Killer Instinct 2 (1996)
Move List/Bios - XBOX One
B. OrchidFulgoreGlaciusJagoKim Wu
MayaSabrewulfSpinalTJ ComboTusk
Gargos
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block (Block High)
F = Forward
DB = Down/Back (Block Low)
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Hold = Hold a button for a brief period of time
Release = Release a button after charging it for a brief period of time
Arcade:
[QP] = Quick Punch
[MP] = Medium Punch
[FP] = Fierce Punch
[QK] = Quick Kick
[MK] = Medium Kick
[FK] = Fierce Kick
XBOX One:
[QP] = [X]
[MP] = [Y]
[FP] = [RB]
[QK] = [A]
[MK] = [B]
[FK] = [RT]
 

Selectable Characters:

B. Orchid B. Orchid
Info:
Height: 5'7"
Weight: 125 lb
Age: 24
Bio:
Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge and an even greater foe.

The lethal secret agent remains as enigmatic as always. Had she been caught and detained in her infiltration of Ultratech, the authorities would eventually have exposed her as a valued asset of an international spy organization: however, Orchid's role in the tournament and ultimate victory over the Warlord Eyedol yielded some very unexpected results, leaving not only her but most of Ultratech trapped two millennia in the past with rather more urgent concerns on their hands.
Special Moves:
Flick Flak: DF D DB [A]/[B]/[RT]
Tonfa Fire: D DF F [X]/[Y]/[RB] (projectile)
San: DF D DB [RB]
Air Buster: F D DF [A]/[B]/[RT] (anti-air)
Tiger Slide: DB D DF [A]/[B]/[RT] (anti-projectile, low)
Fake Tonfa Fire: D DF F [A]
Sabre Dash: DF D DB [Y]
Finishers:
Ultra Combo: DF D DB [A] (during combo)
Ultimate Combo: Hold-B, F DF D DB B [B] (during combo, no mercy)
Ultimate Combo: B DB D DF F, B [RB] (during combo)
Advanced Moves:

Super Moves:
Super Flak: D DB B DB D DF F [RT] (1/2 meter, ultra)
Fire Cat: DF D DB F [B] (1/2 meter, plinker)
Tonfa Charge: B DB D DF F B [RB] (1/2 meter)
Super Linkers:
Super Ichi: DB D DF B [RB]
Fire Cat: DF D DB F [B]
Combo Finishers:
Air Buster: F D DF [RT]
San: DF D DB [RB]
Tiger Slide: DB D DF [A]
Flik Flak: DF D DB [RT]
5th Finisher: D DF F [X]
Transition Moves:
Fake Tonfa Fire to Flip Kick: D DF F [A], DF D DB [A]/[B]/[RT]
Fake Tonfa Fire to Slide: D DF F [A], DB D DF [A]/[B]/[RT]
Fake Tonfa Fire to Tonfa Fire: D DF F [A], D DF F [X]/[Y]/[RB]
Fake Tonfa Fire to Air Buster: D DF F [A], F D DF F [A]/[B]/[RT]
Fake Tonfa Fire to Sabre Spin: D DF F [A], DF D DB [RB]
Fake Tonfa Fire to Sabre Dash: D DF F [A], DF D DB [Y]
Other Moves:
Stun Reversal: DF D DB [Y] (stun)
Stun Dizzy: F D DF F [A] (stun, auto)
Overhead: (B+[RB]) (overhead)
Air Combo: DF D DB [A]/[B]/[RT] (midair)
Air Juggle: DB D DF [RT]
Multi-Hit Juggle: (F+[RT])
Retaliation: F D DF F [A]/[B]/[RT] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: F D DF [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B B DB D DF F [RT] (full meter)
Mini Ultra Combo: DB D DF [A] (during combo)
Fulgore Fulgore
Info:
Height: 6'5"
Weight: 560 lb
Age: Unknown
Bio:
The advanced and deadlier successor to the original cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed.. Find Jago and kill him.

Even before the Mk. I prototype in the vastly expensive Fulgore project was completed, the scientists at Ultratech were working frenziedly on an updated version. When the original met its match at the hands of Jago, its creator was enraged and set about beating a single directive into the Mk. II's circuitry, turning it into a single-minded predator and an even more deadly foe than its predecessor. Unfortunately for Jago, not even the timejump has the power to stop it now.
Special Moves:
Cyber Dash: DB D DF [RT]/[B]
Eye Laser: DF D DB [Y]/[RB] (projectile)
Laser Storm: D DF F [X]/[Y]/[RB] (projectile)
Plasma Slice: F D DF [X]/[Y]/[RB]
Elctro-Flect: D DB B [A] (Hold [A] to make it last longer)
Fake Laser Storm: D DB B [X]
Finishers:
Ultra Combo: F D DF [A] (during combo)
Ultimate Heavy Artillery: F B DB D DF F [B] (during combo)
No Mercy Lazer: B DB D DF F B [Y] (during combo, no mercy)
Advanced Moves:

Super Moves:
Lock On: B DB D DF F [A] (1 block)
Triple Laser Storm: B DB D DF F [X] (projectile, must do after Lock On) (3 blocks)
Plasma Port: B D DB [X]/[Y]/[RB] / [A]/[B]/[RT] (1 block)
Inviso: F DF D DB B [RT] (drains Super Bar)
Super Plasma Slice: D DB B DB D DF F [RB] (3 blocks)
Air Eye Laser: DF D DB [RB] (projectile, midair, 1 block)
Multi-Claw Spin: B DB D DF F B [RT] (1/4 meter, linker)
Chest Spark: F DF D DB B F [A] (1/4 meter, linker)
Super Linkers:
Super Cyber Dash: DB D DF B [RT] (1 block)
Super Elctro-Flect: DF D DB F[A] (Hold [A] to make it last longer)
Combo Finishers:
Plasma Slice: F D DF [RB]
Laser Storm: D DF F [Y] (projectile)
Cyber Dash: DB D DF [RT]
Eye Laser: DF D DB [RB] (projectile)
5th Finisher: F D DF [X]
Transition Moves:
Missed Uppercut to Air Laser: F D DF F [X]/[Y]/[RB], DF D DB [RB] (1/2 meter)
Fake Laser Storm to Laser Storm: D DB B [X], D DF F [X]/[Y]/[RB] (projectile)
Fake Laser Storm to Cyber Dash: D DB B [X], B DB D DF F [A]/[B]/[RT]
Fake Laser Storm to Claw Uppercut: D DB B [X], F D DF F [X]/[Y]/[RB] (anti-air)
Fake Laser Storm to Eye Laser: D DB B [X], DF D DB [Y]/[RB] (projectile)
Other Moves:
Stun Reversal: B DB D DF F [B] (stun)
Stun Dizzy: F D DF F [X] (stun, auto)
Overhead: (B+[RT]) (overhead)
Air Combo: F D DF F [X]/[Y]/[RB] (midair)
Air Juggle: DF D DB [RB]
Multi-Hit Juggle: (B+[RB])
Retaliation: F D DF F [X]/[Y]/[RB] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: F D DF [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B B DB D DF F [RB] (6 blocks)
Mini Ultra Combo: F D DF F [X] (during combo, can juggle up to 5 times after)

Glacius Glacius
Info:
Height: Variable
Weight: Variable
Age: Unknown
Bio:
2 Millennia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past a distress call has been answered. Glacius must free his stranded kin.

The ordeals of this alien ambassador explain why his race made a point of avoiding contact with us until his descendant was forced to crash-land on our world 2000 years later. Sent to Earth by his race in search of a scout party long since lost, Glacius soon found himself imprisoned by the surviving followers of Gargos. In the chaos caused by the arrival of warriors from the far future and their demonic foe, he seizes the opportunity to escape his captors and battle his way to freedom.
Special Moves:
Arctic Blast: D DB B [X]/[Y]/[RB] (projectile)
Cold Shoulder: D DF F [Y]
Ice Lance: DDF F [RB] (anti-air)
Icy Grip: D DF F [X]
Liquidize: D DF F [A] (ground/midair) (Hold [A] to regain energy)
Liquidize and Uppercut: D DF F [B]/[RT] (ground/midair) (Teleport Uppercut)
Finishers:
Ultra Combo: B DB D DF F [A] (during combo)
Ultimate Combo: D DB B F [B] (during combo)
Ultimate Combo: Hold-B, F DF D DB B [A] (during combo, no mercy)
Advanced Moves:

Super Moves:
Super Arctic Blast: D DB B F [RB] (1/2 meter)
Artic Slam: DB D DF B [X] (1/2 meter, ultra)
Super Liquidize and Uppercut: B DB D DF B [RT] (1/4 meter, linker)
Beat Down: B DB D DF F B [Y] (1/4 meter, linker)
Reverse Uppercut: D DB B [RT] (1/2 meter)
Super Linkers:
Super Cold Shoulder: DB D DF B [Y]
Super Uppercut: DB D DF B [RT]
Combo Finishers:
Liquidize and Uppercut: D DF F [RT]
Icy Grip: D DF F [X]
Artic Blast: D DB B [RB]
Ice Lance: D DF F [RB]
5th Finisher: D DF F [A]
Transition Moves:
Puddle Uppercut to Reverse Uppercut: D DF F [RT], D DB B [RT] (1/4 meter, ground/midair)
Other Moves:
Stun Reversal: D DF F [B] (stun)
Stun Dizzy: D DF F [RB] (stun, auto)
Overhead: (B+[RB]) (overhead)
Air Combo: F D DF F [A]/[B]/[RT] (midair)
Air Juggle: D DF F [RT]
Multi-Hit Juggle: (F+[RT])
Retaliation: D DF F [RB] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: D DF F [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: B DB D DF F B [X]
Mini Ultra Combo: F DF D DB B [A] (during combo)
Jago Jago
Info:
Height: 5'9"
Weight: 190 lb
Age: 22
Bio:
After destroying Fulgore, a furious Jago is betrayed by his onetime master the tiger spirit. The disguised demon lord used him to escape from the void, and now Jago swears vengeance.

Jago's upbringing at the hands of the warrior Monks of the Tiger taught him to cherish the concepts of honor, justice and loyalty, and it is this ingrained nobility of the soul that makes the Tiger Spirit's treachery a particularly bitter pill to swallow. When his erstwhile mentor is exposed as the Warlord Gargos following the destruction of Eyedol and the 2000-year timeshift, an agonized Jago vows to destroy the fiend who has manipulated his destiny and betrayed his Order.
Special Moves:
Laser Blade: DF D DB [Y]/[RB] (2 hits once, [RB] hits twice)
Windkick: DF D DB [A]/[B]/[RT] (anti-projectile)
Ninja Slide: DB D DF [A]/[B]/[RT] (anti-projectile, low)
Endokuken: D DF F [X]/[Y]/[RB] (projectile)
Tiger Fury: F D DF [X]/[Y]/[RB] (anti-air)
Fire Enduken: (Hold [RB]), D DF F, (Release [RB]) (projectile, bounce)
Fake Enduken: D DF F [A]
Finishers:
Ultra Combo: DF D DB [A] (during combo)
Ultimate Combo: Hold-F, B DB D DF F [RT] (during combo)
Ultimate Combo: F DF D DB B F [Y] (during combo, no mercy)
Advanced Moves:

Super Moves:
Super Tiger Fury: D DB B DB D DF F [RB] (1/2 meter, ultra)
Super Endokuken: F DF D DB B [X] (1/2 meter)
Super Windkick: DF D DB F [B] (1/2 meter)
Super Linkers:
Super Ninja Slide: DB D DF B [RT] (1/4 meter, linker)
Super Windkick: DF D DB F [B] (1/2 meter, linker)
Combo Finishers:
Tiger Fury: F D DF [RB]
Endokuken: D DF F [RB]
Laserblade: DF D DB [RB]
Windkick: DF D DB [RT]
5th Finisher: F D DF [Y]
Transition Moves:
Missed Uppercut to Wind Kick: F D DF F [X]/[Y]/[RB], DF D DB [A]/[B]/[RT]
Wind Kick to 2 Hit Wind Kick: DF D DB [RT], Hold-B, F [RT] (must do F [RT] immediately after 1st hit)
Wind Kick to Stop: DF D DB [RT], Hold-B, F [RT]
Other Moves:
Stun Reversal: DF D DB [B] (stun)
Stun Dizzy: F D DF F [X] (stun, auto)
Overhead: (B+[RB]) (overhead)
Shadow: DF D DB, F [B] (full meter)
Air Combo: DF D DB [RT] (midair)
Air Juggle: DB D DF [RT]
Multi-Hit Juggle: (F+[RT])
Retaliation: F D DF F [X]/[Y]/[RB] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: F D DF [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B B DB D DF F [RB] (full meter)
Mini Ultra Combo: DB D DF [A] (during combo)
Kim Wu Kim Wu
Info:
Height: 5'4"
Weight: 130 lb
Age: 17
Bio:
Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty and her homeland and destroy him forever.

The legendary Samurai have not yet come to power in the world, but the martial might and honor that brought them their fame is alive in the blood of their ancestors. Kim Wu, descendant of great heroes and Guardian by birth of her home nation, has been trained in the ways of traditional combat since her early childhood. When Gargos returns and lays claim to the entire world she knows, Kim realizes that the time has come to fulfill her role and prove her worth in battle.
Special Moves:
Fire Cracker: DF D DB [Y]/[RB]
Tornado Kick: DF D DB [A]/[B]/[RT]
Split Kick: DB D DF [RT] (overhead)
Fire Flower: D DF F [X] (ground/midair, bounce)
Air Fire: D DF F [Y]/[RB] (projectile, midair)
Air Torpedo: D DB B [X]/[Y]/[RB] (midair)
Fake Split Kick: DB D DF [B] (anti-air)
Roll: F F / B B (anti-all)
Finishers:
Ultra Combo: D DF F [A] (during combo)
Ultimate Combo: B DB D DF F, B [A] (during combo)
Ultimate Combo: Hold-F, B DB D DF F [B] (during combo, no mercy, projectile)
Advanced Moves:

Super Moves:
Snapdragon: D DB B DB D DF F [RB] (1/2 meter, ultra)
Super Tornado: DF D DB F [RT] (1/2 meter)
Super Air Tornado: D DF F B [RT] (midair)
Spinning Slashes: F DF D DB B F [RB] (1/4 meter, linker)
Air Fireball: B DB D DF F B [Y] (1/2 meter, midair)
Super Linkers:
Super Firecracker: DF D DB F [RB]
Super Tornado: DF D DB F [RT] (1/2 meter)
Combo Finishers:
Tornado Kick: DF D DB [RT]
Fire Flower: D DF F [X]
Split Kick: DB D DF [RT]
Fire Cracker: DF D DB [RB]
5th Finisher: DB D DF [B]
Transition Moves:
Roll to Tornado Kick: F F DF D DB [A]/[B]/[RT]
Roll to Split Kick: F F DB D DF [RT]
Roll to Kick Uppercut: F F DB D DF [B]
Roll to Fireflower: F F D DF F + [X]
Roll to Firecracker: F F DF D DB [Y]/[RB]
Other Moves:
Stun Reversal: DF D DB [B] (stun)
Stun Dizzy: DF D DB [Y] (stun, auto)
Overhead: (B+[RT]) (overhead)
Shadow: F DF D DB B F [B] (1/2 meter)
Air Combo: F D DF F [X]/[Y]/[RB] (midair)
Air Juggle: DF D DB [RT]
Multi-Hit Juggle: (F+[RT])
Retaliation: F D DF F [X]/[Y]/[RB] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: F D DF [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B, B DB D DF F [RB] (full meter)
Mini Ultra Combo: DF D DB [A] (during combo)
Maya Maya
Info:
Height: 5'10"
Weight: 140 lb
Age: 23
Bio:
Made queen of the land of Amazonia after her part in banishing the dark lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne.

The return of the tyrannical Gargos to the ancient world is welcomed by very few. Among its foremost adversaries are the Amazons of the great jungle, whose recently-crowned Queen, Maya, earned great respect from her part in the original banishment of the Warlords. Now that one of them has returned to lay his curse on the world, Maya's tribesfolk feel cheated and cast her from the realm. Until the threat is more permanently dealt with, she is forbidden to return.
Special Moves:
Mantis: B F [RB] (overhead)
Savage Blades: B F [Y]
Flip Kick: B F [B]
Cobra Bite: B F [X] (anti-air)
Jungle Leap: B F [RT] (anti-air)
Savage Leap: B F [A] (anti-air)
Air Mantis: F B [RB] (midair, overhead)
Finishers:
Ultra Combo: Hold-B, (F+[RT]) (during combo)
Ultimate Combo: F DF D DB B F [A] (during combo)
Ultimate Combo: B DB D DF F B [X] (during combo, no mercy, projectile)
Advanced Moves:

Super Moves:
Super Jungle Leap: F DF D DB B F [RT] (1/2 meter, ultra)
Super Mantis: F DF D DB B F [RB] (1/2 meter)
Super Linkers:
Super Flipkick: F DF D DB B F [B] (1/4 meter, linker)
Super Savage Blade: F DF D DB B F [Y] (1/4 meter, linker)
Transition Moves:
Jungle Leap to Air Mantis: B F [RT], F B [RB]
Jungle Leap to Double Jungle Leap: B F [RT], F B [RT]
Combo Finishers:
Mantis: B F [RB]
Cobra Bite: B F [X]
Jungle Leap: B F [RT]
Savage Leap: B F [A]
5th Finisher: F B [X]
Other Moves:
Stun Reversal: B F (stun)
Stun Dizzy: B F (stun, auto)
Overhead: (B+[RB]) (overhead)
Shadow: F DF D DB B F [RB] (1/2 meter)
Air Combo: F B [A]/[B]/[RT] (midair)
Air Juggle: B F [RT]
Multi-Hit Juggle: (F+[RT])
Retaliation: B F [X] (down, anti-air, anti-projectile)
Throw: (F+[RB])
Throw Counter: (F+[RB])
Combo Breaker: B F [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: F DF D DB B F [RT] (full meter)
Mini Ultra Combo: (Charge F) B [RB] (during combo)
Sabrewulf Sabrewulf
Info:
Height: 5'11"
Weight: 400 lb
Age: 46
Bio:
Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI Tournament. Captured by Ultratech he is driven berserk by their "repairs" and now only has revenge to live for.

Defeated early in the KI tournament by his reluctance to unleash the beast within, Sabrewulf was heading home, injured and despairing, when he was caught and beaten by an ignorant, sadistic country lynch mob. Barely alive, he ended up back in the hands of Ultratech who set about making their ungodly 'repairs'. But the pain, loss and humiliation rapidly drive the Count over the edge: breaking free of the company's clutches, he lopes back into the world with only revenge to live for.
Special Moves:
Sabre Flip: B F [RT] / D DF F [RT] (anti-air)
Sabre Wheel: B F [Y] / D DF F [Y]
Sabre Pounce: B F [RB] / D DF F [RB] (low)
Sabre Spin: B F [Y] / D DF F [Y]
Sabre Howl: B F [X] / D DF F [X] (charges super meter)
Fake Sabre Howl: B F [A] / F B [A]
Finishers:
Ultra Combo: Hold-B, (F+[A]) (during combo)
Ultimate Combo: (Hold [RT]), (Release [RT]) (during combo)
Ultimate Combo: (Hold [X]), (Release [X]) (during combo, no mercy)
Note: Tapping F F then B+[Y]/[A] will double the Spin and Cartwheel.
Advanced Moves:

Super Moves:
Super Sabre Flip: F DF D DB B F [RT] (1/2 meter, ultra)
Sabre Fireball: F DF D DB B F [RB] (1/2 meter)
Saber Stomp: F DF D DB B [RB] (midair)
Ground Spark: F DF D DB B [RB] (1/2 meter, midair, dizzy, anti-projectile)
Super Linkers:
Super Sabre Wheel: F DF D DB B F [Y] (1/4 meter, linker)
Super Sabre Spin: F DF D DB B F [B] (1/4 meter, linker)
Combo Finishers:
Sabre Howl: B F [X]
Sabre Flip: B F [RT]
Sabre Pounce: B F [RB]
Sabre Spin: B F [Y]
5th Finisher: B F [A]
Transition Moves:
?
Other Moves:
Stun Reversal: B F / D DF F [B] (stun)
Stun Dizzy: B F / D DF F [RT] (stun, auto)
Overhead: (B+[RB]) (overhead)
Air Combo: F (B+[A]/[B]/[RT]) (midair)
Air Juggle: B F [RB]
Multi-Hit Juggle: (F+[RT])
Retaliation: B F [RT] (down, anti-air, anti-projectile)
Throw: (F+[RT])
Throw Counter: (F+[RT])
Combo Breaker: B F [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: F DF D DB B F [RT] (full meter)
Mini Ultra Combo: Hold-F, (B+[A]) (during combo)
Spinal Spinal
Info:
Height: 5'5"
Weight: 110 lb
Age: 651
Bio:
Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom.

He may have been destroyed by Thunder in the present, but back in the past Spinal is still undead and kicking thanks to the necromantic powers of Gargos which have torn him from the grave. A savage warrior and faithful right-hand man to the Warlord in life, Spinal remains a formidable opponent - but now bears a terrible grudge against the being who would deny him the peace of eternal sleep. Filled with resentment, he fights to avenge himself and hopefully, as a result, return to his well-earned rest.
Special Moves:
SkeleSkewer: D DF F [Y]
Flame Blade: D DF F [RB]
Soul Drain: D DF F [X] (drains opponents super meter)
Skull Scrape: DB D DF [RT]
Power Devour: (B+[X])
1 Skull Summon: D DB B [Y] (1/2 meter)
All Skulls Summon: D DB B [RB] (1/2 meter)
Skeleport: D DB B [A]/[B]/[RT] (need at least 1 skull) (Teleport)
Searing Skull: D DF F [B] (projectile, must have at least 1 skull)
Dive Kick: (D+[RT]) (midair, overhead)
Finishers:
Ultra Combo: D DB B [RB] (during combo)
Ultimate Combo: D D [A] (during combo)
Ultimate Combo: B DB D DF F B DB D DF F + [X] (during combo, no mercy)
Advanced Moves:

Super Moves:
Grim Reaper: D DB B DB D DF F [RB] (1/2 meter)
Super Searing Skull: D DB B DB D DF F [RT] (1/4 meter, ultra)
Stunning Skull: D DB B DB D DF F [B] (1/2 meter, auto)
Multi-Sword Stab: B DB D DF F B [Y] (1/2 meter, plinker)
Super Linkers:
Super Skull Scrape: D DF F B [RT]
Super Flame Blade: D DF F B [Y]
Combo Finishers:
SkeleSkewer: D DF F [Y]
Quick Skeleport: D DB B [A]
Medium Skeleport: D DB B [B]
Fierce Skeleport: D DB B [RT]
5th Finisher: D DF F [X]
Transition Moves:
?
Other Moves:
Overhead: (B+[RB]) (overhead)
Air Combo: (D+[A]/[B]/[RT]) (midair)
Air Juggle: D DF F [B] (must have 1 skull)
Multi-Hit Juggle: (F+[RB])
Retaliation: (D+[RB]) (down, anti-air, anti-projectile)
Throw: (F+[RT])
Throw Counter: (F+[RT])
Combo Breaker: D DB B [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B B DB D DF F [RT] (full meter)
Mini Ultra Combo: D DF F [RB] (during combo)
TJ Combo TJ Combo
Info:
Height: 6'1"
Weight: 220 lb
Age: 26
Bio:
After a decisive victory over Riptor in the tournament, Combo attempted to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late.

Combo is beginning to wish that he had never seen that tournament bulletin on TV, never succumbed to the wild temptation to use it as a ladder back to the peak of public acclaim. His toughest clash of the contest, in which he only just managed to rid the world of the bestial Riptor, left him hospitalised: on his release, Combo made for Ultratech HQ with a vengeance and was in the process of looting and vandalizing when he was caught up in the temporal chaos…
Special Moves:
Spinfist: Hold-F, (B+[X])
PowerLine: Hold-B, (F+[RB])
Roller Coaster: Hold-F, (B+[Y]) (anti-projectile)
Skull Crusher: Hold-B, (F+[RT]) (overhead)
TJ Tremor: Hold-F, (B+[B]) (low)
Turn Through: Hold-B, (F+[A]) (anti-all, must be close to opponent)
TJ Air Tremor: B DB D DF F [B] (midair)
Cyclone: (Hold [RB]), (Release [RB]) (anti-air)
Fake Dizzy: D DF F [A] (press any button to stop, dizzy)
Double Backfist: Hold-B, (F+[X])
Triple Rolling Punch: B DB D DF F [Y] (anti-projectile, easier to do Hold-B, B DB D DF F [Y])
Finishers:
Ultra Combo: Hold-F, (B+[RB]) (during combo)
Ultimate Combo: (Hold [A]), Hold-F, B (Release [A]) (during combo)
Ultimate Combo: Hold-F, F DF D DB B F [RT] (during combo, no mercy)
Advanced Moves:

Super Moves:
DashFrenzy: F DF D DB B F [RB] (full meter)
Super Roller Coaster: F DF D DB B F [Y] (1/2 meter, plinker)
Super Tremor: F DF D DB B [B] (full meter, auto, midair)
Beat Down: F DF D DB B F [X] (1/2 meter, linker)
Super Linkers:
Super Spin Fist: F DF D DB B F [X]
Super Roller Coaster: F DF D DB B F [Y] (anti-projectile)
Combo Finishers:
Spin Fist: Hold-F, (B+[X])
Powerline: Hold-B, (F+[RB])
Turn Through: Hold-B, (F+[A])
Floor Punch: Hold-B, (F+[B])
5th Finisher: Hold-B, (F+[RT])
Transition Moves:
Lunging Punch to Rolling Punch: Hold-B, (Hold-F+[RB]), (B+[Y])
Lunging Punch to Stop: Hold-B, (Hold-F+[RB]), (B+[RB])
Other Moves:
Stun Reversal: Hold-B, (F+[Y]) (stun)
Stun Dizzy: Hold-B, (F+[RB]) (stun, auto)
Overhead: (B+[RB]) (overhead)
Shadow: F DF D DB B [Y] (1/2 meter)
Air Combo: F B [A]/[B]/[RT] (midair)
Air Juggle: Hold-B, (F+[RB])
Multi-Hit Juggle: (F+[RT])
Retaliation: B F [A]/[B]/[RT] (down, anti-air, anti-projectile)
Throw: (F+[Y])
Throw Counter: (F+[Y])
Combo Breaker: B F [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: F DF D DB B [RB] (full meter)
Mini Ultra Combo: Hold-B, (F+[RT]) (during combo)
Tusk Tusk
Info:
Height: 6'11"
Weight: 380 lb
Age: 31
Bio:
With the return of the demon lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero earn the right to face the evil Gargos.

A barbarian killing machine from the cold wastelands to the north, Tusk is the last of a warrior caste decimated by the bitter rivalry of the Warlords and finally reduced to a sole survivor during their costly banishment to Limbo. He now lives in wealth and glory as Champion of the old world's Gladiatorial Arena; but when the demonic shadow of Gargos rises again, Tusk sets his jaw, takes up his blade and casts aside all other responsibilities to settle this blood feud once and for all.
Special Moves:
Web of Death: DF D DB [RB] (F+[RB] will add an extra hit)
Boot Kick: DF D DB [A]/[B]/[RT]
Skull Splitter: DB D DF [RT] (overhead, anti-projectile)
Conquerer: F D DF [X]/[Y]/[RB] (anti-air)
Back Stab: F DF D DB B [X] (anti-all)
Fake Skull Splitter: D DF F [A]
Finishers:
Ultra Combo: F DF D DB B [Y] (during combo)
Ultimate Combo: F D DF F [B] (during combo)
Ultimate Combo: B DB D DF F B DB D DF F [Y] (during combo)
Advanced Moves:

Super Moves:
Pillar of Flames: DB D DF B [A] (1/2 meter)
Super Conqueror: D DB B DB D DF F [RB] (1/2 meter, ultra)
Jungle Tumble: DB D DF B [RT] (1/4 meter, linker)
Shadow Sword Dive: B DB D DF F B [RT] (1/2 meter)
Super Linkers:
Super Boot Kick: DF D DB F [RT]
Super Web of Death: D DF F B [RB]
Combo Finishers:
Conqueror: F D DF [RB]
Boot Kick: DF D DB [RT]
Skull Splitter: DB D DF [RT]
Back Stab: F DF D DB B [X] (anti-all)
5th Finisher: F D DF [X]
Transition Moves:
Fake Skull Splitter to Boot Kick: DB D DF [A], DF D DB [A]/[B]/[RT]
Fake Skull Splitter to Web of Death: DB D DF [A], DF D DB [RB]
Fake Skull Splitter to Skull Splitter: DB D DF [A], DB D DF [RT] (overhead)
Fake Skull Splitter to Conquer: DB D DF [A], F D DF F [X]/[Y]/[RB] (anti-air)
Other Moves:
Stun Reversal: DF D DB [RB] (stun)
Overhead: (B+[RB]) (overhead)
Shadow: F DF D DB B F [B] (1/2 meter)
Air Combo: Hold-F, DF D DB [A]/[B]/[RT] (midair)
Air Juggle: DB D DF [RT]
Multi-Hit Juggle: (F+[RB])
Retaliation: F D DF F [X]/[Y]/[RB] (down, anti-air, anti-projectile)
Throw: (F+[RT])
Throw Counter: (F+[RT])
Combo Breaker: F D DF [X]/[Y]/[RB] / [A]/[B]/[RT]
Ultra Combo Breaker: D DB B B DB D DF F [RB] (full meter)
Mini Ultra Combo: B DB D DF F [Y] (during combo)
Boss Character:

Gargos Gargos (Boss)
Info:
Height: Unknown
Weight: Unknown
Age: Unknown
Bio:
Eyedol and his greatest rival, Gargos - known only in the modern world to the Monks of the Tiger as the great Spirit they serve - were the last surviving Warlords of ancient times, battling for ultimate control of the land. The heroes of the age joined together to banish them to Limbo, and for 2000 years there they stayed...

The Tiger Spirit, the Supreme Warlord, the Ultimate Servant of Chaos. He has had many names and many appearances to match, all equally deadly. Returning to the ancient world with neither Eyedol nor those responsible for his banishment around to threaten him, Gargos takes his place once more at the head of his devoted cult amidst the shadows. Swiftly recovering the strength lost during his 2000 year exile, he sets his sights on a reign of unopposed fear and brutality.
Openers:
Jumping Overhead Slam: D DF F [RB]
Shoulder Dash: D DB B [A]/[B]/[RT]
Special Moves:
Flame: D DF F [X]
Fly: (U+[RB])
Air Fireball: D DF F [RB] (Mid-Air)
Shoulder Dash: D DB B [B]/[RT]
Jumping Overhead Slam: D DF F [A]/[B]/[RT] (Mid-Air)
Laugh: D DB B [RB] (Reflects fireball attacks)
Uppercut: F D F [RB]
Breaker: D DF F [X]/[Y]/[RB] / [A]/[B]/[RT]
Recovery Move: D DF F [RB]
Air Combo: D DF F [X]/[Y]/[RB]
Counter: (B+[X])
Throw: (F+[RB])
Counter Throw: (F+[RB])
Pressure Move: (F+[RT])
Finishers:
End Special 1: F D F [RB]
End Special 2: F D F [RB]
End Special 3: F D F [RB]
End Special 4: F D F [RB]
Play as Gargos:
Arcade: Hold-U, then press [RB] [Y] [B] [RT] [Y] [X] [A] [B] at the character selection screen.