Marvel vs. Capcom: Clash of Super Heroes (1998)
Move List/Bios - Arcade/Home
Chun-LiRyuZangief
MorriganCaptain CommandoMega Man
Strider HiryuSpider-ManJin Saotome
Captain AmericaVenomHulk
GambitWar MachineWolverine
Hyper HulkHyper War MachineHyper VenomLillithRollShadow Lady
Onslaught
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up
D = Down
B = Back/Block (also in air)
F = Forward
DB = Down/Back/Low Block
DF = Down/Forward
UB = Up/Back
UF = Up/Forward
B D F U = Dark arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = White arrows indicate the direction must be charged or held back for a certain amount of time
Tap = Repeatedly tap a button for brief period of time
Hold = Hold a button for a brief period of time
Release = Release a button after holding for a certain amount of time
Arcade:
[LP] = Light Punch
[MP] = Medium Punch
[HP] = Heavy Punch
[LK] = Light Kick
[MK] = Medium Kick
[HK] = Heavy Kick

Taunt = Taunt
PlayStation 1/3:
[LP] = [□]
[MP] = [Δ]
[HP] = [R1]
[LK] = [X]
[MK] = [○]
[HK] = [R2]

Taunt =

[Px3] = [L1]
[Kx3] = [L2]
Dreamcast:
[LP] = [X]
[MP] = [Y]
[HP] = [LT]
[LK] = [A]
[MK] = [B]
[HK] = [RT]

Taunt = ([X]+[START])
XBOX 360:
[LP] = [X]
[MP] = [Y]
[HP] = [RB]
[LK] = [A]
[MK] = [B]
[HK] = [RT]

Taunt = [Back]

[Px3] = [LB]
[Kx3] = [LT]

[P] = Any Punch
[K] = Any Kick
[Px2] = Any 2 Punch Buttons Simultaneously
[Kx2] = Any 2 Kick Buttons Simultaneously
[Px3] = ([LP]+[MP]+[HP])
[Kx3] = ([LK]+[MK]+[HK])
Switch Fighter: ([HP]+[HK]) (assuming you have two fighters left still)
You partner comes in attacking with his jumping roundhouse. After landing, he does his taunt pose and is vulnerable to attack.

Dash: F F/B B/(F+[Px3])/(B+[Px3])
Move faster than a standard walk.

Super Jump: D U/[Kx3] (B/F to move)
Jump much higher than a standard jump. During a Super Jump you can move right or left and perform moves many times.

Throw/Grab: (B/F+[MP]/[MK]/[HP]/[HK]) (close)
Throw your opponent. Some characters grab the opponent instead of throwing.

Throw Parry: (B/D/F+[MP]/[MK]/[HP]/[HK]) (when being Thrown or Grabbed)
Escape an opponent's grab or reduce your thrown damage.

Dodge: D DF F [P]/[K] (before landing, when your character falls or is knocked down)
Roll and quickly stand up to escape your opponent's pursuit attacks.

Chain Combo: [LP] [MP] [HP]/[LK] [MK] [HK]
Press the attack buttons in order quickly to rapid-hit opponent.

Advancing Guard: [Px3] (while blocking)
Push your opponent back.

Pursuit: Perform an additional attack while your opponent is on the ground or knocked up in the air
Partner Heroes Mode:

Variable Counter: B DB D ([HP]+[HK]) (while blocking)
Your support character joins in to perform a counterattack. this move requires a Level 1 Hyper Combo Gauge.

Variable Combination: D DF F ([LP]+[LK]/[MP]+[MK]/[HP]+[HK])
Your support character joins in to perform a super powerful combination Hyper Combo. this move requires a Level 2 Hyper Gauge Combo Gauge.

Variable Cross: D DB B ([LP]+[LK]/[MP]+[MK]/[HP]+[HK])
A support fighter joins in to assist you. You can control two character simultaneously for a short while. You can use unlimited Hyper Combos during Variable Cross. This move requires a Level 2 Hyper Combo Gauge. (You cannot perform Variable Cross against Onslaught.)
Special Heroes Mode:

Special Fighter: ([MP]+[MK])
Your Special Hero joins in to perform an assist attack.

Special Counter: D DF F ([P]+[K])
Your Special Hero joins in to perform a counterattack. this move requires a Level 1 Hyper Combo Gauge.

Special Hyper Combo: D DB B ([LP]+[LK]/[MP]+[MK]/[HP]+[HK])
Your Special Hero joins in to perform assist attacks several times. You can also perform unlimited Hyper Combos during this move. This move requires a Level 2 Hyper Combo Gauge. (You cannot perform Special Hyper Combo against Onslaught.)
Cross Over Mode: (PlayStation 1 Only)

Variable Attack: ([HP]+[HK])
Your Partner Hero joins in to take a turn attacking the opponent. In the meantime, your main fighter's vitality gauge will gradually recover.

Special Fighter: ([MP]+[MK])
You can use this move on limited times.

Variable Counter: D DF F ([P]+[K]) (while blocking)

Variable Combination: D DF F ([LP]+[LK]/[MP]+[MK]/[HP]+[HK])

Variable Cross: D DB B ([LP]+[LK]/[MP]+[MK]/[HP]+[HK])
Hyper Combo:
A Hyper Combo is a Directional button move please two punches or kicks simultaneously. Hyper Combos deliver extreme damage to opponents. A Hyper Combos uses a Level 1 Hyper Combo gauge.
The Hyper Combo gauge builds up power with each regular attack, When it is full, you can perform Hyper Combos and other special moves. You can store the gauge up to Level 3.
When your attack hit an opponent, perform a Hyper Combo quickly to turn it into a successive attack. This is called a Hyper Cancel. You can also connect one Hyper Combo to another as a successive move.
Note: You cannot perform Hyper Cancel in Cross Over Mode.
Aerial Rave:
An Aerial Rave is a successive mode that knocks an opponent up in the air, catches up with a Super Jump, and perform a combo while airborne.
1.) First, hit an opponent with an Aerial Rave Start Move by pressing ([LP]+[LK]).
2.) When the opponent is knocked up in the air, perform a Super Jump by pressing the Directional Button U.
3.) When you catch up with the opponent, perform a chain combo in the air.
Note: If you're playing in Easy or Beginner Mode, perform an Aerial Rave Start move and Super Jump by just pressing ([LP]+[LK]).
MARVEL Characters:

Captain America Captain America
Bio:
The legendary star-spangled Avenger fighter for American ideals!
Unique Attacks:
Air Jump: UB/U/UF (in air)
Double Kick: [MK] [MK]
Aerial Kick: (U+[HK]) (in air)
Heel Kick: (D+[HK]) (in air)
Special Moves:
Shield Slash: D DF F [P] (must have shield, also in air)
Stars & Stripes: F D DF [P]
Charging Star: D DF F [K]
Cartwheel Forward: F DF D DB B [P]
Hyper Combos:
Final Justice: D DF F [Px2]
Hyper Charging Star: D DF F [Kx2]
Hyper Stars & Stripes: F D DF [Px2]
Gambit Gambit
Bio:
A mysterious card-throwing mutant, Gambit energizes whatever he touches, with explosive results!
Unique Attacks:
N/A
Special Moves:
Kinetic Card: D DF F [P] (also in air)
Trick Card: D DB B [P]
Cajun Slash: F D DF [P]
Cajun Escape: Hold-D, (UB/U/UF+[P]) (leap with B/F)
   Downward Slash: (B/F+[P]) (after Cajun Escape)
Cajun Strike: Hold-D, (UB/U/UF+[K]) (leap with B/F)
Hyper Combos:
Royal Flash: D DF F [Px2]
Cajun Explosion (Front): D DF F [Kx2]
Cajun Explosion (Behind): D DB B [Kx2]
Hulk Hulk
Bio:
A rampaging man-monster with incredible strength, Hulk will smash all who oppose him.
Unique Attacks:
N/A
Special Moves:
Gamma Tornado: F DF D DB B [P]  (close)
Gamma Slam: D DF F [P]
Gamma Charge: Hold-B, (F+[K])
Gamma Charge (Anti-Air): Hold-D, (U+[K])
   Gamma Blow: (U/D/B/F+[K]) (during any Gamma Charge)
Hyper Combos:
Gamma Wave: D DF F [Px2]
Gamma Crush: D DB B [Px2] (B/F to move)
Gamma Quake: D DF F [Kx2]
Spider-Man Spider-Man
Bio:
Gifted with a spider's strength and speed, Spider-Man is a web slinging, wall-crawling crime fighter.
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Air Dash: F F / [Px3] (in air)
Special Moves:
Web Ball: D DF F [P] (also in air)
Spider Sting: F D DF [P], [P]
Web Swing: D DB B [K] (also in air)
Web Throw: F DF D DB B [P]
Hyper Combos:
Maximum Spider: D DF F [Px2]  (also in air, aim with d-pad)
Crawler Assault: D DF F [Kx2]
Ultimate Web Throw: D DB B [Px2]
Venom Venom
Bio:
A alien symbiote inhabiting the body of a man, Venom is a sinister double threat.
Unique Attacks:
Air Dash: F F / [Px2] (in air)
Special Moves:
Venom Fang: D DF F [P] (also in air)
Web Throw: F DF D DB B [P] (Tap [P] and/or F DF D DB B UB U UF F)
Venom Rush: D DF F [K]
Hyper Combos:
Venom Web: D DF F [Px2]
Death Bite: D DF F [Kx2]
War Machine War Machine
Bio:
A warrior outfitted in hi-tech armor, War Machine defeats his opponents with a power array of weapons.
Unique Attacks:
Air Dash: (U/D/B/F+[Px3]) (in air)
Double Punches: [LP] [LP]
Knee Dive: (D+[MK]) (in air)
Upward Kick: (U+[HK]) (in air)
Laser Blast: (U/D+[HP]) (in air)
Missile Launch: (D+[HP])
Special Moves:
Shoulder Cannon: D DF F [P] (also in air)
Low Shoulder Cannon: D DF F [K]
Repulser Blast: F DF D DB B [P]
Smart Bomb: ([MP]+[LK]) (move with B/F, also in air)
Flying: D DB B [K] (move with U/D/B/F, use again to land, also in air)
Hyper Combos:
Proton Cannon: D DF F [Px2]
War Destroyer: D DF F [Kx2]
Wolverine Wolverine
Bio:
A hero with animal instinct and samurai spirit! He shreds evil with his Adamantium claws.
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Trampling: (D+[HK]) (in air)
Knee Kick: [MK] [MK]
Double Claw: [MP] [MP]
Sliding Claw: (DF+[HP])
Special Moves:
Berserker Barrage: D DF F [P] (Tap [P])
Tornado Claw: F D DF [P] (Tap [P])
Berserker Slash: D DB B [P]
Drill Claw: (U/D/B/F+[MP]+[LK]) (also in air)
Hyper Combos:
Berserker Barrage X: D DF F [Px2]
Weapon X: F D DF [Px2]
Fatal Claw: F D DF [Kx2] (also in air)
Berserker Charge: D DB B [Px2]
CAPCOM Characters:

Captain Commando Captain Commando
Bio:
The supreme hero of the Capcom world, he's the peacekeeper of the Solar System along with his three buddies.
Unique Attacks:
N/A
Special Moves:
Captain Fire: D DF F [P] (also in air)
Captain Corridor: D DB B [P]
Captain Kick: D DB B [K]
Commando Strike - Ginzu the Ninja: D DF F [LK]
Commando Strike - Mack the Knife: D DF F [MK]
Commando Strike - Baby Head: D DF F [HK]
Hyper Combos:
Captain Sword: D DF F [Px2]
Captain Storm: D DF F [Kx2]
Chun-Li Chun-Li
Bio:
An Interpol investigator who martial arts are nothing less than spectacular!
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Air Dash: F F / [Px3] (in air)
Triple Jump: UB/U/UF x2 (in air)
Head Stomp: (D+[MK]) (in air, above opponent)
Neckbreaker: (DF+[HK])
Close Range Kikouken: (F+[HP])
Special Moves:
Kikoken: B DB D DF F [P]
Tensho Kyaku: F D DF [K]
Hyakuretsu Kyaku: (Tap [K]) (also in air)
Sen'en Shuu: F DF D DB B [K]
Hyper Combos:
Kikosho: D DF F [Px2], (Tap [P]/[K])
Senretsu Kyaku: D DF F [Kx2], (Tap [P]/[K])
Shichisei Senkuu Kyaku: D DF F [Kx2] (in air, must connect with opponent in air)
Hazan Tenshou Kyaku: F D DF [Kx2]
Jin Saotome Jin Saotome
Bio:
His weapon of choice is the humanoid Blodia. He journeys through the ocean of space, following in his father's footsteps.
Unique Attacks:
Sliding Cyclone: (D+[HK])
Diving Cyclone: (D+[HK]) (in air)
Special Moves:
Saotome Typhoon: Hold-B, (F+[P])
Saotome Dynamite: Hold-D, (U+[P])
Saotome Crush: F DF D DB B [K] (close)
Saotome Fire: (Tap [P]) (during taunt)
Hyper Combos:
Blodia Punch: D DF F [Px2]
Blodia Vulcan: D DB B [Px2]
Saotome Cyclone: D DF F [Kx2]
Saotome Shine: Starts automatically when Jin is the last man standing and has 25% of life left.
Mega Man Mega Man
Bio:
Dr. Light's creation is the Robot of Justice. He summons his support robots to fight evil!
Wall Jump: Jump against a wall, press in opposite direction
Sliding: (D+[HK])
Special Moves:
Mega Uppercut: F D DF [P]
Mega Buster: [HP] (Hold [HP] to Charge, also in air)
Item Change - Mega Ball: D DB B [LK]
Item Change - Tornado Hold: D DB B [MK]
Item Change - Leaf Shield: D DB B [HK]
Item Attack: D DF F [P]
Hyper Combos:
Hyper Mega Man: D DF F [Px2], (Tap [P]/[K] for more hits, also in air)
Rush Drill: D DF F [Kx2], (Tap [P]/[K] for boosting, move with B/F, jump with UB/U/UF)
Beat Plane: D DB B [Kx2] ([P] for fireballs/[K] for missiles, move with U/D/B/F)
Magnetic Shockwave: D DB B [Px2] (only for the PS1 version, beat the game with Mega Man, then (Hold ) when selecting him)
Morrigan Morrigan Aensland
Bio:
A Succubus living in eternity, Morrigan yearns to become "Queen of the Night" to rule the Dark World.
Unique Attacks:
Air Dash: F F / [Px3] (in air)
Upwards Air Dash: (F/UF/U+[Px3]) (in air)
Downwards Air Dash: (F/DF/D+[Px3]) (in air)
Moon Tracer: (B/F+[MP]/[HP]) (close)
Breast Anguish: (B/F+[MK]/[HK]) (close)
Sexual Embrace: (B/F+[MP]/[HP]) (in air, close)
Shell Kick: (D+[MK]) (in air)
Shell Pierce: (D+[HK]) (in air, above opponent)
Mysterious Arc: (DF+[HP])
Necro Desire: (F+[HK])
Special Moves:
Soul Fist: D DF F [P] (also in air)
Shadow Blade: F D DF [P] (also in air)
Vector Drain: F DF D DB B [P] (close)
Hyper Combos:
Soul Eraser: D DF F [Px2] (Tap [P]/[K] for more hits)
Silhouette Blade: F D DF [Px2]
Darkness Illusion: D DF F [Kx2] (also in air)
Eternal Slumber: [LP] [MK] B [MP] [HK] (requires Level 3 Hyper Combo Gauge, unblockable)
Ryu Ryu
Bio:
The legendary street fighter seeks the true way of the warrior. Can he ultimately master the Fireball?
Mode Change:
Ryu: F DF D DB B [LP]
Ken: F DF D DB B [MP]
Akuma: F DF D DB B [HP]
Ryu Unique Attacks:
Alternate Kicks: (U+[MK]/[HK]) (in air)
Sakotsu Wari: (F+[MP])
Senpuu Kyaku: (F+[MK])
Ryu Special Moves:
Hadoken: D DF F [P] (also in air)
Shoryuken: F D DF [P]
Tatsumaki Senpukyaku: D DB B [K] (also in air)
Ryu Hyper Combos:
Shinku Hadoken: D DF F [Px2] (also in air)
Shinku Tatsumaki Senpukyaku: D DB B [Kx2]
Shin Shoryuken: F D DF [Px2]
Ken Unique Attacks:
Inazuma Kakato Wari: (F+[MK])
Ken Special Moves:
Hadoken: D DF F [P] (also in air)
Shoryuken: F D DF [P] (also in air)
Tatsumaki Senpu Kyaku: D DB B [K] (also in air)
Ken Hyper Combos:
Shoryuu Reppa: D DF F [Px2]
Shinryu Ken: D DF F [Kx2] (Tap [P]/[K] for more hits, also in air)
Shippu Jinrai Kyaku: D DB B [Kx2]
Akuma Unique Attacks:
Sakotsu Wari: (F+[MP])
Senpuu Kyaku: (F+[MK])
Akuma Special Moves:
Gou Hadoken: D DF F [P]
Zankuu Hadoken: D DF F [P] (in air)
Gou Shoryuken: F D DF [P]
Tatsumaki Zankuu Kyaku: D DB B [K] (also in air)
Tenma Kuujin Kyaku: D DF F [K] (in air)
Ashura Senkuu: F D DF/ B D DB [Px3]/[Kx3]
Akuma Hyper Combos:
Messatsu Gou Hadou: D DB B [Px2] (Tap [P]/[K] for more hits)
Tenma Gou Zankuu: D DF F [Px2] (in air)
Messatsu Gou Shouryuu: D DF F [Px2]
Raging Demon: [LP] [LP] F [LK] [HP] (Requires Level 3 Hyper Combo Gauge)
Strider Hiryu Strider Hiryu
Bio:
The strongest of the ninja Striders, his sword Sipher cuts off darkness!
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Double Jump: UB/U/UF (in air)
Sliding Kick: (DF+[HK])
Special Moves:
Ame No Murakumo: D DF F [P]
Excalibur: D DF F [P]/[K] (in air)
Gram: F D DF [P]/[K] (also in air)
Warp: B D DB[P]/[K]
Vajra: D DB B [K]
Formation A: D DF F [K]
Formation B: Hold-B, (F+[P])
   Formation B Fire: Hold-B, (F+[P]) (during Formation B, also in air)
Formation C: Hold-B, (F+[K])
Wall Cling: D DB B [P]
   Climb Up/Down: D/U (during Wall Cling)
   Ground Drop: F (during Wall Cling)
   Wall Switch: B F (during Wall Cling)
   Cipher Kougeki: [P] (during Wall Cling)
   Jimen ni Tobigeri: [K] (during Wall Cling)
   Sliding Heel: (D+[K]) (during Wall Cling)
Hyper Combos:
Ragnorok: F D DF [Px2]
Legion: D DF F [Kx2]
Ouroboros: D DF F [Px2] (Tap [P] for shoot ring lasers)
Zangief Zangief
Bio:
The King of Russian wrestling. Pure power with a body of steel!
Unique Attacks:
Body Press: (D+[HP]) (in air)
Double Knee Drop: (D+[MK]) (in air)
Headbutt: (U+[MP]) (in air)
Long Punch: (F+[HP]) (in air)
Elbow Dive: (D+[MP]) (in air)
Elbow Drop: (F+[MP])
Dash Throw: F F [MP]/[HP]
Dash Bites: F F [MK]/[HK]
Special Moves:
Screw Pile Driver: B DB D DF F UF U [P] (close)
Double Lariat: [Px3]/[Kx3] (move with B/F, also in air)
Flying Power Bomb: B DB D DF F [K]
Atomic Suplex: B DB D DF F [K] (close)
Banishing Flat: F D DF [P]
Aerial Russian Slam: F D DF [K]
Hyper Combos:
Final Atomic Buster: B DB D DF F UF U [Px2] (also in air)
Ultra Final Atomic Buster: B DB D DF F UF U [Kx2] (also in air) (Requires Level 3 Hyper Combo Gauge)
Iron Body: B D DB [LK] (transforms Zangief into Mech Zangief)
Mech Zangief Mech Zangief
Unique Attacks:
Body Press: (D+[HP]) (in air)
Double Knee Drop: (D+[MK]) (in air)
Headbutt: (U+[MP]) (in air)
Long Punch: (F+[HP]) (in air)
Elbow Dive: (D+[MP]) (in air)
Elbow Drop: (F+[MP])
Dash Throw: F F [MP]/[HP]
Dash Bites: F F [MK]/[HK]
Special Moves:
Screw Pile Driver: B DB D DF F UF U [P] (close)
Double Lariat: [Px3]/[Kx3] (move with B/F, also in air)
Flying Power Bomb: B DB D DF F [K]
Atomic Suplex: B DB D DF F [K] (close)
Siberian Breath: D DF F [P]
Aerial Russian Slam: F D DF [K]
Hyper Combos:
Final Atomic Buster: B DB D DF F UF U [Px2]  (also in air)
Siberian Blizzard: B DB D DF F UF U [Kx2]
Iron Body Cancel: B D DB [LK] (transforms Mech Zangief into Zangief)
Hidden/Unlockable Characters:

Hyper Hulk Hyper Hulk
Unique Attacks:
N/A
Special Moves:
Gamma Tornado: F DF D DB B [P]  (close)
Gamma Slam: D DF F [P]
Gamma Charge: Hold-B, (F+[K])
Gamma Charge (Anti-Air): Hold-D, (U+[K])
   Charge Direction Change: (U/D/B/F+[K]) (during any Gamma Charge)
Hyper Combos:
Gamma Wave: D DF F [Px2]
Gamma Crush: D DB B [Px2] (B/F to move)
Gamma Quake: D DF F [Kx2]
Play as Hyper Hulk:
On the Character Select Screen, highlight Chun Li, then tap the following inputs:
F F D D B B F F D D
B B U U U U D D F F
U U D D D D U U U U B U
Hyper War Machine Hyper War Machine
Unique Attacks:
Double Punches: [LP] [LP]
Upward Kick: (U+[HK]) (in air)
Laser Blast: (U/D+[HP]) (in air)
Missile Launch: (D+[HP])
Special Moves:
Shoulder Cannon: D DF F [P] (also in air)
Low Shoulder Cannon: D DF F [K]
Smart Bomb: ([MP]+[LK]) (direct with B/F, also in air)
Hyper Combos:
Proton Cannon: D DF F [Px2]
War Destroyer: D DF F [Kx2]
Play as Hyper War Machine:
On the Character Select Screen, highlight Zangief, then tap the following inputs:
B B D D F F D D B B
U U U U F F B B D D
D D F F U U B B D D
F F U U U U U
Hyper Venom Hyper Venom
Unique Attacks:
Air Dash: F F / [Px2] (in air)
Special Moves:
Venom Crush: D DF F [P] (Tap [P])
Venom Storm: D DF F [K] (Tap [K])
Venom Charge: D DF F [P] (in air)
Web Throw: F DF D DB B [P]
Hyper Combos:
Venom Web: D DF F [Px2]
Death Bite: D DF F [Kx2]
Play as Hyper Venom:
On the Character Select Screen, highlight Chun Li, then tap the following inputs:
F D D D D B U U U U
F F D D B B D D F F
U U U U B B U
Lillith Lillith
Unique Attacks:
Air Dash: F F / [Px3] (in air)
Upwards Air Dash: (F/UF/U+[Px3]) (in air)
Downwards Air Dash: (F/DF/D+[Px3]) (in air)
Moon Tracer: (B/F+[MP]/[HP]) (close)
Breast Anguish: (B/F+[MK]/[HK]) (close)
Sexual Embrace: (B/F+[MP]/[HP]) (in air, close)
Shell Kick: (D+[MK]) (in air)
Shell Pierce: (D+[HK]) (in air)
Mysterious Arc: (DF+[HP])
Necro Desire: (F+[HK])
Special Moves:
Soul Flash: D DF F [P] (also in air)
Shining Blade: F D DF [P]
Vector Drain: F DF D DB B [P] (close)
Hyper Combos:
Brilliant Shower: D DF F [Px2]
Splendor Love: F D DF [Px2]
Luminous Illusion: D DF F [Kx2] (also in air)
Play as Lillith:
On the Character Select Screen, highlight Zangief, then tap the following inputs:
B B D D F F U U D D
D D B B U U U U F B
D D D D F F U U U U
B B D D D D F D
Roll Roll
Unique Attacks:
Sliding: (D+[HK])
Swipe Kick: (U+[HK]) (in air)
Special Moves:
Roll Buster: D DF F [P] (also in air)
Exploding Bouquet: D DB B [P]  (also in air)
Item Change - Mega Ball: D DB B [LK]
Item Change - Tornado: D DB B [MK]
Item Change - Leaf Shield: D DB B [HK]
Item Attack: D DF F [K]
Hyper Combos:
Hyper Roll: D DF F [Px2], (Tap [P]/[K] for more hits, also in air)
Rush Drill: D DB B [Kx2] (Tap [P]/[K] for boosting, move with B/F, jump with UB/U/UF)
Beat Plane: D DB B [Kx2] ([P] for fireballs/[K] for missiles, move with U/D/B/F)
Play as Roll:
On the Character Select Screen, highlight Zangief, then tap the following inputs:
B B D D F F D D B B
U F U U F F
Shadow Lady Shadow Lady
Unique Attacks:
Wall Jump: Jump against a wall, press in opposite direction
Air Dash: F F / [Px3] (in air)
Triple Jump: U U (in air)
Head Stomp: (D+[MK]) (in air, above opponent)
Neckbreaker: (DF+[HK])
Special Moves:
Miracle Drill: D DF F [P]
Rainbow Missile: D DF F [K]
Sky Counter Crash: F DF D DB B [K]
Infinity Leg: (Tap [K]) (also in air)
Plasma Barrier: F D DF [P] (Tap [P] for more hits)
Hyper Combos:
Big Bang Laser: D DF F [Px2], (Tap [P]/[K] for more hits)
Galaxy Missile: D DF F [Kx2]
Final Mission: Hold-B, F B F [Kx2]
Play as Shadow Lady:
On the Character Select Screen, highlight Morrigan, then tap the following inputs:
U F F D D D D B B U
U U U F F B B D D F
F D D B B U U F F U
U B B D D D D D D
Onslaught Onslaught (PlayStation/Sega Dreamcast Versions Only)
1st Form Unique Attacks:
Sentinel Force: [P]/[K]
Sentinel Assist: ([MP]+[MK])
1st Form Special Moves:
Magnetic Tempest: D DF F [P]
Hyper-Grav: F D DF [P]
Onslaught Torpedo: D DF F [K]
Teleport: D DB B [K]
1st Form Hyper Combos:
Hyper Mind Blast: D DF F [Px2]
Magnetic Shockwave: D DF F [Kx2]
Zombie Fighter Summon: D DB B [Kx2] (2 levels)
2nd Form Unique Attacks:
Claw Crush: [P]
Sentinel Attack: [K]
2nd Form Special Moves:
Mind Blast: D DF F [P]
Hyper-Grav: F D DF [P]
Rushing Arm: B DB D DF F [K]
2nd Form Hyper Combos:
Multiple Mind Blast: D DF F [Px2]
Play as Onslaught:

Arcade:
Onslaught is not Unlockable in the arcade version of Marvel vs. Capcom: Clash of Super Heroes.

PlayStation:
Can be selected once the player completes the game once with any team of characters.  Onslaught is located below Wolverine.

Sega Dreamcast:
Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine.

PlayStation (Japanese Version):
Go to Zangief, hold START and move the joystick 20 times in a clockwise direction before the timer runs out. Now, press all six buttons and this should select Onslaught.