Killer Instinct (1994)
Move List/Bios - Super Nintendo
B. OrchidChief ThunderCinderFulgoreGlacius
JagoRiptorSabrewulfSpinalTJ Combo
Eyedol
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block (Block High)
F = Forward
DB = Down/Back (Block Low)
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Hold = Hold a button for a brief period of time
Release = Release a button after charging it for a brief period of time
Arcade:
[QP] = Quick Punch
[MP] = Medium Punch
[FP] = Fierce Punch
[QK] = Quick Kick
[MK] = Medium Kick
[FK] = Fierce Kick
SNES:
[QP] = [L]
[MP] = [Y]
[FP] = [X]
[QK] = [R]
[MK] = [B]
[FK] = [A]
 

Selectable Characters:

B. Orchid B. Orchid
Info:
Height: 5'6"
Weight: 125 lb
Age: 23
Bio:
Black Orchid is a secret agent, sent by an unknown group to investigate the mysterious disappearances that surround the Killer Instinct tournament. Her true identity and abilities are shrouded in secrecy.

For many years, Black Orchid has been amongst the code named elite of a professional spy organization working for the greater good of society. Her past remains hidden, including some things of which even she is unaware; she won't find out for some time yet that Jago is actually her brother. Realizing that clear evidence of Ultratech's crimes and dark ambition is proving impossible to come by, she eventually decides that the only way into the company is also the most dangerous: straight through the open front door. Once her superiors are persuaded of the necessity, she goes ahead and enters the tournament.
Special Moves:
Lasaken: D DF F [L]/[Y]/[X] (projectile)
Flick Flak: Hold-B, (F+[R]/[B]/[A])
Fire Cat: Hold-B, (F+[L]/[Y]/[X]) (anti-all)
Turbo Fire Cat: (Hold [X]), Hold-B, F, (Release [X]) (goes through all projectiles)
Spinning Sword: DF D DB [X]
Ichi: DF D DB [L]/[Y]
Back Flip: (B+[A])
Finishing Moves:
No Mercy - Frog Stomp: D F B [R],...[A] (close)
No Mercy - Heart Attack: B F F [L] (close to 4 player distance)
Humiliation: F DF D DB B [X] (1 to 4 player distance)
Ultimate Heart Attack: F DF D DB B [B] (during combo)
Ultra Combo: B F [Y] (during combo)
Chief Thunder Chief Thunder
Info:
Height: 6'2"
Weight: 280 lb
Age: 42
Bio:
Mystical defender of Native Americans. Thunder enters the contest in order to uncover the mystery surrounding his brother's disappearance in the previous year's tournament.

Long months have passed since the previous year's Ultratech tournament, and despite the wide-ranging searches of his tribe's supernatural phoenix allies, the Chief's beloved but overambitious younger brother has failed to return in either triumph or defeat. After much agonizing over the matter, and to great protest from his tribesfolk, Thunder decides that he must suspect the worst concerning Eagle's fate, and pacifies his people by nominating himself as avenger. The Chief has no dreams of glory, taking up Ultratech's challenge with nothing but vengeance and a primal justice in mind.
Special Moves:
Phoenix: D DF F [R]/[B]/[A] (projectile, control)
Fast Phoenix: (Hold [B]), D DF F, (Release [B]) (projectile, control)
Sammamish: F DF D DB B [X]
Flying Mohawk: B D DB [L]/[Y]
Triplax: Hold-B, (F+[L]/[Y]/[X]) (anti-projectile)
Reverse Triplax: Hold-F, (B+[Y]) (anti-projectile)
Tomahawk: B D DB [X] (Midair)
Finishing Moves:
No Mercy - Rain Dance: B DB D DF F [X] (1 player distance)
No Mercy - Axe Uppercut: F DF D DB B [A] (close)
Humiliation: D F F [R] (1 to 4 player distance)
Ultimate Rain Dance: DF D DB [Y] (during combo)
Ultra Combo: B F [L] (during combo)
Cinder Cinder
Info:
Height: 6'2"
Weight: 195 lb
Age: 31
Bio:
A convict, experimented on by UltraTech. A failed chemical weapon test mutated his body turning him into a living flame. Promised freedom if he defeats Glacius, he enters the fray.

Ben Ferris, a small-time criminal with counts of assault, breaking and entering and arson on his record, is the latest convict to be bought out of jail for Ultratech's twisted uses. His fate is to be used as a human guinea-pig in the company's chemical weapon developments, an unexpected side-effect leaving him consumed by fire but somehow, much to his own horror, still alive. He is kept confined in a top-security block until Ultratech decide to enter him into the tournament under the codename Cinder to defeat Glacius fairly and in full public view, his freedom providing the ultimate incentive.
Special Moves:
Inferno: F F [R]/[B]/[A]
Inferno: Hold-B, (F+[R]/[B]/[A])
Heat Fist: B B [L]
Heatsink: F DF D DB B [X] (invisibility)
Mirage: F DF D DB B [Y] (immune to all projectiles)
Mirage: (Hold [L]), F DF D DB B, (Release [L]) (immune to all projectiles)
Trailblazer (ground): Hold-B, (F+[L]/[Y]/[X])
Trailblazer: F F [L]/[Y]/[X] (ground/in-air)
Flip Kick: F D DF F [R]/[B]/[A]
Finishing Moves:
No Mercy - Lava Pool: B B B [Y] (1 to 2 player distance)
No Mercy - Meltdown: B DB D DF F [R] (1 player distance)
Humiliation: B B B [A] (1 to 4 player distance)
Ultimate Meltdown: F DF D DB B [B] (during combo)
Ultra Combo: F F [X] (during combo)
Ultra Combo: B F [X] (during combo)
Fugore Fulgore
Info:
Height: 6'5"
Weight: 560 lb
Age: 1
Bio:
A prototype cybernetic soldier developed by UltraTech, entered into the contest as a final test of its capabilities before mass production can begin.

One of Ultratech's latest creations and possibly the most dangerous to date, Fulgore is the first in a planned series of cybersoldiers boasting state-of-the-art armories, worked at feverishly over the last few years by a particularly erratic Ultratech genius and his team. Dark rumours abound as to where the prototype's human parts originated - the kind of rumours nobody dares voice. Before the Fulgore Mk. I model is even finished, the scientists are already working on an upgrade: and to prove the prototype's ultimate worth, it is entered into the tournament with orders to destroy all opposition.
Special Moves:
Laser Storm (Single): D DF F [L]/[Y]/[X] (projectile)
Laser Storm (Double): B B D DF F [L] (projectile)
Laser Storm (Triple): F B B D DF F [L] (projectile)
Plasma-port (Front): B B D DB [L]/[Y]/[X] (control)
Plasma-port (Behind): B B D DB [R]/[B]/[A] (control)
Plasma Slice: F D DF F [L]/[Y]/[X] (anti-projectile)
Eye Laser: DF D DB [A]
Cyber Dash: Hold-B, (F+[R]/[B]/[A])
Reflect: B D DB [L]/[Y]/[X] (reflects projectiles)
Finishing Moves:
No Mercy - Eye Laser: F DF D DB B [X] (1 player distance)
No Mercy - Gun 'em Down: B DB D DF F [A] (1 to 4 player distance)
Humiliation: B DB D DF F [B] (1 to 4 player distance)
Ultimate Gun 'em Down: DF D DB [Y] (during combo)
Ultra Combo: F D DF F [L] (during combo)
Glacius Glacius
Info:
Height: 6'3"
Weight: 300 lb
Age: Unknown
Bio:
Glacius is an alien being from a distant planet. When his spaceship crash landed on earth, he was captured by Ultratech. Hoping to prove these alien beings to be inferior, Ultratech forces him to fight for his life in the Killer Instinct tournament.

Wandering the galaxy in search of new life, a curious Glacius skims too close to the Earth and, sucked in by its gravitational field, crashlands deep in the heart of a snow-bound mountain range. Groggy but counting himself lucky to be alive, he surveys the damage and sets out in the hope of finding the parts he needs. The history books of Glacius' race warn of the humans' unreasoning brutality, but surely they exaggerate?  Unfortunately, the alien will soon have time to regret his trusting nature when Ultratech capture him for use in their own unique brand of 'scientific research'.
Special Moves:
Ice Lance: DF D DB [L]
Cold Shoulder: Hold-B, (F+[L]/[Y]/[X])
Double Cold Shoulder: Hold-B, (Hold-F+[L])
Shockwave: D DF F [L]/[Y]/[X] (projectile)
Liquidize: D DF F [R] (teleport)
Liquidize Uppercut: D DF F [B]/[A] (anti-all) (teleport uppercut)
Finishing Moves:
No Mercy - Blob Engulf: F DF D DB B [B] (1 player distance)
No Mercy - Ice Pick: B DB D DF F [Y] (1 player distance)
No Mercy - Acid Puddle: B B B [A] (1 to 4 player distance)
Humiliation: F F B [R] (1 to 4 player distance)
Ultimate Acid Puddle: F DF D DB B [L] (during combo)
Ultra Combo: B F [X] (during combo)
Jago Jago
Info:
Height: 5'6"
Weight: 190 lb
Age: 21
Bio:
A Tibetan warrior monk who calls on the power of the tiger to discover his destiny. Overseen by the tiger spirit, Jago must enter the contest and destroy the evil within.

Found abandoned as a baby at a Himalayan monastery and taken in by the Monks of the Tiger, Jago showed great promise from the start and, under the tutelage of the ancient Abbot, has swiftly become one of the Order's star pupils. During meditation he is visited by the very Tiger spirit his Order serves, which grants him great powers and Chooses him to battle the sinister evil of Ultratech. At first the power threatens to overwhelm Jago's sanity, but he soon masters it and becomes the finest warrior the Order has yet fathered. The ever-present uncertainty as to his origins, however, still troubles him.
Special Moves:
Endokuken: D DF F [L]/[Y]/[X] (projectile)
Yellow Endokuken: (Hold [L]), D DF F, (Release [L]) (magic 2)
Tiger Fury: F D DF F [L]/[Y]/[X] (anti-projectile)
Sliding Tiger Fury: Hold-B, D DF F [L]/[Y]/[X] (anti-projectile)
Laser Sword: DF D DB [X]
Wind Kick: DB D DF [R] (anti-projectile)
Wind Kick: DF D DB [R]/[B]/[A] (anti-projectile)
Fast Wind Kick: (Hold [B]), DF D DB, (Release [B]) (anti-projectile)
Fast Wind Kick: (Hold [A]), DF D DB, (Release [A]) (anti-projectile)
Finishing Moves:
No Mercy - Sword Stab: B F F [L] (close)
No Mercy - Falling Car: B B F F [Y] (1 to 4 player distance)
Humiliation: F DF D DB B [B] (1 to 4 player distance)
Ultimate Sword Stab: B DB D DF F [X] (during combo)
Ultra Combo: DF D DB [R] (during combo)
Riptor Riptor
Info:
Height: 7'0"
Weight: 700 lb
Age: 4
Bio:
A product of UltraTech's DNA manipulation project. By mixing human and reptilian genes they hope to cross intelligence and ferocity in a lethal fighting machine.

Another of Ultratech's miraculously realized concepts: a crossbreed of human and reptilian DNA, resulting in a creature that combines formidable intelligence with sheer brute strength. Nurtured from the egg by a dedicated Ultratech professor and her team, the beast nicknamed 'Riptor' by others has barely reached 4 years of age before it first demonstrates its full savage power in a human kill. Riptor is confused and often finds itself torn between human reasoning and predatory instincts, resorting to attack when it fails to understand the situation, as ever more people find out the hard way.
Special Moves:
Claw Uppercut: DF D DB [L]
Rampage: Hold-B, (F+[L]/[Y]/[X])
Flaming Venom: D DB B [L]/[Y]/[X] (projectile)
Flaming Venom (in air): D DB B [X] (projectile, midair)
Dragon Breath: DF D DB [X]
Jump Rake: Hold-B, (F+[R]/[B]/[A]) (anti-projectile)
Reverse Jump Rake: Hold-F, (B+[R]/[B]) (anti-projectile)
Jump Rake: B DB D DF F [R] (anti-projectile)
Tail Flip: DF D DB [R]/[B]/[A] (anti-projectile)
Tail Flip (in air): DF D DB [A] (midair)
Finishing Moves:
No Mercy - Eat Opponent: B DB D DF F [Y] (1 to 4 player distance)
No Mercy - Deadly Venom: B B B [B] (1 to 4 player distance)
No Mercy - Tail Stab: F F B [A] (1 player distance)
Humiliation: D D F F [X] (1 to 4 player distance)
Ultimate Eat Opponent: B DB D DF F [L] (during combo)
Ultra Combo: B F [R] (during combo)
Sabrewulf Sabrewulf
Info:
Height: 5'11"
Weight: 400 lb
Age: 45
Bio:
Afflicted with the rare disease, Lycanthropy. Although he has spent most of his life as a recluse, he enters the Killer Instinct tournament on the promise of a cure if he is victorious.

Since the day when a wolfbite left him afflicted with a particularly virulent strain of lycanthropy, Count Von Sabrewulf has lived in exile in his remote mountain tower, shunned by society, struggling with insanity as his disease grows steadily worse. A handful of years back his worst nightmare was realized when he failed to revert to human form at all. Every rumour of a possible cure has been at best a hoax, so when a message arrives promising salvation should he enter and win the Ultratech contest, Sabrewulf is highly suspicious but obliged to seize any chance that comes his way.
Special Moves:
Flaming Bat: B D DB [L]/[Y]/[X] (projectile)
Sabre-Spin: Hold-B, (F+[L]/[Y]/[X]) (stops flashing line)
Reverse Sabre-Spin: Hold-F, (B+[Y])
Sabre-Roll: Hold-B, (F+[R]) (stops flashing line, anti-projectile)
Sabre-Slap: Hold-B, (F+[B])
Sabre-Pounce: Hold-B, (F+[A]) (anti-all)
Howl: DF D DB [A] (starts shadow line flashing)
Finishing Moves:
No Mercy - Claw Stab: B B [B] (close)
No Mercy - Screen Punch: B B F [Y] (1 player distance)
Humiliation: F F [L] (1 to 4 player distance)
Ultimate Claw Stab: B DB D DF F [X] (during combo)
Ultra Combo: F B [R] (during combo)
Spinal Spinal
Info:
Height: 5'5"
Weight: 110 lb
Age: 2650
Bio:
Spinal's origin is a closely guarded secret of Ultratech. A secret branch of the corporation, using a variety of special techniques, have succeeded in reviving an ancient warrior. With only the vaguest memories of his past life, Spinal knows how to do only one thing: fight!

A legendary warrior over 2000 years ago, the thing now known as Spinal has been torn from the peace of death by Ultratech's cell regeneration experiments. Trapped in the new world, he has no choice but to obey orders despite his reluctance, and to make things worse he begins to suffer tormenting flashbacks to the ancient life he can never quite remember. After the awe and wonder he inspired when first unveiled to the public, this year Spinal finds himself in the shadow of Ultratech's latest creations (Fulgore, Riptor et al): and, filled with resentment, he sets out to prove his worth.
Special Moves:
Power Devour: (Hold-B+Hold [L]) (absorbs special moves for skulls)
Bone Shaker: F F [L]/[Y]/[X]
Skeleport Front: D D [L]/[Y]/[X]
Skeleport Behind: D D [R]/[B]/[A]
Skeleport Front: (Hold [L]), Jump, D D, (Release [L]) (in air)
Skeleport Behind: (Hold [R]), Jump, D D, (Release [R]) (in air)
Soul Sword: Hold-B, (F+[Y])
Soul Sword: Hold-F, (B+[Y])
Sliding Kick: DB D DF [A] (anti-projectile)
Searing Skull: D DF F [L]/[Y]/[X] (after charging shield with projectile)
Super Searing Skull: B DB D DF F [X] (after absorbing projectile)
Finishing Moves:
No Mercy - Skeleton Grab: B B B [B] (1 to 4 player distance)
No Mercy - Shield Stab: B B F [R] (close)
Humiliation: B DB D DF F [A] (1 to 4 player distance)
Ultimate Skeleton Grab: DF D DB [L] (during combo)
Ultra Combo: B DB D DF F [X] (during combo)
TJ Combo TJ Combo
Info:
Height: 6'1"
Weight: 220 lb
Age: 25
Bio:
T.J. Combo was once the undisputed heavyweight champion of the world for five years straight. He was stripped of his title for his brutal methods of punishing opponents. He now fights to regain his fame and fortune.

Having fought his way from a seedy backstreet gym to the world heavyweight title through sheer raw power and aggression, after 5 years at the top T. J. "Combo" Garrett is brought crashing down by his own overwhelming greed. Having blown most of his cash on titanium arm implants to ensure that the title remained his, Combo is stripped of belt, wealth and public respect when the Ultratech surgeon who performed the operation sells his story to the media. Furious and humiliated, Combo returns to his old ghetto haunts and vows to defy the world at large in reaching the top once more.
Special Moves:
Spinfist: Hold-B, (F+[L])
Turn Around Punch: Hold-F, (B+[L])
Triple Spinfist: Hold-F, (B+[L]), [L]
Rollercoaster: Hold-B, (F+[Y]) (anti-projectile)
Triple Rollercoaster: Hold-B, (F+[Y]) (anti-projectile, hold for 2 seconds)
Powerline: Hold-B, (F+[X])
Cyclone: (Hold [X]), (Release [X]), [X] (hold for 2 seconds)
Flying Knee: Hold-B, (F+[R]/[A]) (anti-magic 1)
Knee KO: Hold-B, (F+[B])
Punching Bag: [L] [L] [L] [L], etc... (close)
Finishing Moves:
No Mercy - Chiropractor: B F F [Y] (close)
No Mercy - Screen Punch: B DB D DF F [A] (close)
Humiliation: D D D [L] (1 to 4 player distance)
Ultimate Screen Punch: F DF D DB B [B] (during combo)
Ultra Combo: Hold-F, (B+[X]) (during combo)
Boss Character:

Eyedol Eyedol (Boss)
Info:
Height: Too Tall
Weight: Really Heavy
Age: That Would Be Telling
Bio:
Eyedol is Ultratech's trump card. Remember the warlords from the Prologue story?  Well, Eyedol is one of them. Ultratech's scientists snatched him out of Limbo to do battle with the finalist in this year's Killer Instinct tournament. Little did they realize what kind of power they were releasing when they set Eyedol free from his magical prison...

Eyedol and his greatest rival, Gargos - known only in the modern world to the Monks of the Tiger as the great Spirit they serve - were the last surviving Warlords of ancient times, battling for ultimate control of the land. The heroes of the age joined together to banish them to Limbo, and for 2000 years there they stayed: but now Ultratech's meddlings have resulted in a device that can scan the void for life, and despite their efforts to shut it down before anything nasty gets out, a weakened Eyedol manages to break through at the last minute, right into the company's scheming hands.
Special Moves:
Fireball: D DF F [L]/[Y]/[X] (magic 1)
Head Charge: B F [L]
   Stop: B F [L], F B [L]
   Golfing Goat: B F [L], F B [X]
Club Swing: B F [X] (reflects projectiles)
Forward Leaping Mace: B F [R] (anti-all)
Upward Leaping Mace: B F [B] (anti-all)
Backward Leaping Mace: B F [A] (anti-all)
Energy Stomp: (B+[Y])
   Stop: (B+[Y]), [Y]
   Triple Fireball: (B+[Y]), D DF F [X]
   Mega Horn Charge: (B+[Y]), B F [L]
Double Horn Gore: [X] / [X] [X] (must be right next to opponent)
Play as Eyedol:
SNES: Select Cinder. At the VS screen, Hold-F and press [L] [R] [X] [B] [Y] [A].
Special Thanks:
icemantraveler - Webmaster of Mortal Kombat - Komplete Strategy Guide: Created initial html, ripped a few sprites, created graphical elements for button inputs, minor error checking/move testing.

CXK - Webmaster of Killer Instinct Online.net:



















































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