Ultimate Marvel vs. Capcom 3 (2011)
Move List/Bios - PlayStation 3/4/Vita
Jill ValentineShuma-Gorath
NemesisFirebrandStriderPhoenix WrightNovaGhost RiderHawkeyeDoctor Strange
Chris RedfieldArthurFrank WestVergilIron FistRocket RaccoonCaptain AmericaDormammu
Albert WeskerZeroRyuDanteDeadpoolWolverineIron ManDoctor Doom
MorriganTron BonneChun-LiTrishX-23StormThorM.O.D.O.K.
FeliciaNathan SpencerAkumaViewtiful JoeSpider-ManSentinelHulkSuper-Skrull
Hsien-KoMike HaggarCrimson ViperAmaterasuPhoenixMagnetoShe-HulkTaskmaster
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block
F = Forward
DB = Down/Back/Low Block
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Release = Release a button after holding for a certain amount of time
Universal:
[L] = Light Attack
[M] = Medium Attack
[H] = Heavy Attack
[S] = Special Attack (Air Combo)

[P1] = Partner 1
[P2] = Partner 2
[TAUNT] = Taunt
PlayStation 3/4/Vita:
[L] = [□]
[M] = [Δ]
[H] = [○]
[S] = [X]

[P1] = [L1]
[P2] = [R1]
[TAUNT] = [SELECT]

([P1]+[P2]) = [L2]
([L]+[M]+[H]) = [R2]
 

[2A] = Two Attack Buttons Pressed Simultaneously

Super Jump: D U (Also in Air)
Forward Dash: F F (Also in Air)
Back Dash: B B
Basic Moves: [□]/[Δ]/[○]
Press the button to execute a basic move. During battle, characters will be standing, crouching or airborne. The executed move varies depending on the character’s position and the button that you press.

Chain Combo: [□], [Δ], [○]
Input commands from weakest to strongest (Light > Medium > Heavy) to execute a combo. The order and type of move that results varies depending on the character.

Air Combo: [X], U
Send your opponent in the air and jump after them to execute an air combo.

Special Move:
Each character has powerful moves that are unique to that character. These moves can inflict greater damage than normal attacks. In addition, Special Moves can still inflict a little damage even if they are guarded by the opponent.

Hyper Combo:
Each character can execute Hyper Combos which can inflict major damage on the opponent. Execute a Hyper Combo by using one Hyper Combo Gauge bar (or three bars for level 3 Hyper Combos).

Hyper Combo Gauge:
Gradually increases when you attack or receive/guard an attack. Up to 5 gauge bars can be accumulated. Once the gauge is full you can use it to execute various attacks, such as Hyper Combos.
Throw:
Simultaneously press (B/F+[○]) while near the opponent. The opponent will be thrown in the direction (left or right) that the Directional Pad was pressed.

Throw Escape: (B/F+[○])
Avoid being thrown by inputting a Throw command immediately before the opponent throws you.

Snap Back: D DF F [L1]/[R1] - Uses 1 Hyper Combo Gauge Bar.
Replace the current opponent with one of the other characters on your opponent’s team. Press [L1] to switch with Partner 1 of the opposing team. Press [R1] to switch with Partner 2 of the opposing team.

Guard: B/DB/B (In Air)
Hold down the Directional Pad in the opposite direction as the opponent to guard yourself from an attack. There are three types of guards; standing, crouching and air. You must be able to use all three, as some attacks can only be guarded by one of the three types.

Advancing Guard: (B/DB/B (In Air) +[2A])
Input the command while guarding to push back the opponent and create space. This move is useful for avoiding potentially deadly combos.

Taunt: [SELECT]
Your character will taunt the opposing character. Taunts do not have any special effects.
Partner Moves:

Crossover Assist: [L1]/[R1]
Summon an off-screen partner for an assist attack. Your partner will rush on screen to attack the opponent before leaving the screen again. Crossover Assists differ according to the assist type.

Crossover Attack: (Hold [L1]/[R1])
Summon an off-screen partner to rush on screen with an attack and switch places with the character you are controlling. Crossover Attacks can be used when a partner is available to assist you.

Crossover Counter: (F+[L1]/[R1]) (while guarding)
While guarding an opponent’s attack, summon an off-screen partner to rush on screen with an assist attack and switch places with the character you are controlling. The character’s body will light up if you successfully execute a Crossover Counter.

Team Hyper Combo: - Uses 2-5 Hyper Combo Gauge Bars
While you are executing a Hyper Combo, summon an off-screen partner by inputting the command for another Hyper Combo. Your partner will rush on screen with a Hyper Combo and switch  places with the character you are controlling. You can execute Hyper Combos for up to three characters in a row.

Crossover Combination: ([L1]+[R1]) Uses 2-3 Hyper Combo Gauge Bars
Simultaneously execute a Hyper Combo with an off-screen partner. The amount of damage inflicted on the opponent varies considerably depending on the combination of the Hyper Combos.
New Moves:

Team Aerial Combo: (U/B/F/D+[X]) (during Air Combo hit)
Summon off-screen partners to execute three consecutive Air Combos. Team Aerial Combos are effective in instances where you want to inflict major damage to the opponent when you have no bars in your Hyper Combo Gauge. You cannot use this move if you only have one character.

Direction of Attack:
When executing Team Aerial Combos, you can choose the direction (upward, sideways or downward) in which the second and third partners will attack. The resulting attack varies depending the direction that is chosen.

Upward: (U+[X])
Send the opponent in the air. Inflicts the most damage out of the three.
Sideways: (F+[X])
Smash the opponent against the edge of the screen. Inflicts mediocre damage.
Downward: (D+[X])
Slam the opponent against the ground. You will accumulate one Hyper Combo Gauge if you successfully land the attack.

Team Aerial Counter: (U/B/F/D+[X]) (while receiving Air Combo)
Prevent the opponent from executing a Team Aerial Combo. Input the same command as the opponent when they are switching to the second/third character. If you are successful, the opposing character will go flying.

X-Factor: ([□]+[Δ]+[○]+[X])
Temporarily boost strength and mobility to inflict major damage to the opponent. X-Factor can only be used once per match.
Effects vary depending on the character.
Use this move to make a preemptive strike, defeat difficult characters or turn the tables when you are losing a match. The effect of X-Factor varies depending on the state of your team.
The fewer fighters left on your team, the greater the effect.
When using X-Factor, a red aura envelops the character and a red border appears around the Vitality Gauge. The red border stands for the amount of time the effect will last.
MARVEL Characters:

Captain America Captain America
Bio:
A scrawny fine arts student who grew up during the Great Depression, Steve Rogers was injected with the Super Solider Serum, giving him superhuman strength and agility.
Support Moves:
Shield Slash (Alpha)
Stars & Stripes (Beta)
Charging Star (Gamma)
Power Attacks:
Middle Kick: [Δ] (Standing) [Δ] (On Contact)
Air-Raid Kick: (U+[○]) (In Air)
Anti-Ground Kick: (D+[○]) (In Air)
Special Moves:
Shield Slash: D DF F [□]/[Δ]/[○] (Also in Air)
Stars & Stripes: F D DF [□]/[Δ]/[○]
Charging Star: D DB B [□]/[Δ]/[○]
Backflip: ([X]+[□]/[Δ]/[○])
Hyper Combos:
Hyper Stars & Stripes: F D DF [2A]
Hyper Charging Star: D DB B [2A]
Final Justice: D DF F [2A] (Level 3 Hyper Combo Gauge Required)
Deadpool Deadpool
Bio:
The Merc with a Mouth... While he is incredibly silly, Deadpool is one of the most effective mercenaries out there.
Support Moves:
Quick Work (Alpha)
Katana-Rama! (Beta)
Trigger Happy (Gamma)
Power Attacks:
Mad Wheel: (F+[Δ])
Special Moves:
Trigger Happy: D DF F [□]/[Δ]/[○] (Also in Air)
   Ninja Gift: [□]/[Δ]/[○] (During Trigger Happy)
Quick Work: D DB B [□]/[Δ]/[○]
   Chimichangas!!: [○] (During Quick Work)
Katana-Rama!: F D DF [□]/[Δ]/[○]
   Chimichangas!!: [○] (During Katana-Rama!)
Teleport: B D DB [□]/[Δ]/[○]
Hyper Combos:
Happy-Happy Trigger: D DF F [2A] (Also in Air)
Cuttin' Time: D DB B [2A]
4th-Wall Crisis: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Doctor Doom Doctor Doom
Bio:
The masked genius scientist who plots for world domination. While his physical strength is only average at best, the technologically advanced weapons he develops, as well as his sinister plans have given his super hero foes plenty to worry about.
Support Moves:
Plasma Beam (Alpha)
Hidden Missiles (Beta)
Molecular Shield (Gamma)
Power Attacks:
Hard Kick: (F+[○])
Hidden Missiles: (B+[○]) (Rapid Fire)
Foot Dive: (F+[○]) (In Air)
Special Moves:
Plasma Beam: D DF F [□]/[Δ]/[○] (Also in Air)
Photon Shot: D DB B [□]/[Δ]/[○] (Also in Air)
Molecular Shield: F D DF [□]/[Δ]/[○]
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Photon Array: D DB B [2A] (Also in Air)
Sphere Flame: F D DF [2A]
Doom's Time: D DF F [2A] (Level 2 Hyper Combo Gauge Required)
Doctor Strange Doctor Strange
Bio:
Having studied under the tutelage of the Ancient One, Strange became the Earth's greatest sorcerer and hero. Having gained superior insight and knowledge through his studies, as well as obtaining valuable knowledge and consultation from other heroes, Strange acts as a consultant for all things related to the paranormal.
Support Moves:
Daggers Of Denak (Alpha)
Eye Of Agamotto (Beta)
Bolts Of Balthakk (Gamma)
Power Attacks:
Illusion: (B+[○])
Impact Palm: (F+[○]) (Also in Air)
Special Moves:
Daggers Of Denak: D DF F [□]/[Δ] (Also in Air)
Eye Of Agamotto: D DF F [○] (Also in Air)
Mystic Sword: F D DF [□]/[Δ]/[○]
Grace Of Hoggoth: D DB B [□]/[Δ] (Also in Air)
Flames Of The Faltine: D DB B [○] (Also in Air)
Flight: D DB B [X] (Also in Air)
Teleportation: B D DB [□]/[Δ]/[○] (Also in Air)
Bolts Of Balthakk: ([□]/[Δ]/[○]+[X])
Hyper Combos:
Spell Of Vishanti: D DF F [2A] (Also in Air)
Seven Rings Of Raggador: D DB B [2A]
Astral Magic: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Dormammu Dormammu
Bio:
Dormammu rules the Dark Dimension, using his mystical powers to try and conquer other dimensions.
Support Moves:
Dark Hole (Alpha)
Purification (Beta)
Liberation (Gamma)
Power Attacks:
Dark Matter: (F+[○])
Flame Carpet: (DF+[○])
Special Moves:
Dark Spell-Destruction: D DB B [□]
Dark Spell-Creation: D DB B [Δ]
Liberation: D DB B [○]
Dark Hole: D DF F [□]/[Δ]/[○] (Also in Air)
Purification: F D DF [□]/[Δ]/[○]
Mass Change: B D DB [□]/[Δ]/[○] (Also in Air)
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Chaotic Flame: D DF F [2A]
Stalking Flare: D DB B [2A]
Dark Dimension: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Ghost Rider Ghost Rider
Bio:
Bonded to the demon Zarathos through Mephisto's manipulations, Ghost Rider can project and control Hellfire. He manipulates mystical chains that can transform into other weapons.
Support Moves:
Chain Of Rebuttal (Alpha)
Heartless Spire (Beta)
Hellfire (Gamma)
Power Attacks:
Rage Whip: [○] (Standing) [○] (On Contact)
Heartless Spire: (B+[○])
Special Moves:
Hellfire: D DF F [□]/[Δ]/[○]
Chain Of Rebuttal: F D DF [□]
Chain Of Punishment: F D DF [Δ]
Judgment Strike: F D DF [○]
Chaos Bringer: D DB B [□]
Hell's Embrace: D DB B [Δ]
Conviction Slam: D DB B [○]
Hyper Combos:
Hellfire Maelstrom: D DF F [2A]
Spirit Of Vengeance: F D DF [2A]
Penance Stare: F DF D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Hawkeye Hawkeye
Bio:
Trained to be a master archer by a traveling circus at an early age, Hawkeye joined the Avengers in order to protect the world from evil. While a bit overconfident and rash to act, on the battlefield he is often the catalyst that raises everyone's spirits.
Support Moves:
Quick Shot [Greyhound] (Alpha)
Trick Shot [Violet Fizz] (Beta)
Rag Time Shot [Kamikaze] (Gamma)
Power Attacks:
Shock Value: (F+[Δ])
Double Roundhouse: (F+[○])
Slide: (DF+[○])
Special Moves:
Quick Shot [Greyhound]: D DF F [□] (Also in Air)
Quick Shot [Hunter]: D DF F [Δ] (Also in Air)
Quick Shot [Spritzer]: D DF F [○] (Also in Air)
Trick Maneuver: D DB B [□]/[Δ]/[○]
   Trick Shot [Violet Fizz]: [□] (During Trick Maneuver)
   Trick Shot [Ice Breaker]: [Δ] (During Trick Maneuver)
   Trick Shot [Rusty Nail]: [○] (During Trick Maneuver)
Ragtime Shot [Jack Rose]: F D DF [□]
Ragtime Shot [Kamikaze]: F D DF [Δ]
Ragtime Shot [Balalaika]: F D DF [○]
Hyper Combos:
Gimlet: D DF F [2A] (Also in Air)
Kiss Of Fire: F D DF [2A]
Tag Team Special: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Hulk Hulk
Bio:
When Bruce Banner was exposed to radiation from a gamma bomb, the power of the Hulk was unlocked. Now, whenever Banner gets angry, he becomes the massively strong and powerful Hulk.
Support Moves:
Gamma Wave (Alpha)
Gamma Charge [Anti-Air] (Beta)
Gamma Charge (Gamma)
Power Attacks:
Impact Punch: (F+[Δ]) (Can Be Charged)
Special Moves:
Gamma Wave: Hold-B, (F+[□]/[Δ]/[○])
Gamma Charge: D DF F [□]/[Δ]/[○]
   Gamma Charge 2nd: [□]/[Δ]/[○] (During Gamma Charge)
Gamma Charge: F D DF [□]/[Δ]/[○] (Anti-Air)
   Gamma Charge 2nd: [□]/[Δ]/[○] (Anti-Air, During Gamma Charge Anti-Air)
Gamma Tornado: F DF D DB B [□]/[Δ]/[○]
Hyper Combos:
Gamma Tsunami: D DF F [2A]
Gamma Crush: D DB B [2A]
Gamma Quake: F D DF [2A]
Iron Fist Iron Fist
Bio:
Having studied martial arts in the mystic city of K'un L'un for 10 years, Daniel was their strongest student. Defeating the dragon known as Shou-Lao the Undying, he gained the title of Iron Fist. He is good friends with fellow martial artist hero Luke Cage.
Support Moves:
Dragon's Touch (Alpha)
Crescent Heel (Beta)
Rising Fang (Gamma)
Power Attacks:
Dual Palm: (B+[○])
Quick Kick: (F+[○])
Special Moves:
Lotus Whip: D DF F [□]
Dragon's Touch: D DF F [Δ]
Surging Fist: D DF F [○]
Wall Of K'un-Lun: D DF F [X] (After 2nd Special Move)
Chi: F D DF [□]/[Δ]/[○]
Dragon Tail: D DB B [□]
Crescent Heel: D DB B [Δ]
Twin Snakes: D DB B [○]
Rising Fang: D DB B [X] (After 2nd Special Move)
Hyper Combos:
Iron Rage: D DF F [2A]
Volcanic Roar: F D DF [2A]
Dragon's Prey: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Iron Man Iron Man
Bio:
Billionaire Tony Stark fights the forces of villainy in the high-tech Iron Man armor. He is one of the cornerstones of the Super Hero community and a founding member of the Avengers.
Support Moves:
UniBeam (Alpha)
Repulsor Blast (Beta)
Smart Bomb (Gamma)
Power Attacks:
Focus Shot: (Higher Shot) (U+[○]) (In Air)
Focus Shot: (Lower Shot) (D+[○]) (In Air)
Special Moves:
UniBeam: D DF F [□]/[Δ]/[○] (Also in Air)
Repulsor Blast: D DB B [□]/[Δ]/[○]
   Repulsor Spread: D DB B [○] (During Repulsor Blast)
Smart Bomb: F D DF [□]/[Δ]/[○] (Also in Air)
Flight: D DB B [X]
Hyper Combos:
Proton Cannon: D DF F [2A]
Angled Proton Cannon: F D DF [2A]
Iron Avenger: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Magneto Magneto
Bio:
With almost complete control of magnetism, Magneto is one of the most powerful mutants alive. He uses his massive powers to fight for his own mutant agenda at any cost.
Support Moves:
Electromagnetic Disruptor (Alpha)
Hyper Gravitation (Beta)
Force Field (Gamma)
Power Attacks:
N/A
Special Moves:
Fatal Attraction: B D DB [□]
Repulsion: B D DB [Δ]
Reverse Polarity: B D DB [○]
Electromagnetic Disruptor: D DF F [□]/[Δ]/[○] (Also in Air)
Hyper Gravitation: D DB B [□]/[Δ]/[○] (Also in Air)
Magnetic Blast: U UF F [□]/[Δ]/[○] (In Air)
Force Field: F D DF [□]/[Δ]/[○]
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Magnetic Shockwave: D DF F [2A]
Magnetic Tempest: D DB B [2A] (Also in Air)
Gravity Squeeze: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
M.O.D.O.K. M.O.D.O.K.
Bio:
M.O.D.O.K., the Mental Organism Designed Only for Killing who leads Advanced Idea Mechanics, is gifted with super intelligence and psionic power, using these powers to vex the world's Super Heroes.
Support Moves:
Barrier (Alpha)
Balloon Bomb (Beta)
Psionic Blast (Gamma)
Power Attacks:
Force Beam: (F+[○])
Anti-Air Force Beam: (DF+[○])
Barrier: (B+[○])
Big Barrier: (B+[X]) (With Psionic Power Charged)
Special Moves:
Battering Ram: ([□]/[Δ]/[○]+[X]) (Also in Air, Can Be Directed)
Psionic Blast: D DF F [□]/[Δ]/[○] (Also in Air)
Psionic High Blast: D DF F [X] (With Psionic Power Charged)
Analysis Cube: D DB B [□]/[Δ]/[○] (Also in Air)
Balloon Bomb: F D DF [□]/[Δ]/[○] (Also in Air)
Jamming Bomb: F D DF [X] (With Psionic Power Charged)
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Hyper Psionic Blast: D DF F [2A] (Also in Air)
Hyper Battering Ram: D DB B [2A] (Also in Air)
Killer Illumination: F D DF [2A]
Nova Nova
Bio:
Chosen by the dying alien Rhomann Dey to receive his Nova Corps powers, Richard began his new life as a super hero. His battles take him all throughout the universe, fighting evil wherever he is needed.
Support Moves:
Gravimetric Pulse (Alpha)
Centurion Rush (Beta)
Nova Strike (Gamma)
Power Attacks:
Nova Slam: (F+[○])
Special Moves:
Gravimetric Pulse: D DF F [□]/[Δ]/[○] (Also in Air)
Centurion Rush: F D DF [□]/[Δ]/[○]
Nova Strike: D DB B [□]/[Δ]/[○] (Also in Air)
Flight: D DB B [X] (Also in Air)
Energy Javelin: ([□]/[Δ]/[○]+[X])
Hyper Combos:
Gravimetric Blaster: D DF F [2A] (Also in Air)
Super Nova: F D DF [2A] (Also in Air)
Human Rocket: D DB B [2A] (Also in Air)
Phoenix Phoenix
Bio:
Mutant Jean Grey became the receptacle for the powerful Phoenix Force, which grants Jean near god-like powers when it becomes fully active.
Support Moves:
TK Shot (Alpha)
TK Overdrive (Beta)
TK Trap (Gamma)
Power Attacks:
Prominence Heel: (F+[Δ])
Flare Sword: (F+[○]) (Also in Air)
Burn Out Beak: (D+[○]) (In Air)
Special Moves:
TK Shot: D DF F [□]/[Δ]/[○] (Also in Air)
TK Trap: D DB B [□]/[Δ]/[○]
TK Overdrive: F D DF [□]/[Δ]/[○]
Teleportation: B D DB [□]/[Δ]/[○] (Also in Air)
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Phoenix Rage: D DF F [2A] (Also in Air)
Healing Field: D DB B [2A]
Dark Phoenix Rising: When Vitality Is Reduced To Zero (Level 3 Hyper Combo Gauge Required)
Rocket Raccoon Rocket Raccoon
Bio:
Rocket Raccoon is a raccoon from the planet Halfworld that has received several enhancements, upping his intelligence and battle awareness. He protects the colony as a ranger, and currently explores the realm outside of Halfworld as an interplanetary explorer.
Support Moves:
Spitfire Twice (Alpha)
Claymore (Beta)
Pendulum (Gamma)
Power Attacks:
Wild Ripper: (F+[○])
Special Moves:
Spitfire: D DF F [□]/[Δ]/[○] (Also in Air)
   Spitfire Twice:  [□]/[Δ]/[○] (Also in Air, During Spitfire)
Oil Bomb: F D DF [□]
Mr. Flapper: F D DF [Δ]
Pendulum: F D DF [○]
Angel Gift: D DB B [□]
Claymore: D DB B [Δ]
Grab Bag: D DB B [○]
Rocket Skate: ([□]/[Δ]/[○]+[X]) (Also in Air, Can Be Directed)
Tunnel Rat: D D [□]/[Δ]/[○]
Hyper Combos:
Rock 'N' Roll: D DF F [2A]
Mad Hopper: D DB B [2A]
Rocky Raccoon: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Sentinel Sentinel [Unlocked By Earning 4,000 Player Points]
Bio:
Invented by Dr. Bolivar Trask, Sentinels have one purpose...to destroy or capture mutants. There have been many different types of Sentinels employed by different groups.
Support Moves:
Sentinel Force [Charge] (Alpha)
Sentinel Force [Bomb] (Beta)
Rocket Punch (Gamma)
Power Attacks:
N/A
Special Moves:
Rocket Punch: D DF F [□]/[Δ]/[○] (Also in Air)
Sentinel Force: D DB B [□]/[Δ]/[○]
Human Catapult: F D DF [□]/[Δ]/[○]
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Plasma Storm: D DF F [2A]
Hard Drive: D DF F [2A] (In Air)
Hyper Sentinel Force: D DB B [2A]
She-Hulk She-Hulk
Bio:
When Jennifer Walters received a blood transfusion from her cousin Bruce Banner, she gained the power to become She-Hulk.
Support Moves:
Torpedo (Alpha)
Clothesline (Beta)
Somersault Kick+ (Gamma)
Power Attacks:
Greeting Punch: (F+[○])
Chariot: (During Greeting Punch) F
Catapult: (During Greeting Punch) B
Lights Out: (B+[○])
Senton: (D+[○]) (In Air)
Special Moves:
Heavy Strike: D DF F [□]/[Δ]/[○]
Somersault Kick: F D DF [□]/[Δ]/[○]
Chariot: (During Somersault Kick) F
Catapult: (During Somersault Kick) B
Runner's Start: D D [X]
   Chariot: F (During Runner's Start)
     Torpedo: [□] (During Chariot)
     Clothesline: [Δ] (During Chariot)
     Somersault Kick+: [○] (During Chariot)
Chariot: (During Somersault Kick +) F
Catapult: (During Somersault Kick +) B
     Emergency Stop: [X] (During Chariot)
   Catapult: B (During Runner's Start)
     Shooting Star: [□] (During Catapult)
     Flying Drop Kick: [Δ] (During Catapult)
     Diving Senton: [○] (During Catapult)
     Emergency Landing: [X] (During Catapult)
Hyper Combos:
Emerald Cannon: D DF F [2A]
   Emerald Impulse: D DF F [X] (During Emerald Cannon)
     Emerald Disaster: D DF F [X] (During Emerald Impulse)
Taking Out The Trash: F D DF [2A]
Road Rage: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Shuma-Gorath Shuma-Gorath (DLC)
Bio:
Shuma-Gorath is an ancient and terrible being who wants to enslave humanity with his supernatural powers and ability to shapeshift.
Support Moves:
Mystic Ray (Alpha)
Mystic Stare (Beta)
Mystic Smash (Gamma)
Power Attacks:
Strange Gaze: (F+[○])
Air Strange Gaze: (U+[○]) (In Air)
Special Moves:
Mystic Smash: D DF F [□]/[Δ]/[○] (Also in Air)
Devitalization: F DF D DB B [□]/[Δ]/[○]
Mystic Stare: Hold-B, (F+[□]/[Δ]/[○])
Mystic Ray: Hold-D, (U+[□]/[Δ]/[○])
Hyper Combos:
Hyper Mystic Smash: F D DF [2A]
Hyper Mystic Ray: D DB B [2A]
Chaos Dimension: D DF F [2A], [○] (Level 3 Hyper Combo Gauge Required)
Spider-Man Spider-Man
Bio:
When a radioactive spider bit Peter Parker, he gained the proportionate strength and agility of the arachnid, which he now uses to fight evil.
Support Moves:
Web Ball (Alpha)
Web Swing (Beta)
Spider Sting (Gamma)
Power Attacks:
N/A
Special Moves:
Webb Ball: D DF F [□]/[Δ]/[○] (Also in Air)
Spider Sting: F D DF [□]/[Δ]/[○]
   Spider Bite: [○] (During Spider Sting)
Web Swing: B D DB [□]/[Δ]/[○] (Also in Air)
Web Throw: F DF D DB B [□]/[Δ]/[○]
Web Glide: ([X]+[□]/[Δ]/[○]) (Also in Air, Can Be Directed)
Hyper Combos:
Maximum Spider: D DF F [2A] (Also in Air)
Crawler Assault: F D DF [2A]
Ultimate Web Throw: F DF D DB B [2A]
Storm Storm
Bio:
Ororo Munroe was gifted with the mutant ability to control weather. She joined the X-Men and has been one of their most reliable members.
Support Moves:
Whirlwind (Alpha)
Double Typhoon (Beta)
Lightning Attack (Gamma)
Power Attacks:
N/A
Special Moves:
Fair Wind: F D DF [X]
Foul Wind: B D DB [X]
Whirlwind: D DF F [□]/[Δ]/[○] (Also in Air)
Double Typhoon:  D DB B [□]/[Δ]/[○]
Lightning Attack: ([X]+[□]/[Δ]/[○]) (Also in Air, Can Be Directed)
Lightning Sphere: F D DF [□]/[Δ]/[○] (In Air)
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Hail Storm: D DB B [2A]
Lightning Storm: D DF F [2A] (Also in Air)
Elemental Rage: F D DF [2A]
Super-Skrull Super-Skrull
Bio:
The Super-Skrull (also know as Kl'rt) was given all of the powers of the Fantastic Four. He uses these powers as a champion of the Skrull Empire.
Support Moves:
Stone Smite (Alpha)
Orbital Grudge (Beta)
Tenderizer (Gamma)
Power Attacks:
Elastic Punch: (F+[○])
Rolling Hook: F F F [○]
Elastic Uppercut: (DF+[○])
Brutal Pile Bunker: (D+[○]) (In Air)
Stone Smite: (Hold [○])
Flame Kick: (Hold D+[○])
Stone Dunk: (Hold [X]) (In Air)
Special Moves:
Orbital Grudge: D DF F [□]/[Δ]/[○]
   Fatal Buster: D DB B [○] (During Orbital Grudge)
Tenderizer: (Tap [□]/[Δ]/[○]) (Also in Air)
Elastic Slam: D DB B [□]/[Δ]/[○]
Meteor Smash: F D DF [□]/[Δ]/[○]
Rolling Hook: F F F [○]
Worm Squash: D D [○]
Hyper Combos:
Skrull Torch: D DF F [2A] (Also in Air)
Inferno: D DB B [2A] (Also in Air)
Death Penalty: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Taskmaster Taskmaster [Unlocked By Earning 8,000 Player Points]
Bio:
Taskmaster has photographic reflexes, which allow him to copy any movement he has seen perfectly. He uses his abilities as a mercenary working for the highest bidder.
Support Moves:
Aim Master [H. Shot] (Alpha)
Aim Master [Parabolic Shot] (Beta)
Aim Master [Vertical Shot] (Gamma)
Power Attacks:
Web Swing: (F+[○]) (Also in Air)
Charging Star: (B+[○])
Special Moves:
Sting Master: D DF F [X]
Aim Master: D DF F [□]/[Δ]/[○] (Also in Air, Can Be Charged)
Guard Master: D DB B [□]/[Δ]/[○]
Sword Master: F D DF [□]/[Δ]/[○]
Head Butt: [○] (When Sword Master L Is Blocked)
   Lights Out: D DF F [○] (During Head Butt)
Head Butt: [○] (When Sword Master M Is Blocked)
   Below The Belt: [Δ] During Head Butt)
     Low Kick: [○] (During Below The Belt)
        Lights Out: D DF F [○] (During Low Kick)
Head Butt: [○] (When Sword Master H Is Blocked)
   Below The Belt: [Δ] (During Head Butt)
     Low Kick: [○] (During Below The Belt)
        Shield Bash: [○] (During Low Kick)
           Knee Kick: [Δ] (During Shield Smash)
              Lights out: D DF F [○] (During Knee Kick)
Hyper Combos:
Legion Arrow: D DF F [2A] (Also in Air)
Aegis Counter: D DB B [2A]
Thor Thor
Bio:
The God of Thunder wields the mighty hammer Mjolnir to fight the forces of evil. He is also a founding member of the Avengers.
Support Moves:
Mighty Spark (Alpha)
Mighty Smash (Beta)
Mighty Strike ( Gamma)
Power Attacks:
N/A
Special Moves:
Mighty Spark: D DF F [□]/[Δ]/[○] (Also in Air)
Mighty Smash: F D DF [□]/[Δ]
Might Smash: F D DF [○] (Can Be Charged)
Might Strike: B D DB [□]/[Δ]/[○] (Also in Air, Can Be Charged)
Mighty Hurricane: F DF D DB B [□]/[Δ]/[○] (Also in Air)
Flight: D DB B [X] (Also in Air)
Mighty Speech: D D (Hold [○])
Hyper Combos:
Mighty Tornado: D DF F [2A] (Also in Air)
Mighty Thunder: F D DF [2A]
Mighty Punish: F DF D DB B [2A]
Wolverine Wolverine
Bio:
This Canadian member of the X-Men is the best there is at what he does, with his healing factor and adamantium claws. But what he does isn't very nice.
Support Moves:
Tornado Claw (Alpha)
Berserker Slash (Beta)
Berserker Barrage (Gamma)
Power Attacks:
Cross Slash: [Δ] (Standing) [□] (On Contact)
Sliding Claw: (DF+[Δ])
Brutal Claw: [Δ] (In Air) [□] (On Contact)
Diving Kick: (D+[○]) (In Air)
Special Moves:
Berserker Rage: (Tap [□]/[Δ]/[○])
Berserker Barrage: D DF F [□]/[Δ]/[○] (Can Be Chained Together)
Tornado Claw: F D DF [□]/[Δ]/[○] (Can Be Chained Together)
Drill Claw: ([X]+[□]/[Δ]/[○]) (Also in Air, Can Be Directed)
Berserker Slash: D DB B [□]/[Δ]/[○]
Hyper Combos:
Berserker Barrage X: D DF F [2A]
Fatal Claw: D DB B [2A] (Also in Air)
Berserker Charge: D D [2A]
Weapon X: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
X-23 X-23
Bio:
A female clone of Wolverine, X-23 has all of his powers in female form.
Support Moves:
Neck Slice (Alpha)
Ankle Slice (Beta)
Crescent Scythe (Gamma)
Power Attacks:
Falling Claw: (D+[○]) (In Air)
Special Moves:
Neck Slice: D DF F [□] (Can Be Charged)
Ankle Slice: D DF F [Δ] (Can Be Charged)
Decapitating Slice: D DF F [○] (Can Be Charged)
Talon Attack: D DF F [□]/[Δ]/[○] (In Air)
Crescent Scythe: F D DF [□]/[Δ]/[○] (Also in Air)
Mirage Feint: D DB B [□]/[Δ]/[○] (Can Be Charged)
Hyper Combos:
Rage Trigger: D DF F [2A]
Weapon X Prime: F D DF [2A]
Silent Kill: D DB B [2A], [X] (Level 3 Hyper Combo Gauge Required)
CAPCOM Characters:

Akuma Akuma [Unlocked By Earning 2,000 Player Points]
Bio:
A fighter who took on the name of "Master of the Fist." He seeks a true battle to the death with Ryu, and to make him into a worthy opponent, he tries to lead Ryu down the path of the "Satsui no Hadou."
Support Moves:
Gohadoken (Alpha)
Tatsumaki Zankukyaku (Beta)
Hyakki Gojin (Gamma)
Power Attacks:
Zugaihasatsu: (F+[Δ])
Senpukyaku: (F+[○])
Tenmakujinkyaku: (D+[Δ]) (In Air)
Special Moves:
Gohadoken: D DF F [□]/[Δ]/[○]
Zanku Hadoken: D DF F [□]/[Δ]/[○] (In Air)
Goshoryuken: F D DF [□]/[Δ]/[○]
Tatsumaki Zankukyaku: D DB B [□]/[Δ]/[○] (Also in Air)
Hyakkishu: B D DB [□]/[Δ]/[○]
   Hyakki Gosho: [□] (During Hyakkishu)
   Hyakki Gojin: [Δ] (During Hyakkishu)
   Hyakki Goho: [○] (During Hyakkishu)
Ashura Senku: F D DF/B D DB [X]
Hyper Combos:
Messatsu-Gohado Agyo: D DF F [2A]
Messatsu-Gohado Ungyo: D DF F (Hold [2A] [○])
Tenma-Gozanku Agyo: D DF F [2A] (In Air)
Tenma-Gozanku Ungyo: D DF F (Hold [2A] [○]) (In Air)
Messatsu-Goshoryu: F D DF [2A]
Raging Demon: [□] [□] F [Δ] [○]
Albert Wesker Albert Wesker
Bio:
A very calculating and dangerous individual, he will do anything to further his own gains. Having perfected the Uroboros Virus, he plans to infect the global population with it, leaving only the chosen ones such as himself to create a new world.
Support Moves:
Ghost Butterfly (Alpha)
Samurai Edge [lower shot] (Beta)
Jaguar Kick (Gamma)
Power Attacks:
Samurai Edge: (Horizontal Fire) (F+[○])
Samurai Edge: (Lower Shot) (DF+[○])
Samurai Edge: (Anti-Surface) (D+[○]) (In Air)
Phantom Move: (During Samurai Edge) [□]/[Δ]/[○]
Special Moves:
Cobra Strike: D DF F [□]
   Phantom Move: (During Cobra Strike) [□]/[Δ]/[○]
Ghost Butterfly: D DF F [Δ]
   Phantom Move: (During Ghost Butterfly) [□]/[Δ]/[○]
   Phantom Move: ([□]+[Δ]+[○]) (During Ghost Butterfly)
Jaguar Dash: D DF F [○]
   Jaguar Kick: [○] (During Jaguar Dash)
     Cobra Strike: D DF F [□] (During Jaguar Kick)
Mustang Kick: F DF D DB B [□]/[Δ]/[○]
Phantom Move: F D DF [□]/[Δ]/[○] (Also in Air)
Tiger Uppercut: B D DB [□]/[Δ]/[○]
Hyper Combos:
Phantom Dance: D DF F [2A] (Also in Air)
Rhino Charge: D DB B [2A]
Lost In Nightmares: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Amaterasu Amaterasu
Bio:
100 years ago, Amaterasu sealed away True Orochi, but lost her physical form due to injuries sustained in battle. Her spirit was contained within a statue, and she was later resurrected, although without her Celestial Brush powers. She began a journey to restore beauty to Nippon while regaining her powers. She looks like an ordinary wolf to the average person.
Support Moves:
Solar Flare (Alpha)
Cold Star (Beta)
Bloom (gamma)
[This Move Will Change Amaterasu's Attack Style In Order To Use Specific Move Sets]
[Solar Flare]
[Thunder Edge]
[Devout Beads]
Weapon Change: D D [□]/[Δ]/[○]
Power Attacks:
Reflector Chain Combo Ichi: (F+[○]) (With Solar Flare)
   Reflector Chain Combo Ni: (F+[○]) (During Reflector Chain Combo Ichi On Contact)
     Reflector Chain Combo San: (F+[○]) (During Reflector Chain Combo Ni On Contact)
        Reflector Chain Combo Shi: (F+[○]) (During Reflector Chain Combo San On Contact)
           Solar Flare Attack: (F+[○]) (During Reflector Chain Combo Shi On Contact)
Glaive Chain Combo Ichi: (F+[○]) (With Thunder Edge, Can Be Charged)
   Glaive Chain Combo Ni: (F+[○]) (During Glaive Chain Combo Ichi On Contact, Can Be Charged)
     Glaive Chain Combo San: (F+[○]) (During Glaive Chain Combo Ni, Can Be Charged)
        Thunder Edge Slash: (F+[○]) (During Glaive Chain Combo San On Contact, Can Be Charged)
Thunder Edge Stab: (DF+[○]) (In Air, With Thunder Edge, Can Be Charged)
Rosary Chain Combo Ichi:(F+[○]) (With Devout Beads)
   Rosary Chain Combo Ni: (F+[○]) (During Rosary Chain Combo Ichi On Contact)
     Rosary Chain Combo San: (F+[○]) (During Rosary Chain Combo Ni On Contact)
        Rosary Chain Combo Shi: (F+[○]) (During Rosary Chain Combo San On Contact)
           Devout Beads Whip: (F+[○]) (During Rosary Chain Combo Shi On Contact)
Special Moves:
Head Charge: D DF F [□]/[Δ]/[○] (In Air)
Power Slash: D DB B [□]/[Δ]/[○]
Weapon Change: D D [□]/[Δ]/[○]
Solar Flare: F D DF [□]/[Δ]/[○] (With Solar Flare Weapon)
Thunder Edge: D DF F [□]/[Δ]/[○] (With Thunder Edge Weapon, Can Be Charged)
Glaive Chop: D DF F [X] (In Air, With Thunder Edge Weapon)
Cold Star: (Rapid Fire) D DF F [□]/[Δ]/[○] (With Devout Beads Weapon)
Hyper Combos:
Okami Shuffle: D DF F [2A] (Also in Air)
Vale Of Mist: D DB B [2A] (Also in Air)
Divine Instruments: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Arthur Arthur
Bio:
The legendary knight who jumped into the demon world all by himself to save the prince who had been kidnapped by Satan. While best known for his dauntless courage in the face of terrifying monsters and life-threatening traps, he also enjoys wearing strawberry-print boxer shorts.
Support Moves:
Heavenly Slash (Alpha)
Dagger Toss (Beta)
Fire Bottle Toss (Gamma)
Power Attacks:
Cross Sword: (B+[○])
Lance Charge: (F+[○])
Special Moves:
Dagger Toss: (Rapid Fire) D DF F [□] (Also in Air)
Lance Toss: (Rapid Fire) D DF F [Δ] (Also in Air)
Scatter Crossbow: D DF F [○] (Also in Air)
Shield Deflect: F D DF [□]
Heavenly Slash: F D DF [Δ]
Hellbound Slash: F D DF [○]
Fire Bottle Toss: D DB B [□] (Also in Air)
Ax Toss: D DB B [Δ] (Also in Air)
Scythe Toss: D DB B [○] (Also in Air)
Hyper Combos:
Goddess' Bracelet: D DF F [2A]
Golden Armor: D DB B [2A]
For The Princess: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Chris Redfield Chris Redfield
Bio:
Part of the S.T.A.R.S Alpha team, Chris was one of the first to see the horrors of the Umbrella Corporation. He is also one of the founders of the B.S.S.A, designed to deal with Umbrella-like threats.
Support Moves:
Combination Punch (Alpha)
Gun Fire (Beta)
Grenade Toss (Gamma)
Power Attacks:
Low Shot: (F+[Δ])
Stun Shot: (F+[○])
Flamethrower: (B+[○])
Air Low Shot: (D+[○]) (In Air)
Special Moves:
Combination Punch: D DB B [□]/[Δ]/[○]
   Body Blow: [□] (During [□] Combination Punch)
     Heavy Blow: [Δ] (During Body Blow)
        Payoff: [○] (During Heavy Blow)
   Magnum Combo: [○] (During [Δ] Combination Punch)
Grenade Toss: F D DF [□]/[Δ]/[○]
Gun Fire: D DF F [□]/[Δ]/[○] (Also in Air)
Prone Position: D D [○]
   Caterpillar: B/F (During Prone Position)
   Prone Shot: [○] (During Prone Position)
Hyper Combos:
Grenade Launcher: D DF F [2A]
Sweep Combo: F D DF [2A]
Satellite Laser: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Chun-Li Chun-Li
Bio:
She tirelessly continues her investigation to take down the criminal organization Shadaloo. While her strong sense of duty and obligation are readily apparent, she also longs to live the life of an ordinary woman.
Support Moves:
Kikoken (Alpha)
Tenshokyaku (Beta)
Hyakuretsu Kyaku (Gamma)
Power Attacks:
Yosokyaku: (D+[Δ]) (In Air)
Kakukyakuraku: (F+[○])
Special Moves:
Kikoken: B DB D DF F [□]/[Δ]/[○]
   Kikoanken: [○] (During [○] Kikoken)
Spinning Bird Kick: Hold-D, (U+[□]/[Δ]/[○]) (Also in Air)
EX Spinning Bird Kick: Hold-D, (U+[□]/[Δ]/[○]) (While Flashing)
Hyakuretsukyaku: (Tap [□]/[Δ]/[○]) (Also in Air)
Tenshokyaku: F D DF [□]/[Δ]/[○] (Also in Air)
Hyper Combos:
Kikosho: D DF F [2A]
Hoyokusen: D DB B [2A]
Shichisei Ranka: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Crimson Viper Crimson Viper
Bio:
When it comes to work, she leaves honor and emotions behind and keeps it about business. Her diligence and efficiency earned her the nickname "Miss Perfect." However, in front of her daughter she becomes a gentle, loving mother.
Support Moves:
Thunder Knuckle (Alpha)
Seismic Hammer (Beta)
Burning Kick (Gamma)
Power Attacks:
Viper Elbow: (F+[Δ])
Special Moves:
Cancel: [X] (During A Cancelable Special)
Thunder Knuckle: D DF F [□]/[Δ]/[○] (can Cancel)
EX Thunder Knuckle: D DF F [X] (Uses 1 H.C. Gauge Stock, can Cancel)
Burning Kick: D DB B [□]/[Δ]/[○] (Also in Air, can Cancel)
EX Burning Kick: D DB B [X] (Uses 1 H.C. Gauge Stock, can Cancel)
Seismic Hammer: F D DF [□]/[Δ]/[○] (can Cancel)
EX Seismic Hammer: F D DF [X] (Uses 1 H.C. Gauge Stock, can Cancel)
Optic Laser: (Hold [□]/[Δ]/[○]) (Can Be Charged)
Focus Attack: ([□]/[Δ]/[○]+[X]) (Can Be Charged)
   Focus Cancel: B B/F F (During Focus Attack)
Hyper Combos:
Emergency Combination: D DF F [2A]
Burst Time: D DB B [2A]
Viper Full Throttle: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Dante Dante
Bio:
Half-man half-demon born from the Legendary Dark Knight Sparda and his human wife Eva. When he was still young, his mother was killed in a demon attack.
Support Moves:
Jam Session (Alpha)
Crystal (Beta)
Weasel Shot (Gamma)
Power Attacks:
Scat Shot: [○] (During Standing), (Tap [○])
   Prop Shredder: [X] (During Scat Shot)
   Stinger Lv.2: (F+[○]) (During Scat Shot)
     Million Stab: (Tap [○]) (During Stinger Lv.2)
weasel Shot: (Tap B+[○]) (During Standing [○])
Rain Storm: (Tap [○]) (In Air)
   Killer Bee: D DF F [□] (During Rain Storm)
     The Hammer: [□] (During Killer Bee)
Stinger: (F+[○])
   Million Stab: (Tap [○]) (During Stinger)
Cold Shower: (Tap DF+[○])
   Prop Shredder: [X] (During Cold Shower)
   Stinger Lv.2: (F+[○]) (During Cold Shower)
     Million Stab: (Tap [○]) (During Stinger Lv.2)
Clay Pigeon: (Tap [○]) (During [X] Attack On Contact)
   Prop Shredder: [X] (During Clay Pigeon)
   Stinger Lv.2: (F+[○]) (During Clay Pigeon)
     Million Stab: (Tap [○]) (During Stinger Lv.2)
Special Moves:
Multi-Lock: D DF F [□] (Can Be Charged)
   Acid Rain: D DF F [□] (During Multi-Lock)
Crystal: D DF F [Δ]
   Million Carats: D DF F [Δ] (During Crystal)
Hysteric: D DF F [○]
   Grapple: D DF F [○] (During Hysteric)
Reverb Shock: D DB B [□]
   Fireworks: [○] (During Reverb Shock)
   Crazy Dance: [X] (During Reverb Shock)
Revolver: D DB B [Δ]
   Fireworks: [○] (During Revolver)
   Crazy Dance: [X] (During Revolver)
Jet Stream: D DB B [○]
   Fireworks: [○] (During Jet Stream)
   Crazy Dance: [X] (During Jet Stream)
Twister: F D DF [□]
   Tempest: F D DF [□] (During Twister)
Volcano: F D DF [Δ]
   Beehive: F D DF [Δ] (During Volcano)
Jam Session: F D DF [○]
Killer Bee: D DF F [□] (In Air)
   The Hammer: D DF F [□] (During Killer Bee)
Air Play: D DF F [Δ] (In Air, Can Be Charged)
Sky Dance: D DF F [○] (In Air)
Air Trick: D D [X]
Drive: D DF F [X]
Bold Move: [□]/[Δ]/[○] [X]
Hyper Combos:
Million Dollars: D DF F [2A]
Devil Trigger: D DB B [2A]
   Air Raid: D DB B [X] (Also in Air, During Devil Trigger)
Thunder Bolt: D DF F [X] (In Air, In Devil Trigger Form)
Vortex: F D DF [X] (In Air, In Devil Trigger Form)
Devil Must Die: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Felicia Felicia
Bio:
A catwoman who was taken in by a gentle Sister, she is very kind and cheerful. She worked hard to achieve her dream of becoming a musical star. In order to help children who shared her circumstances, she now works as the Sister of an orphanage.
Support Moves:
Rolling Buckler (Alpha)
Sand Splash (Beta)
Cat Spike (Gamma)
Power Attacks:
Toy Touch: (DF+[Δ])
Kitty Slash: (B+[○])
Special Moves:
Cat And Mouse: ([□]/[Δ]/[○]+[X])
Rolling Buckler: D DF F [□]/[Δ]/[○]
   Neko Punch: [□] (During Rolling Buckler)
   Rolling Slide: [Δ] (During Rolling Buckler)
   Rolling Uppercut: [○] (During Rolling Buckler)
Cat Spike: F D DF [□]/[Δ]/[○]
Delta Kick: B D DB [□]/[Δ]/[○]
Sand Splash: Hold-B, (F+[□]/[Δ]/[○])
Hell Cat: F DF D DB B [□]/[Δ]/[○]
EX Charge: D D (Hold [○])
Hyper Combos:
Dancing Flash: D DF F [2A]
Kitty's Helper: F D DF [2A]
Please Help Me: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Firebrand Firebrand
Bio:
Firebrand is a type of gargoyle known as a Red Arremer. He will stand up to any threat posed to his home, the Demon Village, without any fear. Firebrand is considered to be an elite warrior among the Red Arremers, gaining him hero status among his peers.
Support Moves:
Hell Spitfire (Alpha)
Demon Missile [Charge] (Beta)
Demon Missile [Swoop] (Gamma)
Power Attacks:
Devil's Claw: (D+[○]) (In Air)
Special Moves:
Hell Spitfire: D DF F [□]/[Δ]/[○] (Also in Air)
Bon Voyage: D DF F [X] (Also in Air)
Demon Missile: F D DF [□]/[Δ]/[○]
Hell's Elevator: D DB B [□]/[Δ]/[○]
Hell Dive: D DB B [□]/[Δ]/[○] (In Air)
Hover: D DB B [X] (Also in Air)
Hyper Combos:
Dark Fire: D DF F [2A] (Also in Air)
Luminous Body: D DB B [2A] (Also in Air)
Chaos Tide: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Frank West Frank West
Bio:
Though he's armed only with his strength, if there's a scoop to be had, he's got the courage to take anyone on. His willingness to dive head-first into any dangerous situation has saved his life as many times as it has put him in mortal peril.
Support Moves:
Shopping Cart (Alpha)
Tools Of Survival (Beta)
Pick Me Up (Gamma)
Power Attacks:
Object Throw: (F+[○])
Knee Drop: (D+[○]) (In Air)
Special Moves:
Tools Of Survival: D DF F [□]/[Δ]/[○] (Also in Air)
Snapshot: D DF F [X] (Also in Air)
Roundhouse Kick: F D DF [□]/[Δ]/[○] (At Skill Level 2 Or Higher)
Giant Swing: D DB B [□]/[Δ]/[○]
Hammer Throw: Hold-B, (F+[□]/[Δ]/[○])
Bottoms Up: D D [X]
Barrel Roll: ([□]/[Δ]/[○]+[X]) (At Skill Level 2 Or Higher)
Hyper Combos:
Blue Light Special: D DF F [2A]
Funny Face Crusher: F D DF [2A] (At Skill Level 3 Or Higher)
Survival Techniques: D DB B [2A]
Hsien-Ko Hsien-Ko [Unlocked By Earning 6,000 Player Points]
Bio:
Hsien-Ko and Mei-Ling are twin sisters who transformed into a jiangshi using Igyo Tenshin-no-Jutsu. They fight to save their mother's soul from the darkness.
Support Moves:
Senpu Bu (Alpha)
Henkyo Ki (Beta)
Anki Hou (Gamma)
Power Attacks:
Rantetsu: (F+[Δ])
Edoga: (F+[○])
Special Moves:
Anki Hou: D DF F [□]/[Δ]/[○]
Senpu Bu: F D DF [□]/[Δ]/[○] (Also in Air, Can Be Used Repeatedly)
Henkyo Ki: B D DB [□]/[Δ]/[○] (Also in Air)
Houten Geki: F DF D DB B [□]/[Δ]/[○]
Hyper Combos:
Chireitou: D DF F [2A]
Tenrai Ha: D DB B [2A]
Rimoukon: F D DF [2A]
Jill Valentine Jill Valentine (DLC)
Bio:
To save Chris during a fight, she threw herself off a cliff along with Wesker. Her body was never found and she was presumed dead; however, she survived the fall, and was taken by Wesker for one of his experiments. After being subjected to Uroboros tests, she was outfitted with a mind control device, making her into a puppet soldier.
Support Moves:
Cartwheel Kick (Alpha)
Arrow Kick (Beta)
Somersault Kick (Gamma)
Power Attacks:
Reverse Roundhouse: (B+[○])
Sickle Kick: (F+[○])
Special Moves:
Flip Kick: D DF F [□]
Cartwheel Kick: D DF F [Δ]
Arrow Kick: D DF F [○]
Double Knee Drop: D DF F [□]/[Δ]/[○] (In Air)
Fallen Prey: F D DF [□]
Ensnarement: F D DF [Δ]
Position Exchange: F D DF [○]
Feral Crouch: D D [X]
   Low Sweep: [□] (During Feral Crouch)
   Jumping Roundhouse: [Δ] (During Feral Crouch)
   Somersault Kick: [○] (During Feral Crouch)
Hyper Combos:
Machine-Gun Spray: D DF F [2A]
Raven Spike: F D DF [2A]
Mad Beast: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Mike Haggar Mike Haggar
Bio:
Former professional wrestler who became the mayor of Metro City. Calling himself the "Fighting Mayor," he teamed up with his friends and took on the Mad Gear crime syndicate, paying back the destruction the gang had caused in spades.
Support Moves:
Double Lariat (Alpha)
Violent Axe (Beta)
Steel Pipe (Gamma)
Power Attacks:
Steel Pipe: (F+[○])
Head Butt: (U+[○]) (In Air)
Air Steel Pipe: (D+[○]) (In Air)
Special Moves:
Violent Axe: D DF F [□]/[Δ]/[○]
Hoodlum Launcher: F D DF [□]/[Δ]/[○]
Flying Piledriver: F DF D DB B [□]/[Δ]/[○]
Skyhigh Back Drop: F DF D DB B [□]/[Δ]/[○] (In Air)
Double Lariat: ([X]+[□]/[Δ]/[○])
Wild Swing: D DF F [X] (In Air)
Hyper Combos:
Rapid Fire Fist: D DF F [2A]
Giant Haggar Press: F D DF [2A]
Final Haggar Buster: F DF D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Morrigan Morrigan Aensland
Bio:
She is a succubus, a demonic creature able to seduce men. She is well known for her voluptuous figure and her titillating clothing. Although she is the head of the Aensland house, one of the three major houses of the demon world, she often abandons her dull duties to go look for excitement.
Support Moves:
Shadow Blade (Alpha)
Soul Fist (Beta)
Dark Harmonizer (Gamma)
Power Attacks:
Splash Libido: (F+[Δ])
Deep Crescendo: (F+[○])
Special Moves:
Soul Drain: D DF F [X] (Also in Air)
Soul Fist: D DF F [□]/[Δ]/[○] (Also in Air)
Shadow Blade: F D DF [□]/[Δ]/[○] (Also in Air)
Vector Drain: F DF D DB B [□]/[Δ]/[○]
Flight: D DB B [X] (Also in Air)
Hyper Combos:
Finishing Shower: D DF F [2A] (Also in Air)
Astral Vision: D D [2A]
Shadow Servant: F D DF [2A]
Darkness Illusion: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Nemesis Nemesis
Bio:
A tyrant-type B.O.W. tasked with eliminating S.T.A.R.S. and anyone connected to them. Retaining a fair amount of intelligence due to the Nemesis parasite, he is able to effectively carry around a rocket launcher.
Support Moves:
Clothesline Rocket (Alpha)
Launcher Slam (Beta)
Rocket Launcher (Gamma)
Power Attacks:
Deadly Reach: (F+[○])
Air Deadly Reach: (F+[○]) (In Air)
Angled Deadly Reach: (D+[○]) (In Air)
Special Moves:
Clothesline Rocket: D DF F [□]/[Δ]/[○]
Rocket Launcher: D DF F [X]
Air Rocket Launcher: D DF F [X] (In Air)
Launcher Slam: F D DF [□]/[Δ]/[○]
Anti-Air Rocket Launcher: F D DF [X]
Tentacle Slam: F DF D DB B [□]/[Δ]/[○]
Hyper Combos:
Bioweapon Assault: D DF F [2A]
Biohazard Rush: F D DF [2A]
Fatal Mutation: F DF D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Phoenix Wright Phoenix Wright
Bio:
Phoenix Wright is a defense attorney who specializes in criminal law at the Wright & Co. Law Offices. Although he has encountered several extremely difficult and mysterious cases, he has overcome overwhelming odds and turned the cases around for every one of his clients.
Support Moves:
Paperwork [High] (Alpha)
Press The Witness (Beta)
"Get 'Em Missile" (Gamma)
Power Attacks:
Slip-Up: (F+[Δ])
Questioning: (F+[○])
Air Questioning: (D+[○]) (In Air)
Special Moves:
"M-Maya!?": D DF F [□]/[Δ]/[○]
Investigate: ([□]/[Δ]/[○]+[X])
Discard: (Possessing Evidence) ([□]/[Δ]/[○]+[X])
Mode Change: D D [X]
Hyper Combos:
Steel Samurai Maya Smelting!: D DF F [2A]
Nathan Spencer Nathan Spencer
Bio:
Once a hero of the war against the Empire, following the Bionic Purge he was branded a traitor by the government and sentenced to death. However, with the emergence of a new bionic threat, he has answered the call to return to the battlefield.
Support Moves:
Wire Grapple [H. Shot] (Alpha)
Wire Grapple [Slant Shot] (Beta)
Armor Piercer (Gamma)
Power Attacks:
Right Hook: (F+[○])
Special Moves:
Bionic Bomber: D DF F [X] (In Air)
Zip Line: ([□]/[Δ]/[○]+[X]) (Also in Air, Can Be Directed)
Swing Action: (U+[□]/[Δ]/[○]+[X]) (In Air)
Wire Grapple: D DF F [□]/[Δ]/[○] (Also in Air)
Reel In Punch: [□] (When Wire Grapple Hits)
Zip Kick: [Δ] (When Wire Grapple Hits)
Come 'Ere!: [○] (When Wire Grapple Hits)
Jaw Breaker: F D DF [□]/[Δ]/[○]
   Smash Kick: [Δ]/[○] (During Jaw Breaker)
   Critical Smash: [Δ]/[○] (Specific Timing) (During Jaw Breaker)
Armor Piercer: D DF F [X]
Hyper Combos:
Bionic Maneuvers: D DF F [2A]
Bionic Lancer: D DB B [2A]
Strider Strider
Bio:
He is a member of the Striders, a secret organization specializing in kidnapping, assassination, demolition, etc, that have worked behind the scenes throughout history. Having obtained A-Class status at a young age, he is the organization's best assassin.
Support Moves:
Ame-No-Murakumo (Alpha)
Gram (Beta)
Vajra (Gamma)
Power Attacks:
Arch Cut: (F+[○])
Slide: (DF+[○])
Special Moves:
Ame-No-Murakumo: D DF F [□]/[Δ]/[○]
Excalibur: D DF F [□]/[Δ]/[○] (In Air)
Wall Cling: D DF F [X]
   Ladder Kick: [□] (During Wall Cling)
   Cypher Attack: [Δ] (During Wall Cling)
   Jump Kick: [○] (During Wall Cling)
   Wall Dismount: F (During Wall Cling)
   Wall Climb: U (During Wall Cling)
   Wall Descend: D (During Wall Cling)
Gram: F D DF [□]/[Δ]/[○] (Also in Air)
Formation A1: D DB B [□]
Formation A2: D DB B [Δ]
Formation C: D DB B [○]
Formation B: D DB B [X]
   Formation B (Shot): D DB B [X] (During Formation B)
Vajra: B D DB [□]/[Δ]/[○]
Hyper Combos:
Legion: D DF F [2A]
Ouroboros: D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Ragnarok: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Ryu Ryu
Bio:
Ryu's name gained great recognition among martial artists after he defeated the Muay Thai king in a fight. However, instead of claiming his fame, Ryu began to wander the globe, hoping to become a true warrior. He continues his journey, engaging in battles with fighters he meets along the way.
Support Moves:
Shoryuken (Alpha) Ryu does an uppercut. Must be close to work.
Hadoken (Beta) Shoots a fireball straight forward.
Tatsumaki Senpukyaku (Gamma) Does a spinning kick.
Power Attacks:
N/A
Special Moves:
Hadoken: D DF F [□]/[Δ]/[○] (Also in Air)
Shoryuken: F D DF [□]/[Δ]/[○]
Tatsumaki Senpukyaku: D DB B [□]/[Δ]/[○] (Also in Air)
Jodan Sokuto Geri: B D DB [□]/[Δ]/[○]
Hyper Combos:
Shinku Hadoken: D DF F [2A] (Also in Air)
Shinku Hadoken (Vertical Up): D DF F [2A], Hold-U
Shinku Hadoken (Vertical Down): D DF F [2A], Hold-D (In Air)
Shinku Tatsumaki Senpukyaku: D DB B [2A] (Close)
Shin Shoryuken: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Trish Trish
Bio:
Originally created by a demon in order to lure Dante into a trap, she worked side by side with him and fell to his charms and betrayed the demon world. Now she works together with Dante as a partner in his business.
Support Moves:
Trick "Hopscotch" (Alpha)
Trick "Peekaboo" (Beta)
Low Voltage (Gamma)
Power Attacks:
Stiletto Kick: (D+[○]) (In Air)
Special Moves:
Low Voltage: D DF F [□]/[Δ]/[○] (Also in Air)
Trick "Hopscotch": D DB D [□] (Also in Air)
Trick "Peekaboo": D DB B [Δ] (Also in Air)
Round-Trip: D DB B [○] (Also in Air)
   Switch Sign: F D DF [□]/[Δ]/[○] (Also in Air) (During Round-Trip)
Air Raid: D DB B [X] (Also in Air)
Hyper Combos:
Round Harvest: D DB B [2A]
Maximum Voltage: D DF F [2A] (Also in Air)
Duet Pain: F D DF [2A] (Level 3 Hyper Combo Gauge Required)
Tron Bonne Tron Bonne
Bio:
The only daughter of the Bonne family of air pirates, she is extremely prideful and is a sore loser. However, she can be charmingly awkward in front of someone she has a crush on, and values her family above all else. She travels the world in the hopes of getting rich quick, but her misadventures usually only end up adding to her debt.
Support Moves:
Bonne Strike (Alpha)
Gustaff Fire (Beta)
Liberation (Gamma)
Power Attacks:
Gustaff Fire: (F+[Δ])
Bandit Boulder: (F+[○])
Special Moves:
Bonne Strike: B D DB [□]/[Δ]/[○] (Also in Air, Can Be Used Repeatedly)
Beacon Bomb: D DF F [□]/[Δ]/[○]
Servbot Launcher: F D DF [□]/[Δ]/[○]
Bonne Mixer: F DF D DB B [□]/[Δ]/[○]
Hyper Combos:
Servbot Takeout: D DF F [2A]
Servbot Surprise: F D DF [2A]
Shakedown Mixer: F DF D DB B [2A] (Level 3 Hyper Combo Gauge Required)
Vergil Vergil
Bio:
Son of the Legendary Dark Knight Sparda, and Dante's twin brother. Vergil blames himself for not having been able to protect his mother at a young age, and believes that power is everything. Unlike Dante, he has embraced his demonic heritage, and is willing to do whatever it takes to gain absolute power.
Support Moves:
Judgment Cut (Alpha)
Rising Sun (Beta)
Rapid Slash (Gamma)
Power Attacks:
Stinger: (F+[○])
High Time: (DF+[○])
   Trick: [○] (During High Time)
Helmet Breaker: (D+[○]) (In Air)
   Trick: [□] (During Helmet Breaker)
   Trick Down: [Δ] (During Helmet Breaker)
   Trick Up: [○] (During Helmet Breaker)
Upper Slash: [○] (During [X] Attack On Contact)
Special Moves:
Judgment Cut: D DF F [□]/[Δ]/[○]
Rising Sun: F D DF [□]
   Trick: [○] (During Rising Sun)
Lunar Phase: F D DF [Δ]
Rapid Slash: F D DF [○]
Trick: D DB B [□]
Trick Down: D DB B [Δ]
Trick Up: D DB B [○]
Round-Trip: (Hold [□]/[Δ]/[○]) (Can Be Charged, Also in Air)
Hyper Combos:
Dimension Slash:D DF F [2A] (Also in Air)
Spiral Swords: F D DF [2A]
   Sword Storm: D DF F [X] (During Spiral Swords)
   Blistering Swords: ([□]/[Δ]/[○]+[X]) (Also in Air, During Spiral Swords)
     Summoned Swords: ([□]/[Δ]/[○]+[X]) (Also in Air, During Blistering Swords)
Devil Trigger: D DB B [2A]
   Dark Angel: D DB B [2A] (During Devil Trigger, Level 3 Hyper Combo Gauge Required)
Viewtiful Joe Viewtiful Joe
Bio:
Sucked into Movieland, Viewtiful Joe fights for truth and justice using the time altering powers of his V-watch, which is activated by the magical phrase "Henshin."
Support Moves:
Voomerang (Alpha)
Groovy Uppercut (Beta)
Shocking Pink (Gamma)
Power Attacks:
Excellent Knuckle Punch: (F+[Δ])
Special Moves:
V-Dodge: ([□]/[Δ]/[○]+[X])
Voomerang:D DF F [□]/[Δ]/[○] (Also in Air, Can Be Charged)
Shocking Pink: D DB B [□]/[Δ]/[○] (Can Be Charged)
Red Hot Kick: D DB B [□]/[Δ]/[○] (In Air)
Air Joe: (Tap [□]/[Δ]/[○]) (In Air)
Groovy Uppercut: F D DF [□]/[Δ]/[○]
Hyper Combos:
Desperado: D DF F [2A] (Also in Air)
Viewtiful God Hand: D DB B [2A]
Mach Speed: F D DF [2A]
Zero Zero
Bio:
Ever since he was found in a cave by Sigma, he has worked tirelessly as a Maverick Hunter. Beneath his cool exterior lies an extreme intolerance for evil; once he gets into a fight with a Maverick, he won't stop until his enemy has been mercilessly cut down. He is best friends with X of the Maverick Hunters' 17th Elite Unit.
Support Moves:
Ryuenjin (Alpha)
Hadangeki (Beta)
Shippuga (Gamma)
Power Attacks:
Shippuga: (F+[○])
Keunzan: (D+[○])(In Air)
Special Moves:
Hadangeki: D DF F [□]/[Δ]/[○]
Ryuenjin: F D DF [□]/[Δ]/[○]
Raikousen: F D DF [□]/[Δ]/[○] (In Air)
Hienkyaku: D DB B [□]/[Δ]/[○] (Also in Air)
Sentsuizan: D DF F [□]/[Δ]/[○] (In Air)
Hyper Zero Blaster: (Hold [□]/[Δ]/[○]) (Also in Air) (Can Be Charged)
Hyper Combos:
Rekkoha: D DF F [2A]
Sougenmu: D DB B [2A]
Genmu Zero: F D DF [2A] (Level 3 Hyper Combo Gauge Required)