Art of Fighting 2 (1994)
Move List/Bios - PlayStation 2
Ryo SakazakiRobert GarciaKingTemjinEiji KisaragiJohn Crawley
Mr. BigMickey RogersJack TurnerLee Pai LongTakuma SakazakiYuri Sakazaki
Geese Howard
Info on Bonus Stages
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
B = Back/High Block
F = Forward
DB = Down-Back/Low Block
DF = Down-Forward
UB = Up-Back/Jump Back
UF = Up-Forward/Jump Forward
Universal:
[P] = Punch
[K] = Kick
[TH] = Throw
[TAUNT] = Taunt
PlayStation 2:
[P] = [X]
[K] = [□]
[TH] = [○]
[TAUNT] = [Δ]
   

Taunt Decreases opponent's Rage Gauge
Dash: F F
Back Step: B B
Wall Jump Attack: Jump Towards Wall, [○]
Back Attack: Jump over Enemy and press [○]/(D+[○])
Light Punch: [X] (pressed lightly) / [○], [X]
Strong Punch: [X] (pressed at length)
Uppercut: ([X]+[○])
Light Kick: [□] (pressed lightly) / [○], [□]
Strong Kick: [□] (pressed at length)
Low Kick: ([□]+[○])
Air Throw: (B/F+[○]) (in air, close)
Fall Breaker: [X]/[□]/[○] (while thrown)
Rage Restore: (Hold [X]/[□]/[○]) for Required Time
The Rage Gauge & Rage System:
A certain amount of Rage Energy is required to use Special Attacks and they won't pack their full power without the required amount of energy. Rage Energy is indicated by the level of the Rage Gauge, and it drops as you use Special Attacks. But watch out! Use these moves in wild succession and you'll quickly exhaust your Rage Energy and find yourself in a pickle. Your strategy for using Rage Energy holds an important key to victory.
Taunt:
You can reduce your opponent's rage Gauge energy to an extent by using Taunt moves. This helps if your opponent relies on Special Attacks to get out of tight spots. But stay away from your opponent using these since these make your completely defenseless.
Rage Restore:
You can restore expended Rage Gauge energy using the Spirit Restore command. As with the Taunt command, however, this command renders you defenseless so time this right.
The Power of Attacks Changes with Duration Button Are Pressed:
The power of punches and kicks changes with the way you press the corresponding buttons. For punch, tap the button for a quick, light punch or push it down for a powerful Strong Punch. For Kicks, tap the button for a fast, light kick or push it down for a powerful Strong Kick.
Fall Breaker:
You can use this to reduce damage from a Throw using this move.
Super & Hidden Special Attacks:
You can use Super Special Attacks more powerful than normal ones when you clear Bonus Stages in single-player battles. In two-player battles, however, these can be used from the start. You can also use Hidden Special Attacks when there's 25% or less energy in the Power Gauge and the Rage Gauge is at MAX.
Ryo Sakazaki Ryo Sakazaki
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Scion of the creator of "Kyoku Gen Karate", Takuma Sakazaki, he has been passing the previous year since the rescue of his cute kid sister Yuri in the Japanese Alps, bathing in the frigid streams and dancing on the sharp rocks of Mt. Yuwannafaito. Hearing of the mysterious "King Of Fighters" competition, he ventures once again to his old hunting grounds.
Throw:
Overhead Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Breath of the Tiger: D DF F [X] - 20% Spirit
   Downward Tiger Breath: D DF F [X] (in air) - 20% Spirit
   Forward Tiger Breath: D DF F [□] (in air) - 20% Spirit
Flying Heat: DB F [□]- 25% Spirit
Thresher Punch: F B F [X] - 40% Spirit
Tiger Blast: F D DF [X] - 20% Spirit
Kyokugen-Style Rapid Dance Fist: D DB B [X] - 20% Spirit
Super Special Attack:
Conquering Crunch: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Furious Fandango: D DF F, F DF D DB B [○] - 75% Spirit
Robert Garcia Robert Garcia
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Son of the multi-zillionaire industrialist Albert Moralista Del Gusto De Braha Garcia. Robert has forsaken the wishes of his father, left the prestigious Emperor University, and has followed the pursuit of Kyoku Gen Karate mastership. The rival of Ryo, Robert is one fop who packs a wallop.
Throw:
Neck-Cutting Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Dragon Blow: D DF F [X] - 20% Spirit
Flying Dragon God: D DB B [□] (in air) - 25% Spirit
Spirit Kick: F B F [□] - 40% Spirit
Dragon Fang: F D DF [X] - 20% Spirit
Kyokugen-Style Rapid Dance Fist: D DB B [X] - 20% Spirit
Legs of Flying Heat: DB F [□] - 25% Spirit
Super Special Attack:
Supreme Conqueror Crunch: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Furious Fandango: D DF F, F DF D DB B [○] - 25% or less Energy/75% Spirit
Jack Turner Jack Turner
Info:
Can Throw: Yes
Can Walljump: No
Bio:
Dreaded leader of the urban gang, the Neo Black Cats. Jack quests for the control of Southtown and its envirous. To reestablish his old group, he must first win them back from the evil clutches and shiny pate of Mr. Big.
Throws:
Bodyslam: (B/F+[○]) (close) - 0% Spirit
Airborne Bodyslam: [○] (in air, close) - 0% Spirit
Special Attacks:
Knuckles of Fury: D DF F [X] - 20% Spirit
Super Drop Kick: DB F [□] - 25% Spirit
Jack the Dynamite: F B F [X] - 20% Spirit
Brain Shock: F B F [□] (close) - 25% Spirit
Bomber Dance: D DB B [X] - 20% Spirit
Super Special Attack:
Super Hip Attack: B, F DF D DB B [□] - 75% Spirit
Hidden Special Attack:
Hell Diving: F DF D DB B P (close) - 75% Spirit
Lee Pai Long Lee Pai Long
Info:
Can Throw: No
Can Walljump: Yes
Bio:
The Master Of Masters of Chinese Kempo. Well-versed in the mysterious ways of Chinese medicine, this fighter/doctor hides his identity with a hideous (some say ridiculous) mask of the monkey god, Who Hee Shiree. Planning to use the prize money from his contest to further his medical research, Lee looks to this battle as his final bolt in the arena of the boulevard battlers.
Throws:
Arching Leg Throw: (B/F+[○]) (close) - 0% Spirit
Kuuchuu Head Scissors: (B/F+[○]) (in air, close) - 0% Spirit
Special Attacks:
The Hundred Blows of Hurt: F B F [○] - 40% Spirit
Iron Talon Slice: D DF F [X] - 20% Spirit
Hawk's Talon Dropping: D U [X] - 20% Spirit
Wild Arms and Legs: D DB B [X] - 20% Spirit
Super Special Attack:
Super Talon Slice: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Flying Monkey Slice: D DB B, B DB D DF F [X] - 75% Spirit
King King
Info:
Can Throw: No
Can Walljump: Yes
Bio:
The former bouncer of La Maison, defeated by Ryo and Robert one year ago, was rumored to have forsaken the world of the streets to make an honest living as a political consultant. Finding the trade perverse and inhuman, she has resurfaced on the streets, kick-boxing her way to a showdown with her old pals and hoping for the prize money. But for what end...?
Throw:
Hook Buster: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Venom Strike: D DF F [□] - 20% Spirit
Trap Shot: D U [□] - 33% Spirit
Tornado Kick: F B F [□] - 20% Spirit
Wild Attack Kick: D DB B [□] - 20% Spirit
Super Special Attack:
Double Venom Strike: F B, F DF D [□] - 75% Spirit
Hidden Special Attack:
Surprise Rose: B, F DF D DB ([□]+[○]) - 75% Spirit
Eiji Kisaragi Eiji Kisaragi
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Master of the ancient ways of the ninja and sworn enemy of the Sakazaki clan whose devotion to the school of Kyoku Gen school of Karate is an insult to Kisaragi's being. An enigmatic soul who thirst for revenge, and a glance of his former love, lost to the arms of a long-haired blond guy. But such is life.
Throw:
Shoulder Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Spirit Blast: D DF F [X] - 20% Spirit
Shadow Brigade Blast: D U [X] - 20% Spirit
Mist Slice: D DB B [X] - 20% Spirit
Pegasus Kick: DB F [□] - 40% Spirit
Bone Cutter Slash: F B F [X] - 20% Spirit
Kisaragi Fandango: D DB B [□] - 20% Spirit
Super Special Attack:
Steel Cutter Wave: D DF F, F DF D DB B [X] - 75% Spirit
Hidden Special Attack:
Steel Mantis Mash: B DB D DF F, F DF D [□] - 75% Spirit
Mickey Rogers Mickey Rogers
Info:
Can Throw: No
Can Walljump: No
Bio:
To escape a life of abject poverty, Mickey sought the crown of heavyweight boxing. A freak accident sidelined his hopes, sending the Mickster back to the mean streets. After paying his dues to the society that scorned him, Mickey looks for a new shot at the title and has entered the contest to polish his technique.
Throw:
Body Blow Grab: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Burning Upper: D DF F [X] - 20% Spirit
Rolling Upper: D DF F [□] - 20% Spirit
Chopping Right: D DB B [□] - 25% Spirit
Crazy Upper: D U [X] - 20% Spirit
Combination 1: D DB B [X] - 20% Spirit
Combination 2: D DB B ([X]+[○]) - 20% Spirit
Super Special Attack:
Planet Gale: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Rush Bomber: D DB B, B DB D [X] - 75% Spirit
John Crawley John Crawley
Info:
Can Throw: Yes
Can Walljump: Yes?
Bio:
Once a pilot of unparalleled skill, the marine took a air-to-air missile to his eye. Unable to fly, the dejected pilot was driven to drinking and unsociable behavior. Years later, he was drummed out of the service after being implicated on gun running missions supplying the evil, Mr. Big. Insisting he was framed, the dejected, former ruler of skies now comes to Southtown to set history right.
Throw:
Bear Killer: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Mega Smash: D DF F [X] - 20% Spirit
Flying Attack: D DB B [X] - 25% Spirit
Overdrive Kick: D DB B [□] - 20% Spirit
Spiral Leg Bomber: D U [□] - 25% Spirit
Super Special Attack:
Mega Smasher: F, B DB D DF F [X] - 100% Spirit
Hidden Special Attack:
Atomic Smash: F, B DB D DF F ([□]+[○]) - 100% Spirit
Mr. Big Mr. Big
Info:
Can Throw: No
Can Walljump: No
Bio:
The leader of the dreaded Southtown Boys Club, known for their terror and powers of persuasion. Sensing a threat to his rule, Big has polished his scalp and entered the seemingly sinister King Of Fighters contest. What fowl secret awaits him at the end of his battles? Will his ambition translate into his downfall? Hey! He is a bad guy. Who cares?!!!
Throw:
High Lift Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Ground Blaster: D DF F [□] - 20% Spirit
Cross Diving: B DB D DF F [X] - 20% Spirit
Drum Shot: DB F [X] - 25% Spirit
Spinning Lancer: B, F DF D DB B [□] - 20% Spirit
Super Special Attack:
Blaster Wave: B DB D DF F, B [X] - 75% Spirit
Hidden Special Attack:
Rising Spear: D DF F, F DF D DB B [X] (close)- 75% Spirit
Temjin Temjin
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
The one and only Mongolian dock worker at the Southtown port, Tem resigned himself to a period of menial work as a manure loader. Finding the job 25 bucks and hour. Tem stayed on, earning money for the small school in Mongolia where he dreams of teaching one day. A pure heart who fights for the good of others.
Throws:
Mongolian Throw: (B/F+[○]) (close) - 0% Spirit
Mongolian Reverse: (DB/DF+[○]) (close) - 0% Spirit
Special Attacks:
Mongolian Tornado Dive: B DB D DF F [X] - 20% Spirit
Mongolian Fire Tackle: F DF D DB B [X] (close) - 25% Spirit
Mongolian Wall of Spirit: D DF F [X] - 20% Spirit
Mongolian Big Discus Bash: F DF D DB B [□] (close) - 25% Spirit
Mongolian Fandango: D DB B [X] - 20% Spirit
Super Special Attack:
Super Mongolian Fire Tackle: B F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Mongolian Temjin-Renbu: D DB B, F DF D ([X]+[○]) - 75% Spirit
Takuma Sakazaki Takuma Sakazaki
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Pioneer of the Kyoku Gen school of Karate, Takuma enters the competition with an uneasy sense that something is just not adding up, because of his superior Southtown organization but refused. Could this competition be the work of his old enemies?
Throw:
One-arm Shoulder Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Breath of the Tiger: D DF F [X] - 20% Spirit
Flying Heat: DB F [□] - 25% Spirit
Thresher Punch: F B F [X] - 40% Spirit
Flying Knee Kick: F DF D DB B [□] - 40% Spirit
Fierce God Attack: D DB B [X] - 20% Spirit
Super Special Attack:
Ultimate Conqueror Crunch: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Furious Fandango: D DF F, B F ([X]+[○]) - 75% Spirit
Yuri Sakazaki Yuri Sakazaki
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Ryo's beloved kid sister. Anxious to learn the ways of Kyoku Gen. She learns from her father, Takuma, she studies with her father while pretending to attend a fitness club to appease her brother, Ryo, who objects to Yuri's studies. Achieving momentous success in a brief period of training. Yuri joins the competition to show her big brother what she's really made of.
Throws:
Silent Throw: (B/F+[○]) (close) - 0% Spirit
Swallow Drop: (F+[○]) (in air, close) - 0% Spirit
Special Attacks:
Tiger Flame Punch: D DF F [X] - 20% Spirit
Thunder Blast Punch: D DF F [□] - 25% Spirit
Crushing Wave: D DB B [X] - 20% Spirit
Slipstream Slap: F B F [X] - 40% Spirit
Flaming Dance Kick: D DB B [□] - 20% Spirit
Super Special Attack:
Supreme Conquering Crunch: F, B DB D DF F [X] - 75% Spirit
Hidden Special Attack:
Flying Phoenix Kick: F B, F DF D DB B ([□]+[○]) - 75% Spirit
Geese Howard Geese Howard (Final Boss)
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
He's a former champion of the National Martial Arts of America. Before he became a champion, people in the underground were afraid of him and he was nicknamed "Lone Wolf Killer Geese". Underhandedly, he achieved fame and authority in Southtown. He trained under every martial arts master around. He became a brutal killer and it is rumored that he is as strong as a demon! And now he is here to gather more and more young strong fighters for his plans.
Throw:
Overhead Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Explosion Ball: D DF F [X] - 20% Spirit
Strong Wind Slice: D DB B [X] - 20% Spirit
Soaring Sun Slash: D DF F [□] - 25% Spirit
Super Special Attack:
Deadly Rave: DF, B DB D DF F, DB ([X]+[○])/([□]+[○]) - 75% Spirit
Hidden Special Attack:
N/A
Bonus Stages:

Bonus Stages:
Bonus Stages appear as you advance through single-player battles against the computer. Select one of the three trials. When you achieve each given task, you can get the upper hand in subsequent matches and bonus points are added to your score.
Rite of Spiritual Fortification:
Time your punch with the suitable power meter level to chop down some sizable trees. The maximum level of your Rage Gauge increases if you succeed.
Rite of Physical Fortification:
Defeat the designated number of opponents within the time limit. The Maximum level of the Power Gauge increases if you succeed.
Initiation of Super Special Attacks:
Use Special Attacks Methods of Mayhem to clear given tasks. these tasks vary with each character. If you succeed, you are taught the command for powerful Super Special Attacks more powerful than Special Attacks which you can use in subsequent battles. And since you can use these from the start in two-player battles, be sure to take on these Bonus Stages and master these commands.

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