Marvel vs. Capcom 2: New Age of Heroes (2000)
Move List - Sega Dreamcast
FeliciaMega ManCaptain CommandoMarrowShuma-GorathThanos
Dan HibikiGuileAmingoCyclopsWolverineWar Machine
Ken MastersB. B. HoodSonSonRyuWolverinePsylockeSilver SamuraiSabretooth
Charlie NashAkumaZangiefRuby HeartCableIcemanGambitBlackheart
DhalsimJin SaotomeAnakarisHayato KanzakiCaptain AmericaSpider-ManJuggernautSpiral
M. BisonMorrigan AenslandSakura KasuganoTron BonneDoctor DoomVenomMagnetoColossus
Cammy WhiteStrider HiryuJill ValentineRogueHulkIron Man
ServbotRollChun-LiOmega RedStormSentinel
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block
F = Forward
DB = Down/Back/Low Block
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Release = Release a button after holding for a certain amount of time
Arcade:
[LP] = Light Punch
[HP] = Heavy Punch
[LK] = Light Kick
[HK] = Heavy Kick

[P1] = Partner 1
[P2] = Partner 2
Taunt = Taunt
Dreamcast:
[LP] = [X]
[HP] = [Y]
[LK] = [A]
[HK] = [B]

[P1] = [LT]
[P2] = [RT]
Taunt = ([X]+[START])
     

Hyper Combo Gauge:
The Hyper Combo Gauge builds up as your attack. When it is full, your character can perform special attacks such as Hyper Combos. You can build your Hyper Combo Gauge up to Level 5.

Delayed Hyper Combo:
You can perform up to 3 Hyper Combos in a row. During the first character's Hyper Combo, input the second character's Hyper Combo. During the second character's Hyper Combo, input the third. Delayed Hyper Combo uses Level 2 or 3 Hyper Combo Gauge.

Variable Combination: ([LT]+[RT])
Your partners will come out and perform Hyper Combos at the same time. Variable Combination uses Level 3 Hyper Combo Gauge.

Snap Back:
D DF F [LT] - Get Opponent's Second Character out.
D DF F [RT] - Get Opponent's Third Character out.
Force your opponent to change characters. Snap Back uses Level 1 Hyper Combo Gauge.

Variable Assist:
[LT] - Your Second Character will come out.
[RT] - Your Third Character will come out.
Your partner character will come out and make an assisting attack.

Variable Counter:
D DB D [LT] (while blocking) - Your Second Character will come out.
D DB D [RT] (while blocking) - Your Third Character will come out.
Your partner character will come out to make a counterattack and switch characters. Variable Counter uses Level 1 Gauge.

Variable Attack:
([X]+[A]) - Switch to your Second Character.
([Y]+[B]) - Switch to your Third Character.
Switch characters. The color bar in the Vitality Gauge will recover gradually while a character is resting.

Aerial Rave:
Hit with (DF+[Y]/[B]), U (Super Jump), then perform a combo in the air.
Perform an air combo. Each character has an Aerial Rave start move. Hit opponent with it and perform a combo in the air.

Dash:
F F/B B/([X]+[Y])
Move faster than a normal walk.

Super Jump:
D U
Jump much higher than a normal jump.

Block/Air Block: Hold-B
Block an opponent's attacks on the ground and in the air.

Throw/Grab Moves: (F/B+[Y]/[B]) (close)
Throw an opponent who is near your character. Some character do a grab move instead of a throw.

Safe Fall/Break Away: (B/D/F+[Y]/[B]) (when falling to the ground or being grabbed)
Fall safely after being thrown or break away from an opponent's grab.

Rolling Get Up: B DB D [X]/[Y]/[A]/[B]
When knocked up in the air, input this command to evade opponent's pursuit attack.

Advanced Guard: ([X]+[Y]) (while blocking)
Push back your opponent.

Chain Combo: ([X]/[A]+[X]/[A]+[Y]/[B])
Press attack buttons quickly one after the other to hit the opponent successfully.
MARVEL Characters:

Blackheart Blackheart (unlockable)
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Air Backstep: B B/(B+([X]+[Y])) (in air)
Long Dash: F F, Hold-F
Long Backstep: B B, Hold-B
Special Moves:
Dark Thunder: B DB D DF F [X]/[Y]
Inferno: F DF D DB B [X]/[Y]
Hyper Combos:
Armageddon: D DF F ([X]+[Y])
Judgment Day: D DB B ([X]+[Y]) (also in air)
Heart of Darkness: D DF F ([A]+[B])
Cable Cable
Unique Attacks:
Turning Kick: (F+[B])
Gun Fire: (Tap [Y])
Special Moves:
Viper Beam: D DF F [X]/[Y] (Hold [X]/[Y]) (also in air)
Psimitar: F D DF [X]/[Y]
Elec-trap: D DB B [A]/[B] (Hold [A]/[B] to delay) (also in air)
Phy-Charge: F DF D DB B [X]/[Y] (close)
Crackdown: D DF F [A]/[B]
Hyper Combos:
Hyper Viper: D DF F ([X]+[Y]) (Tap [X]/[Y], direct with U/D) (also in air)
Time Flip: D DF F ([A]+[B])
Captain America Captain America
Unique Attacks:
Air Jump: UB/U/UF (in air)
Triple Kick: [A] [A] [A] (close)
Aerial Kick: (U+[B]) (in air)
Heel Kick: (D+[B]) (in air)
Special Moves:
Shield Slash: D DF F [X]/[Y] (must have shield, also in air)
Stars & Stripes: F D DF [X]/[Y]
Charging Star: D DF F [A]/[B]
Forward Roll: F DF D DB B [X]/[Y]
Hyper Combos:
Final Justice: D DF F ([X]+[Y])
Hyper Charging Star: D DF F ([A]+[B])
Hyper Stars & Stripes: F D DF ([X]+[Y])
Colossus Colossus (unlockable)
Unique Attacks:
Side Body Press: (F+[Y]) (in air)
Special Moves:
Giant Swing: D DF F [X]/[Y]B DB D DF F UF U (also in air)
Power Tackle - Forward: D DF F [A] (also in air)
Power Tackle - Diagonal: D DF F  [B](also in air)
Hyper Combos:
Super Dive: D DF F ([X]+[Y]), (D+[X]/[Y]/[A]/[B]) to dive early (also in air)
Super Armor: D DB B ([X]+[Y])
Cyclops Cyclops
Unique Attacks:
Double Jump: U (in air)
Leg Flip Throw: (DB+[B]) (close)
Optic Bullet: (D+[Y])
Double Kick: [B] [B]
Special Moves:
Optic Blast: D DF F [X]/[Y] (also in air)
Rising Uppercut: F D DF [X]/[Y] (Tap [X]/[Y])
Cyclone Kick: D DB B [A]/[B]
Optic Sweep: F DF D [X]/[Y]
Upwards Optic Blast: F DF D DB B [Y] (close)
Rapid Punch: Hold-B, (F+[X]/[Y]) (Tap [X]/[Y]/[A]/[B])
Neck Breaker Drop: Hold-B, (F+[A]/[B])
Hyper Combos:
Mega Optic Blast: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B]) (also in air)
Super Optic Blast: D DF F ([A]+[B]) (Tap [X]/[Y]/[A]/[B]) (also in air)
Doctor Doom Doctor Doom
Unique Attacks:
Air Dash: (U/D/B/F+([X]+[Y]))
Laser Gun: [Y] (in air)
Foot Dive: (D+[B]) (in air)
Special Moves:
Photon Shot: F DF D DB B [X]/[Y] (also in air)
Molecular Shield: F DF D DB B [A]/[B] (Tap [X]/[Y]/[A]/[B])
Plasma Beam: D DF F [X]/[Y] (also in air)
Flying: D DB B ([A]+[B]) (also in air, do again to land)
Hyper Combos:
Electric Cage: D DF F ([X]+[Y])
Photon Array: F DF D DB B ([X]+[Y]) (also in air)
Sphere Flame: D DF F ([A]+[B])
Gambit Gambit (unlockable)
Unique Attacks:
N/A
Special Moves:
Kinetic Card: D DF F [X]/[Y] (also in air)
Trick Card: D DB B [X]/[Y]
Cajun Slash: F D DF [X]/[Y]
Cajun Escape: Hold-D, (UB/U/UF+[X]/[Y])
   Downward Slash: (B/F+[X]/[Y]) (after Cajun Escape)
Cajun Strike: Hold-D, (UB/U/UF+[A]/[B]) (leap with B/F)
Hyper Combos:
Royal Flush: D DF F ([X]+[Y])
Cajun Explosion (Forward): D DF F ([A]+[B])
Cajun Explosion (Back): D DB B ([A]+[B])
Hulk Hulk
Unique Attacks:
N/A
Special Moves:
Gamma Tornado: F DF D DB B [X]/[Y]  (close)
Gamma Slam: D DF F [X]/[Y]
Gamma Charge: Hold-B, (F+[A]/[B])
Gamma Charge (Anti-Air): Hold-D, (U+[A]/[B])
   Gamma Blow: (U/D/B/F+[A]/[B]) (during any Gamma Charge)
Hyper Combos:
Gamma Wave: D DF F ([X]+[Y])
Gamma Crush: D DB B ([X]+[Y]) (B/F to move)
Gamma Quake: D DF F ([A]+[B])
Iceman Iceman
Unique Attacks:
Ice Boulder: (D+[Y]) (in air)
Slash Kick: (D+[B]) (in air)
Special Moves:
Ice Beam: D DF F [X]/[Y] (also in air)
Ice Avalanche: D DF F [A]/[B] (also in air)
Ice Fist: D DB B [X]/[Y]
Hyper Combos:
Arctic Attack: D DF F ([X]+[Y]) (also in air)
Iron Man Iron Man (unlockable)
Unique Attacks:
Air Dash: (U/D/B/F+([X]+[Y])) (in air)
Knee Dive: (D+[B]) (in air)
Upward Kick: (U+[B]) (in air)
Directed Laser: (F+[Y]) (in air)
Missile Launch: (D+[Y])
Special Moves:
Uni-Beam: D DF F [X]/[Y] (also in air)
Repulser Blast: F DF D DB B [X]/[Y]
Smart Bomb: ([Y]+[A]) (B/F to direct) (also in air)
Flying: D DB B ([A]+[B]) (also in air, do again to land)
Hyper Combos:
Proton Cannon: D DF F ([X]+[Y])
Juggernaut Juggernaut (unlockable)
Unique Attacks:
Double Fist: (F+[Y])
Special Moves:
Earthquake Punch: F DF D [X]/[Y]
Juggernaut Punch: B DB D DF F [X]/[Y]
Body Slam: B DB D DF F [A]/[B] (also in air)
Cytorak Power-Up: F D DF ([X]+[Y])
Hyper Combos:
Juggernaut Head Crush: D DF F ([X]+[Y])
Magneto Magneto (unlockable)
Unique Attacks:
Air Dash: (U/D/B/F+([X]+[Y])) (in air)
Angled Kick: (D+[A]) (in air)
Special Moves:
Electromagnetic Disruptor: B DB D DF F [X]/[Y] (also in air)
Magnetic Blast: U UF F [X]/[Y] (in air)
Hyper Gravitation: F DF D DB B [A]/[B] (also in air)
Magnetic Force Field: B DB D DF F [A]/[B]
Flying: D DB B ([A]+[B]) (also in air, do again to land)
Hyper Combos:
Magnetic Shockwave: D DF F ([X]+[Y])
Magnetic Tempest: B DB D DF F ([A]+[B]) (also in air)
Marrow Marrow
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Double Jump: U (in air)
Special Moves:
Boomerang: D DF F [X]/[Y] (also in air)
Towering Spine: F D DF [X]/[Y]
Ricochet Slash: D DB B [A]/[B]
Ride & Slash: F DF D DB B [X]/[Y] (also in air)
Hyper Combos:
Stinger Bones: D DF F ([X]+[Y])
Bone Burst: D DB B ([X]+[Y]) (also in air)
Omega Red Omega Red (unlockable)
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Special Moves:
Carbonadium Coil - Forward: D DF F [X] (also in air)
Carbonadium Coil - Diagonal Up: D DF F [Y] (also in air)
Carbonadium Coil - Straight Up: D DF F ([X]+[Y]) (also in air)
Carbonadium Coil - Downward: D DF F [A]/[B]/([A]+[B]) (in air)
   Coil Cancel: [X]/[Y] (during Carbonadium Coil)
   Flail Smash: (U/D/B/F+[X]/[Y]) (during Carbonadium Coil)
   Death Factor: (Tap [A]/[B]) (during Carbonadium Coil)
   Energy Drain: (Tap [X]/[Y]) (during Carbonadium Coil)
Omega Strike - Forward: D DF F [A]
Omega Strike - Diagonal Up: D DF F [B]
Omega Strike - Straight Up: D DF F ([A]+[B])
   Strike Cancel: (D+[A]/[B])
   Strike Recall: (B+[A]/[B])
Hyper Combos:
Omega Destroyer: D DB B ([X]+[Y])
Omega Smasher: D DB B ([X]+[Y]) (in air)
Psylocke Psylocke
Unique Attacks:
Triple Jump: U U (in air)
Moonsault Kick: (U+[B]) (in air)
Vanity Kick: (B+[B]) (after certain attacks)
Backstep Kick: (B+[B]), Hold-F
Chuugaeri Abise Geri: (F+[B])
Special Moves:
Psy-Blast: D DF F [X]/[Y] (also in air)
Psy-Blade Spin: D DF F [A]/[B] (also in air)
Ninjutsu: F DF D DB B [X]/[Y]/[A]/[B] (also in air)
   Psy-Drill: [X]/[Y]/[A]/[B] (during Ninjutsu)
Psy-Spin Arc: D DF F [A] [A] [B] (also in air)
Psy-Spin Curve: D DF F [B] [A] [A] (also in air)
Hyper Combos:
Butterfly Hide: D DB B ([A]+[B]) (also in air)
Psy-Maelstrom: D DF F ([A]+[B]) (Tap [X]/[Y]/[A]/[B])
Psy-Thrust: D DF F ([X]+[Y]) (also in air)
   Repeat: (U/D/B/F+[X]/[Y]/[A]/[B]) (during Psy-Thrust)
Rogue Rogue
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Diving Kick: (D+[B]) (in air)
Special Moves:
Repeating Punch: D DF F [X]/[Y] (also in air)
Rising Repeating Punch: F D DF [X]/[Y]
Power Dive Punch: F D DF [A]/[B] ([A]/[B] to dive sooner)
Power Drain: D DB B [A]/[B] (also in air)
Hyper Combos:
Goodnight Sugar: D DF F ([X]+[Y])
Hyper Repeating Punch: (only performed during a Variable Combination)
Sabretooth Sabretooth (unlockable)
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Special Moves:
Berserker Claw: D DF F [X]/[Y]
Wild Fang: F DF D DB B [X]/[Y]
Armed Birdie: F DF D DB B [A]/[B]
Hyper Combos:
Berserker Claw X: D DF F ([X]+[Y])
Heavy Armed Birdie: F DF D DB B ([A]+[B])
Weapon X Dash: F D DF ([X]+[Y])
Hyper Berserker Claw:  (only performed during an α Variable Combination)
Sentinel Sentinel (unlockable)
Unique Attacks:
Beam: [Y]
Special Moves:
Rocket Punch - Diagonal Down: D DF F [X] (also in air)
Rocket Punch - Forward: D DF F [Y] (also in air)
Rocket Punch - Diagonal Upward: F D DF [X]/[Y] (also in air)
Sentinel Force - Control: D DF F [A], (direct with D/U)
Sentinel Force - Carpet Bomb: D DF F [B] (Hold [B] to delay bombs)
Hover: D DB B ([A]+[B]) (also in air)
Hyper Combos:
Plasma Storm: D DF F ([X]+[Y]), (Tap [X]/[Y])
Hard Drive: D DF F ([X]+[Y]) (in air)
Hyper Sentinel Force: D DF F ([A]+[B])
Shuma-Gorath Shuma-Gorath (unlockable)
Unique Attacks:
Petrification: (D+[B]) (in air)
Upward Blast: (U+[Y]) (in air)
Special Moves:
Mystic Stare: Hold-B, (F+[X]/[Y])
Mystic Smash: Hold-B, (F+[A]/[B])
Devitalization: F DF D DB B [A]/[B]
Hyper Combos:
Chaos Dimension: D DF F ([X]+[Y]), [Y]/[B] (close, requires Level 3 Hyper Combo Gauge)
Hyper Mystic Smash: D DF F ([A]+[B])
Silver Samurai Silver Samurai (unlockable)
Unique Attacks:
Endless Slashes: (Tap [X]) (also while forward dashing)
Low Slashes: [Y] [Y]
Special Moves:
Shuriken: D DF F [X]/[Y] (also in air) (direct with U/D)
Hyakuretsu Tou: F D DF [X]/[Y], (Tap [X]/[Y] for more hits)
Hyper Combos:
Triple Shuriken: D DF F ([X]+[Y]) (direct with U/D) (also in air, but only in Lightning mode)
Touki - Kaminari (Lightning): D DB B [X]/[Y] (up to three times)
   Raimei Ken: D DF F ([A]+[B]) (during Touki - Kaminari)
Touki - Koori (Ice): D DB B [A] (up to three times)
   Hyouga Ken: D DF F ([A]+[B]) (during Touki - Koori)
Touki - Honoo (Fire): D DB B [B] (up to three times)
   Homura Ken: D DF F ([A]+[B]) (during Touki - Honoo)
Hyper Hyakuretsutoh: (only performed during an α Variable Combination)
Spider-Man Spider-Man
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Air Dash: F F/([X]+[Y]) (in air)
Special Moves:
Web Ball: D DF F [X]/[Y] (also in air)
Web Swing: D DB B [A]/[B] (also in air)
Spider Sting: F D DF [X]/[Y], [X]/[Y]
Web Throw: F DF D DB B [X]/[Y]
Hyper Combos:
Maximum Spider: D DF F ([X]+[Y])  (also in air, direct with U/D)
Crawler Assault: D DF F ([A]+[B])
Ultimate Web Throw: D DB B ([X]+[Y])
Spiral Spiral (unlockable)
Unique Attacks:
Triple Arm Strike: (D+[X]) (in air)
Lower Punch: (D+[Y]) (in air)
Special Moves:
Dancing Sword: F DF D DB B [X]/[Y] (throw swords with [X]/[Y]) (also in air)
   Flying Sword - Forward: D DF F [X] (after Dancing Sword) (also in air)
   Flying Sword - Upward: D DF F [Y] (after Dancing Sword) (also in air)
   Flying Sword - Circular: D DF F [A] (after Dancing Sword) (also in air)
   Flying Sword - Six-Way: D DF F [B] (after Dancing Sword) (also in air)
Six Hand Grapple: F D DF [X]/[Y] (then U/D) (also in air)
Teleport Dance: D DB B [A], (Hold-D+[X]/[Y]/[A]/[B]) (also in air)
Quick Drop: D DB B [B] (in air)
Hyper Combos:
Metamorphosis: D DB B ([X]+[Y]), ([X]/[Y] to grab) (also in air) (requires Level 3 Hyper Combo Gauge)
Stampede Sword: D DF F ([X]+[Y])
Power Dance: D DF F ([A]+[B]) (also in air)
Speed Dance: D DB B ([A]+[B]) (also in air)
Hyper Metamorphosis: (only performed during a γ Variable Combination)
Storm Storm (unlockable)
Unique Attacks:
Air Dash: (U/D/B/F+([X]+[Y])) (in air)
Float: Hold-U (in air)
Lightning Strike: [X] [X] (in air)
Special Moves:
Whirlwind: D DF F [A]/[B] (also in air)
Double Typhoon: F DF D DB B [A]/[B] (also in air)
Lightning Attack: (U/D/B/F+[Y]+[A]) (also in air)
Lightning Sphere: D DB B [X]/[Y] (in air)
Flying: D DB B ([A]+[B]) (also in air, do again to land)
Hyper Combos:
Lightning Storm: B DB D DF F ([X]+[Y]) (also in air)
Ice Storm: D DB B ([X]+[Y])
Thanos Thanos (unlockable)
Unique Attacks:
Diving Shoulder: (D+[B]) (in air)
High Kick: (B+[B])
Long Run: F F, Hold-F
Special Moves:
Titan Crash: D DF F [X]/[Y] (also in air)
Death Sphere: D DF F [A]/[B]
Hyper Combos:
Gauntlet Power: D DF F ([X]+[Y])
Gauntlet Reality: D DB B ([X]+[Y])
Gauntlet Space: D DF F ([A]+[B])
Gauntlet Soul: D DB B ([A]+[B])
Venom Venom
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Special Moves:
Venom Fang: D DF F [X]/[Y] (also in air)
Web Throw: F DF D DB B [X]/[Y] (Tap [X]/[Y])
Venom Rush: D DF F [A]/[B]
Hyper Combos:
Venom Web: D DF F ([X]+[Y])
Death Bite: D DF F ([A]+[B])
War Machine War Machine (unlockable)
Unique Attacks:
Air Dash: (U/D/B/F+([X]+[Y])) (in air)
Knee Dive: (D+[B]) (in air)
Upward Kick: (U+[B]) (in air)
Laser Blast: (F+[Y]) (also in air)
Missile Launch: (D+[Y])
Special Moves:
Shoulder Cannon: D DF F [X]/[Y] (also in air)
Low Shoulder Cannon: D DF F [A]/[B]
Repulser Blast: F DF D DB B [X]/[Y]
Smart Bomb: ([Y]+[A]) (direct with B/F, also in air)
Flying: D DB B ([A]+[B]) (direct with U/D/B/F, use again to land, also in air)
Hyper Combos:
Proton Cannon: D DF F ([X]+[Y])
War Destroyer: D DF F ([A]+[B])
Wolverine Wolverine (Adamantium Claws) (unlockable)
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Trampling: (D+[B]) (in air)
Sliding Claw: (DF+[Y])
Special Moves:
Berserker Barrage: D DF F [X]/[Y] (Tap [X]/[Y])
Berserker Slash: D DB B [X]/[Y]
Tornado Claw: F D DF [X]/[Y] (Tap [X]/[Y])
Drill Claw: (U/D/B/F+[Y]+[A]) (can be repeated off a wall, also in air)
Hyper Combos:
Berserker Barrage X: D DF F ([X]+[Y])
Weapon X: F D DF ([X]+[Y])
Fatal Claw: F D DF ([A]+[B]) (also in air)
Berserker Charge: D DF F ([A]+[B])
Wolverine Wolverine (Bone Claws)
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Diving Kick: (D+[B]) (in air)
Sliding Claw: (DF+[Y])
Special Moves:
Berserker Barrage: D DF F [X]/[Y] (Tap [X]/[Y])
Tornado Claw: F D DF [X]/[Y] (Tap [X]/[Y]) (also in air)
Drill Claw: (U/D/B/F+[Y]+[A]) (also in air)
Hyper Combos:
Berserker Barrage X: D DF F ([X]+[Y])
Weapon X: F D DF ([X]+[Y])
CAPCOM Characters:

Akuma Akuma (unlockable)
Unique Attacks:
Zugai Hassatsu: (F+[Y])
Senpuu Kyaku: (F+[B])
Air Senpuu Kyaku: (U+[B]) (in air)
Mae Geri: (U+[A]), [A] (in air)
Special Moves:
Gou Hadoken: D DF F [X]/[Y]
Zankuu Hadoken: D DF F [X]/[Y] (in air)
Gou Shoryuken: F D DF [X]/[Y]
Tatsumaki Zankuu Kyaku: D DB B [A]/[B] (also in air)
Tenma Kuujin Kyaku: D DF F [A]/[B] (in air)
Ashura Senkuu Forward: F D DF ([X]+[Y])/([A]+[B])
Ashura Senkuu Backward: B D DB ([X]+[Y])/([A]+[B])
Jigokuu Guruma: F DF D DB B [B] (close)
Hyper Combos:
Messatsu Gou Hadou: D DB B ([X]+[Y]), (Tap [X]/[Y]/[A]/[B])
Tenma Gou Zankuu: D DF F ([X]+[Y]) (in air) (Tap [X]/[Y]/[A]/[B])
Messatsu Gou Shouryuu: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B])
Messatsu Gou Rasen: D DF F ([A]+[B])
Shun Goku Satsu: [X] [X] F [A] [Y]
Amingo Amingo
Unique Attacks:
N/A
Special Moves:
Child of the Ground - Grab: D DB B [A]/[B]
Child of the Ground - Punch: D DF F [A]
Child of the Ground - Kick: D DF F [B]
Joy of Green: D DB B [X]/[Y]
Shout of the Wind: D DF F [X]/[Y] (also in air)
Hyper Combos:
Rule of the Plants: D DB B ([X]+[Y])
Boon of the Sun: D DF F ([A]+[B])
Anakaris Anakaris
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Seija no Ayumi: (B+[A])
Tenchuu: (B/F+[B])
Idainaru Bohi: (F+[A]/[B]) (in air)
Seinaru Bohi: (D+[A]/[B]) (in air)
Ooinaru Bohi: (DF+[A]/[B]) (in air)
Special Moves:
Coffin Drop: D D [X]/[Y] (also in air)
Cobra Blow: B F [X]/[Y] (also in air)
Mummy Drop: D DF F [X]/[Y] (also in air)
Pharaoh Judgment: D DF F [A]/[B] (in air)
Hyper Combos:
Pharaoh Magic: [B] [X] D [A] [Y]  (also in air)
Pharaoh Cobra Blow: B F ([X]+[Y]) (also in air) (Tap [X]/[Y]/[A]/[B])
Pharaoh Illusion: [X] [X] F [A] [Y]
Hitsugi no Utage: D D ([X]+[Y]) (also in air)
B. B. Hood B. B. Hood (unlockable)
Unique Attacks:
Double Jump: U (in air)
Malice & Mine: (DB+[B])
Surprise & Hop: (F+[B])
Tricky Basket: (B/F+[Y])
Stumble & Blade: (B/F+[Y]) (during dash or backstep)
Special Moves:
Smiling Missile - High: Hold-B, (F+[X]/[Y])
Smiling Missile - Low: Hold-B, (F+[A]/[B])
Happy Missile: Hold-D, (U+[X]/[Y])
Shy Strike: D DB B [X]/[Y]
Cheer of Fire - Upward: F D DF [X]/[Y]
Cheer of Fire - Downward: F D DF [A]/[B] (also in air)
Tell Me Why: D D ([A]+[B])
Hyper Combos:
Cool Hunting: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B])
Beautiful Memory: B DB D DF F ([A]+[B])
Hyper Apple For You: F DF D DB B ([A]+[B])
Cammy White Cammy White (unlockable)
Unique Attacks:
Double Jump: U (in air)
Steel Slicer: (B+[B])
Special Moves:
Cannon Drill: D DF F [A]/[B] (also in air)
Cannon Spike: F D DF [A]/[B]
Cannon Strike: D DB B [A]/[B] (in air)
Cannon Revenge: F DF D DB B [X]/[Y]
Axle Spin Knuckle: D DF F [X]/[Y]
Hooligan Combo: D DB B [A]/[B]
   Cancel: [X]/[Y] (during Hooligan Combo)
   Combination Cannon Strike: [A]/[B] (during Hooligan Combo, in air)
   Cross Scissor Pressure: [X]/[Y] (during Hooligan Combo, in air, close)
   Fatal Leg Twister: [X]/[Y] (during Hooligan Combo, close to crouching opponent)
   Razor Edge Slicer: (do nothing and land)
Hyper Combos:
Spin Drive Smasher: D DF F ([A]+[B])
Killer Bee Assault: D DB B ([X]+[Y]) (also in air)
Reverse Shaft Breaker D DB B ([A]+[B])
Captain Commando Captain Commando (unlockable)
Unique Attacks:
N/A
Special Moves:
Captain Fire: D DF F [X]/[Y] (also in air)
Captain Corridor: D DB B [X]/[Y]
Commando Strike - Sho: D DF F [A]
Commando Strike - Genity: D DF F [B]
Commando Strike - Hoover: D DF F ([Y]+[A])
Captain Kick: D DB B [A]/[B]
Hyper Combos:
Captain Sword: D DF F ([X]+[Y])
Captain Storm: D DF F ([A]+[B])
Charlie Nash Charlie Nash (unlockable)
Unique Attacks:
Spinning Back Knuckle: (F+[Y])
Jump Sobat: (B+[B])
Step Kick: (F+[B])
Knee Kick: (D+[A]) (in air)
Special Moves:
Sonic Boom: Hold-B, (F+[X]/[Y])
Flash Kick: Hold-D, (U+[A]/[B])
Moonsault Slash: U UF F [A]/[B] (in air)
Hyper Combos:
Crossfire Blitz: D DF F ([A]+[B])
Sonic Break: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B])
Flash Kick Justice: D DB B ([A]+[B])
Chun-Li Chun-Li (unlockable)
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Air Dash: F F/([X]+[Y]) (in air)
Triple Jump: U U (in air)
Head Stomp: (D+[B]) (in air, above opponent)
Kau Kyaku Raku: (DB+[B])
Close Range Kikouken: (F+[Y])
Special Moves:
Kiko-Ken: B DB D DF F [X]/[Y]
Spinning Air Kick: F D DF [A]/[B]
Lightning Kick: (Tap [A]/[B]) (also in air)
Sen-En-Shu: F DF D DB B [A]/[B]
Hyper Combos:
Kiko-Sho: D DF F ([X]+[Y]), (Tap [X]/[Y]/[A]/[B])
Senretsu-Kyaku: D DF F ([A]+[B]), (Tap [X]/[Y]/[A]/[B])
Hazan-Tensho-Kyaku: F D DF ([A]+[B])
Dan Hibiki Dan Hibiki (unlockable)
Unique Attacks:
Kuuchuu Chouhatsu: ([X]+[START]) (in air)
Special Moves:
Gadouken: D DF F [X]/[Y]
Kouryuuken: F D DF [X]/[Y]
Dankuukyaku: D DB B [A]/[B] (also in air)
Premium Sign: D DF F [A]/[B]
Zenten Chouhatsu: D DF F ([X]+[START])
Kouten Chouhatsu: D DB B ([X]+[START])
Hyper Combos:
Shinkuu Gadouken: D DF F ([X]+[Y])
Kouryuu Rekka: D DF F ([A]+[B]) (close)
Hisshou Buraiken: D DB B ([A]+[B]) (close)
Otoko Michi: [Y] [A] B [X] [X] (requires Level 3 Hyper Combo Gauge)
Chouhatsu Densetsu: D DF F, D DF F ([X]+[START])
Dhalsim Dhalsim (unlockable)
Unique Attacks:
Air Dash: ([X]+[Y])/(B+([X]+[Y])) (in air)
Drill Zutsuki: (D+[Y]) (in air)
Drill Kick: (D+[A]/[B]) (in air)
Special Moves:
Yoga Fire: D DF F [X]/[Y] (also in air)
Yoga Blast: F DF D DB B [A]/[B]
Yoga Flame: F DF D DB B [X]/[Y]
Yoga Smash: F DF D DB B [Y] (close)
Yoga Teleport: F D DF/B D DB ([X]+[Y])/([A]+[B]) (also in air)
Yoga Floating: D DB B ([A]+[B]) (also in the air, do again to land)
Hyper Combos:
Yoga Inferno: D DF F ([X]+[Y]) (direct with U/D, also in the air)
Yoga Strike: D DF F ([A]+[B]) (with opponent in air)
Felicia Felicia (unlockable)
Unique Attacks:
Wall Cling: Jump Towards Wall, Hold-UB/Hold-B
   Sankaku Tobi: (release joystick after Wall Cling)
   Wall Slide: Hold-DB/Hold-UB/Hold-B (after Wall Cling)
Kitty Slash: (B+[B])
Special Moves:
Delta Kick: F D DF [A]/[B] (also in air)
Rolling Buckler: D DF F [X]/[Y]
   Rolling Slide: [A]/[B] (during Rolling Buckler)
   Rolling Uppercut: [Y] (during Rolling Buckler)
   Neko Punch: [X] (during Rolling Buckler)
Sand Splash: D DF F [A]/[B]
Cat Spike: F D DF [X]/[Y]
Hell Cat: F DF D DB B [A]/[B] (close)
Hyper Combos:
Dancing Flash: D DF F ([X]+[Y])
Please Help Me: D DB B ([A]+[B]) (Tap [A]/[B])
Super Sand Splash: D DF F ([A]+[B])
Guile Guile
Unique Attacks:
Knee Bazooka: (B+[A])
Rolling Sabot: (B+[B])
Straight: (B+[Y])
Spinning Back Knuckle: (F+[Y])
Reverse Spin Kick: (F+[B])
Jump Chop: (U+[Y]) (in air)
Split Kick: (U+[A]) (in air)
Angled Kick: (U+[A]), [A] (in air)
Special Moves:
Sonic Boom: Hold-B, (F+[X]/[Y])
Somersault Shell: Hold-D, (U+[A]/[B])
Air Somersault Shell: U D [A]/[B] (in air)
Hyper Combos:
Somersault Strike: D DB B ([A]+[B])
Sonic Hurricane: D DF F ([X]+[Y])
Crossfire Assault: D DF F ([A]+[B]) (in air)
Hayato Kanzaki Hayato Kanzaki
Unique Attacks:
Dokuryuu: [X]/[Y] (while dashing)
   Souryuu [X]/[Y] (during Dokuryuu)
Hien: (B+[Y])
Dai Oiuchi Kougeki: (D+[B]) (in air)
Special Moves:
Shiden: D DF F [X]/[Y] (also in air)
Guren: F D DF [X]/[Y] (also in air)
Byakkohou: B F  ([X]+[Y]) (close)
Plasma Combo - Suzaku: B [X] [X] [X] [X]
Plasma Combo - Kegon 1: B [X] [X] [Y] [B] [X], [X]
Plasma Combo - Kegon 2: B [X] [X] [X] [B] [X], [X]
Plasma Combo - Guren 1: B [Y] [X] [Y] [Y] [Y]
Plasma Combo - Guren 2: B [Y] [X] [Y] [A] [Y]
Hyper Combos:
Engetsu: D DF F ([A]+[B])
Rasetsuzan: D DF F ([X]+[Y])
Plasma Field: D DB B ([A]+[B]) (also in air)
Black Hayato: [X] [Y] B [A] [B] (requires Level 3 Hyper Combo Gauge)
Jill Valentine Jill Valentine
Unique Attacks:
Sliding: (D+[B])
Special Moves:
Emergency Dodge A (Normal): D DB B [A]
Emergency Dodge A (Flaming): D DB B [B]
Emergency Dodge B (Dog): D DF F [A]
Emergency Dodge C (Crow): D DF F [B]
Return Fire: F DF D DB B [X]/[Y] (Hold [X]/[Y] to delay) (counter move)
Close Fighting A (Normal): D DF F [X] (also in air)
Close Fighting A (Charging): D DF F [Y] (Hold [Y] to delay) (also in air)
Grenade Launcher: F D DF [X]/[Y] (Hold [X]/[Y] to delay)
Hyper Combos:
CODE: T-002: D DB B ([A]+[B])
   End of Tyrant: D DF F ([A]+[B]) (while Tyrant is roaring)
Rocket Launcher: D DF F ([A]+[B])
Close Fighting A+: D DF F ([X]+[Y]) (also in air)
Jin Saotome Jin Saotome (unlockable)
Unique Attacks:
Sliding Cyclone: (D+[B])
Diving Cyclone: (D+[B]) (in air)
Special Moves:
Jin Typhoon: Hold-B, (F+[X]/[Y])
Jin Crash: F DF D DB B [A]/[B] (close)
Jin Dynamite: Hold-D, (U+[X]/[Y])
Jin Fire: ([X]+[START]), (Tap [X]/[Y]/[A]/[B])
Hyper Combos:
Blodia Punch: D DF F ([X]+[Y])
Blodia Vulcan: D DB B ([X]+[Y])
Jin Cyclone: D DF F ([A]+[B]) (close)
Jin Shine: Starts automatically when Jin is the last man standing and has 25% of life left.
Ken Masters Ken Masters (unlockable)
Unique Attacks:
Mae Geri: (U+[A]), [A] (in air)
Senpuu Kyaku: (U+[B]) (in air)
Inazuma Kakato Wari: (F+[B])
Special Moves:
Hadoken: D DF F [X]/[Y] (also in air)
Shoryuken: F D DF [X]/[Y] (also in air)
Tatsumaki Senpu Kyaku: D DB B [A]/[B] (also in air)
Forward Roll: D DB B [X]/[Y]
Hyper Combos:
Shouryu Reppa: D DF F ([X]+[Y])
Shinryu Ken: D DF F ([A]+[B]) (Tap [A]/[B])
Shippu Jinrai Kyaku: D DB B ([A]+[B]) (Tap [A]/[B])
M. Bison M. Bison (unlockable)
Unique Attacks:
N/A
Special Moves:
Psycho Shot: B DB D DF F [X]/[Y]
Double Knee Press: B DB D DF F [A]/[B] (also in air)
Psycho Field: F DF D DB B [X]/[Y]
Warp: F D DF [X]/[Y]/[A]/[B] (also in air)
Head Press: Hold-D, (U+[A]/[B]) (also in air)
Somersault Skull Diver: Hold-D, (U+[X]/[Y]) (also in air)
   Skull Driver: (B/F+[X]/[Y]) (during Head Press or Somersault Skull Diver)
Flying: D DB B ([A]+[B]) (also in air, do again to land)
Hyper Combos:
Psycho Crusher: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B]) (also in air)
Psycho Explosion: F DF D DB B ([X]+[Y])
Knee Press Nightmare: D DF F ([A]+[B])
Mega Man Mega Man (unlockable)
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Sliding: (D+[B])
Special Moves:
Mega Uppercut: F D DF [X]/[Y] (also in air)
Mega Buster: [Y] (Hold [Y] to Charge, also in air)
Item Change - Mega Ball: D DF F [A]/[B]
Item Change - Tornado Hold: F D DF [A]/[B]
Item Change - Leaf Shield: D DB B [A]/[B]
Item Attack: D DF F [X]/[Y]
Hyper Combos:
Hyper Mega Man: D DF F ([X]+[Y]), (Tap [X]/[Y]/[A]/[B] for more hits, also in air)
Rush Drill: D DF F ([A]+[B]), (Tap [X]/[Y]/[A]/[B] for boosting, move with B/F, jump with UB/U/UF)
Beat Plane: D DB B ([A]+[B]) ([X]/[Y] for fireballs/[A]/[B] for missiles, move with U/D/B/F)
Morrigan Aensland Morrigan Aensland (unlockable)
Unique Attacks:
Air Dash: F F/([X]+[Y]) (in air)
Upwards Air Dash: (F/UF/U+([X]+[Y])) (in air)
Downwards Air Dash: (F/DF/D+([X]+[Y])) (in air)
Moon Tracer: (B/F+[Y]) (close)
Breast Anguish: (B/F+[B]) (close)
Sexual Embrace: (B/F+[Y]) (in air, close)
Mysterious Arc: (DF+[Y])
Necro Desire: (F+[B])
Shell Pierce: (D+[B]) (in air, above opponent)
Special Moves:
Soul Fist: D DF F [X]/[Y] (also in air)
Shadow Blade: F D DF [X]/[Y] (also in air)
Vector Drain: F DF D DB B [X]/[Y] (close)
Shell Kick: D DB B [A]/[B]) (in air)
Hyper Combos:
Soul Eraser: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B] for more hits)
Silhouette Blade: F D DF ([X]+[Y])
Darkness Illusion: D DF F ([A]+[B]) (also in air)
Roll Roll (unlockable)
Unique Attacks:
Double Jump: U (in air)
Sliding: (D+[B])
Swipe Kick: (U+[B]) (in air)
Special Moves:
Roll Buster: D DF F [X]/[Y] (also in air)
Exploding Bouquet: F D DF [X]/[Y]  (also in air)
Item Change - Mega Ball: D DF F [A]/[B]
Item Change - Tornado Hold: F D DF [A]/[B]
Item Change - Leaf Shield: D DB B [A]/[B]
Item Attack: D DB B [X]/[Y]
Hyper Combos:
Hyper Roll: D DF F ([X]+[Y]), (Tap [X]/[Y]/[A]/[B] for more hits, also in air)
Rush Drill: D DF F ([A]+[B]) (Tap [X]/[Y]/[A]/[B] for boosting, move with B/F, jump with UB/U/UF)
Beat Plane: D DB B ([A]+[B]) ([X]/[Y] for fireballs/[A]/[B] for missiles, move with U/D/B/F)
Ruby Heart Ruby Heart
Unique Attacks:
N/A
Special Moves:
Schwarzaile: D DF F [X]/[Y] (U/D/B/F+[X]/[Y] x2) (also in air)
Fantome: D DB B [A]/[B]
Sublimation: D DF F [A]/[B]
Rafale Canon: F DF D DB B [X]/[Y]
Hyper Combos:
Millefantome: D DB B ([A]+[B])
Partenaire: D DF F ([A]+[B])
Tour De Magie: [B] [X] D [A] [Y], ([X]/[A] to throw knives)
Hyper Schwarzaile: D DF F ([X]+[Y]) (U/D/B/F+[X]/[Y] x4) (also in air)
Ryu Ryu
Ryu Unique Attacks:
Alternate Kicks: (U+[B]) (in air)
Sakotsu Wari: (F+[Y])
Senpuu Kyaku: (F+[B])
Mae Geri: (U+[A]), [A] (in air)
Ryu Special Moves:
Hadoken: D DF F [X]/[Y] (also in air)
Shoryuken: F D DF [X]/[Y]
Tatsumaki Senpukyaku: D DB B [A]/[B] (also in air)
Ryu Hyper Combos:
Shinku Hadoken: D DF F ([X]+[Y]) (Tap [X]/[Y]/[A]/[B]) (also in air)
Shinku Tatsumaki Senpukyaku: D DB B ([A]+[B]) (close)
Shin Shoryuken: F D DF ([X]+[Y]) (close, requires Level 3 Hyper Combo Gauge)
Sakura Kasugano Sakura Kasugano
Unique Attacks:
Flower Kick: (F+[B])
Special Moves:
Showo Ken: D DF F [X]/[Y] (also in air)
Hadoken: D DB B [X]/[Y] (also in air)
Shumpu Kyaku: D DB B [A]/[B] (also in air)
Hyper Combos:
Midare Zakura: D DF F ([X]+[Y])
Shinku Hadoken: D DB B ([X]+[Y])
Haru Ichiban: D DB B ([A]+[B]) (close)
Sunburned Transformation: B D DB [A] (requires Level 3 Hyper Combo Gauge)
   (Transforms Sakura into Sunburned Sakura)
Sunburned Sakura Sunburned Sakura
Unique Attacks:
Flower Kick: (F+[B])
Special Moves:
Hadoken: D DF F [X]/[Y] (also in air)
Shouo'u Ken: F D DF [X]/[Y] (also in air)
Shunpu Kyaku: D DB B [A]/[B] (also in air)
Ashura Warp: B D DB/F D DF ([X]+[Y])/([A]+[B])
Hyper Combos:
Shinku Hadoken: D DF F ([X]+[Y])
Midare Zakura: D DF F ([A]+[B])
Haru Ichiban: D DB B ([A]+[B])
Shun Goku Satsu: [X] [X] F [A] [Y] (requires Level 3 Hyper Combo Gauge)
Sunburned Termination: B D DB [A] (requires Level 3 Hyper Combo Gauge)
   (Transforms Sunburned Sakura into Sakura)
Servbot Servbot (unlockable)
Unique Attacks:
N/A
Special Moves:
Servbot Fire: D DF F [X]/[Y] (Hold [X]/[Y] to charge)
Supporting Attack - Charge!: D DB B [X]
Supporting Attack - Capture!: D DB B [Y]
Supporting Attack - Air Road!: D DB B [A]/[B]
Servbot Machine: D DF F [A]/[B]
Exploding Paper Airplane: D DF F ([X]+[START]) (Hold ([X]+[START]) to delay, direct with U/D)
Hyper Combos:
Lunch Rush: D DF F ([X]+[Y])
King Servbot: D DF F ([A]+[B])
   King Servbot Controls: B/F to move, [X]/[Y]/[A]/[B] to attack
Hyper King Servbot: (only performed during a β Variable Combination)
SonSon Sonson
Unique Attacks:
Cloud Dash: F F/([X]+[Y]) (in air)
Cloud Backstep: B B/(B+([X]+[Y]))
Gansai Hekiretsu: (F+[Y])
Special Moves:
Fusetsu Zan: (Tap [X]/[Y]) (also in air)
Shiembu: D DF F [X]/[Y]  (also in air)
Seiten Rengeki: F D DF [X]/[Y] (also in air)
Kingin no Hisago: F DF D DB B [X]/[Y] (close)
Ground Crawl:B DB D DF F [A]/[B]
Wall Climb: D DB B [A]/[B]
   Wall Jump: [X]/[Y] (during Wall Climb, B/F to move)
   Wall Kick: [A]/[B] (during Wall Climb)
Hyper Combos:
Tenchi Tsukan: D DF F ([X]+[Y]) (also in air)
POW: D DF F ([A]+[B])
Monkey King: D DB B ([X]+[Y]) (also in air)
   Monkey Punch: [X] (during Monkey King)
   Monkey Uppercut: [Y] (during Monkey King)
   Monkey Fire Breath: [A]/[B] (during Monkey King, direct with D/U)
Hyper Monkey King: (only performed during an α/β Variable Combination)
Strider Hiryu Strider Hiryu
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Double Jump: UB/U/UF (in air)
Sliding Kick: (DF+[B])
Special Moves:
Ame No Murakumo: D DF F [X]/[Y]
Excalibur: D DF F [X]/[Y]/[A]/[B] (in air)
Gram: F D DF [X]/[Y]/[A]/[B] (also in air)
Warp: B D DB [X]/[Y]/[A]/[B]
Vajla: D DB B [A]/[B]
Formation A (Tiger): D DF F [A]
Formation B (Eagle): D DF F [B]
   Formation B Fire: Hold-B, (F+[X]/[Y]) (during Formation B, also in air)
Formation C: Hold-B, (F+[A]/[B])
Wall Cling: D DB B [X]/[Y]
   Climb Up/Down: D/U (during Wall Cling)
   Ground Drop: F (during Wall Cling)
   Wall Switch: B F (during Wall Cling)
   Cipher Kougeki: [X]/[Y] (during Wall Cling)
   Jimen ni Tobigeri: [A]/[B] (during Wall Cling)
   Sliding Heel: (D+[A]/[B]) (during Wall Cling)
Hyper Combos:
Ragnarok: F D DF ([X]+[Y])
Legion: D DF F ([A]+[B])
Ouroboros: D DF F ([X]+[Y]) (Tap [X]/[Y] for shoot ring lasers)
Tron Bonne Tron Bonne
Unique Attacks:
Air Dash: F F/([X]+[Y])
Boulder Throw: (Hold [B]), (Release [B])
Spinning Legs: (DB/D/DF+[B])
Special Moves:
Bonne Strike: D DF F [A]/[B] (Tap [X]/[Y]/[A]/[B]) (also in air)
Beacon Bomb: D DF F [X]/[Y]
Servbot Launcher: F D DF [X]/[Y]
Hyper Combos:
King Servbot: D DB B ([X]+[Y])
Lunch Rush: D DF F ([X]+[Y])
Zangief Zangief
Unique Attacks:
Iron Claw: (DF+[B]) (close)
Body Press: (D+[Y]) (in air)
Double Knee Drop: (D+[A]) (in air)
Headbutt: (U+[X]), [X] (in air)
Jumping Lariat: (F+[Y]) (in air)
Elbow Dive: (D+[X]) (in air)
Elbow Drop: (B+[X])
Dash Throw: F F [Y]
Dash Bites: F F [B]
Launcher Throw: DB B [X] (close)
Special Moves:
Double Lariat: ([X]+[Y]) (move with B/F, also in air)
Banishing Flat: F D DF [X]/[Y]
Aerial Russian Slam: F D DF [A]/[B]
Screw Pile Driver: B DB D DF F UF U [X]/[Y] (close, also in air)
Flying Power Bomb: B DB D DF F [A]/[B]
Quick Double Lariat: ([A]+[B]) (move with B/F, also in air)
Atomic Suplex: B DB D DF F [A]/[B] (close)
Hyper Combos:
Final Atomic Buster: B DB D DF F UF U ([X]+[Y]) (also in air)
Ultra Final Atomic Buster: B DB D DF F UF U ([A]+[B]) (also in air) (Requires Level 3 Hyper Combo Gauge)
Iron Body: B D DB [A] (transforms Zangief into Mech Zangief)
Hyper Double Lariat: (only performed during a Variable Combination)
Mech Zangief Mech Zangief
Unique Attacks:
Iron Claw: (DF+[B]) (close)
Body Press: (D+[Y]) (in air)
Double Knee Drop: (D+[A]) (in air)
Headbutt: (U+[X]), [X] (in air)
Jumping Lariat: (F+[Y]) (in air)
Elbow Dive: (D+[X]) (in air)
Elbow Drop: (B+[X])
Dash Throw: F F [Y]
Dash Bites: F F [B]
Launcher Throw: DB B [X] (close)
Special Moves:
Screw Pile Driver: B DB D DF F UF U [X]/[Y] (close)
Double Lariat: ([X]+[Y]) (move with B/F, also in air)
Quick Double Lariat: ([A]+[B]) (move with B/F, also in air)
Flying Power Bomb: B DB D DF F [A]/[B]
Atomic Suplex: B DB D DF F [A]/[B] (close)
Siberian Breath: D DF F [X]/[Y]
Aerial Russian Slam: F D DF [A]/[B]
Hyper Combos:
Final Atomic Buster: B DB D DF F UF U ([X]+[Y])  (also in air)
Siberian Blizzard: B DB D DF F UF U ([A]+[B])
Iron Body Cancel: B D DB [A] (transforms Mech Zangief into Zangief)
Hyper Double Lariat: (only performed during a Variable Combination)