: B D F [B]
Power Hit: B F [C←]
Shoulder Ram: F F [C←]
Special Moves (Comboable):
Railroad Smash: (F+[B]+[C←]) (Continue by hitting ([B]+[C←]) 2x)
Railroad Treatment: (F+[B]+[C←]), ([B]+[C←]), ([B]+[C←])
El Toro: (B+[B]+[C←])
Hand Sweep: F D B [C←] (Follow with [C←])
Fierce Hit: ([B]+[C←])
Forearm Bash: B F [B]
EarthQuake: ([B]+[C←]+[C↑])
Execution:
D D B (F+[C↑]) (Close)
Combos (Starters):
Big Punch: (B+[C←])
Big Knee: (B+[C↑])
Air Quick: During a jump, press [B] when close to the ground
Combos (Basic):
N/A
Combos (Advanced):
7-Hits: (B+[C←]), [C←], B F [B], [B], (F+[B]+[C←]), ([B]+[C←]), ([B]+[C←])
Good Ending: +/-

Bad Ending: +/-

Play as Grendal:
Win three 2-player games.
On the fourth 2-player game, go to the Executioner and press ([Start]+[R]).
Grendal's profile should now be there instead of the Executioner's.
While still holding ([Start]+[R]), press an attack button to choose Grendal.
Pojo Pojo (Hidden/Unlockable)
Bio:
Look, up in the sky! It's a bird, it's a mech, it's Pojo! Faster than a speeding ox-cart, More powerful than a siege-engine, Able to leap castle moats in a single flap! Yes, it's Pojo!  Transformed by Countess Taria into something more than human, a force powerful enough to rend the very cosmos in her powerful beak. Pojo wages a never-ending battle for truth, justice, and the feathered way.
Special Moves (Stand Alone):
Egg Launch: ([B]+[C←]) (in air)
Explosion: ([B]+[C←]+[C↑])
Jump Kick: F D B [C←]
Chicken Scratch: B F [C↑] (Follow with [C↑] [C↑])
Special Moves (Comboable):
Chop: (F+[B]+[C←])
Charge: B F [B]
Execution:
(Hold-F+[C↑]) (Close)
Combos (Starters):
N/A
Combos (Basic):
[B] [B] [C←]
[C←] [C←] [B]
Combos (Advanced):
4-Hits: [B], [C←], [B], ([B]+[C←]+[C↑])
Good Ending: +/-

Bad Ending: +/-

Play as Pojo:
Pick Taria and do her Execution.
At the next Character Select screen press ([Start]+[R]).
Pojo's profile should be there instead of Taria's.
While still holding ([Start]+[R]), press an attack button to choose Pojo.
Boss Character:

Asmodeus Asmodeus (Boss)
Special Moves:
Overhead attack: [B]
Air counter: (F+[C←])
Short arm swipe: (B+[C←])
Throw: (F+[B])
Double Axe Handle (Overhead): ([B]+[C←])
Fireball: D F [B]
Uppercut: B D F  [B]
Reflect: F B [B]
Combos:
[B] [B]
(B+[C←]), (B+[C←])
[C↑] [C↑]
[C←] [C←]
Execution:
B F [C↑] (Close)
Play as Asmodeus:
N64 GameShark Codes:

81138C52 342C - 1st player always has Asmodeus' body, moves, and quotes
81138C4E 342C - 2nd player always has Asmodeus' body, moves, and quotes
80138C3B 000B - 1st player always has Asmodeus' character pic and ending
80138C37 000B - 2nd player always has Asmodeus' character pic and ending

Activator codes - Hit the [R] button at the VS screen or hold before & after selecting character
D007CD2B 0010 & 81138C52 342C - P1 gets Asmodeus' body, moves, and quotes
D007CD2F 0010 & 81138C4E 342C - P2 gets Asmodeus' body, moves, and quotes
D007CD2B 0010 & 80138C3B 000B - P1 gets Asmodeus' character pic and ending
D007CD2F 0010 & 80138C37 000B - P2 gets Asmodeus' character pic and ending



















































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