Art of Fighting (1992)
Move List/Bios - PlayStation 2
Ryuhaku TodohRyo SakazakiRobert GarciaJack Turner
Lee Pai LongKingMicky RogersJohn Crawley
Mr. Big?/Mr. Karate
Info on Bonus Stages
You can e-mail corrections/additions to The Webmaster
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
B = Back/High Block
F = Forward
DB = Down-Back/Low Block
DF = Down-Forward
UB = Up-Back/Jump Back
UF = Up-Forward/Jump Forward
Universal:
[P] = Punch
[K] = Kick
[TH] = Throw
[TAUNT] = Taunt
PlayStation 2:
[P] = [X]
[K] = [□]
[TH] = [○]
[TAUNT] = [Δ]
   

Taunt Decreases opponent's Rage Gauge
Dash: F F
Back Step: B B
Wall Jump Attack: Jump Towards Wall, [○]
Back Attack: Jump over Enemy and press [○] / (D+[○])
Uppercut: ([X]+[○])
Hard Punch: [○], [X]
Low Standing Kick: ([□]+[○])
High Kick: [○], [□]
Rage Restore: (Hold [X]/[□]) for Required Time
The Rage Gauge & Rage System:
A certain amount of Rage Energy is required to use Special Attacks and they won't pack their full power without the required amount of energy. Rage Energy is indicated by the level of the Rage Gauge, and it drops as you use Special Attacks. But watch out! Use these moves in wild succession and you'll quickly exhaust your Rage Energy and find yourself in a pickle. Your strategy for using Rage Energy holds an important key to victory.
Taunt:
You can reduce your opponent's rage Gauge energy to an extent by using Taunt moves. This helps if your opponent relies on Special Attacks to get out of tight spots. But stay away from your opponent using these since these make your completely defenseless.
Rage Restore:
You can restore expended Rage Gauge energy using the Spirit Restore command. As with the Taunt command, however, this command renders you defenseless so time this right.
Super & Hidden Special Attacks:
Only the main characters Ryo and Robert become able to use Super Special Attacks more powerful than normal ones when they clear Bonus Stages in single-player battles, however, these can be used from the start. Ryo and Robert are also the only characters who can use Hidden Special Attacks when there's 25% or less energy in the Power Gauge and the Rage Gauge is at Max.
Selectable Characters:

Ryo Sakazaki Ryo Sakazaki
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Son of the Kyokugenryu master, Takuma Sakazaki. Orphaned at the age of 10, he now lives with his kid sister, Yuri. After Yuri is kidnapped, the Invincible Dragon is awakened in him. He plunges head-long into the urban battlezone, Southtown.
Throw:
Overhead Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Breath of the Tiger: D DF F [X] - 20% Spirit
Flying Heat: DB F [□] - 25% Spirit
Thresher Punch: F B F [○] - 50% Spirit
Building Upper: F D DF [X] - 0% Spirit
Super Special Attack:
Conquering Crunch: F, B DB D DF F [X] (after learning it) - 75% Spirit
Robert Garcia Robert Garcia
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
Son of the multimillionaire Albert Garcia. Sent to the world-famous Imperial Academy to study the mysteries of Kyokugenryu karate under the tutelage of Albert's lifelong friend, Takuma Sakazaki. After the death of Ryo's father, Robert watched over the young boy providing him with friendship. Robert remains however, Ryo's ultimate rival.
Throw:
Body Toss: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Dragon Blow: D DF F [X] - 20% Spirit
Flying Heat: DB F [□] - 25% Spirit
Spirit Kick: F B F [○] - 50% Spirit
Building Upper: F D DF [X] - 0% Spirit
Super Special Attack:
Supreme Conqueror Crunch: F, B DB D DF F [X] (after learning it) - 75% Spirit
Ryuhaku Todoh Ryuhaku Todoh
Info:
Can Throw: No
Can Walljump: Yes
Bio:
Disciple of traditional Japanese Martial Arts and master of modern-fighting techniques. He stalks Southtown in search of worthy opponents.
Throw:
N/A
Special Attack:
Layers of Lumps: D DF F [X] - 20% Spirit
Jack Turner Jack Turner
Info:
Can Throw: Yes
Can Walljump: No
Bio:
Known as the Terrible Typhoon and leader of the Southtown gang, the Black Cats. An agent of Mr. Big, with his body of steel and bubblegum-blowing taunts, he devastates anyone who crosses his path.
Throw:
Bodyslam: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Knuckles of Fury: D DF F [X] - 20% Spirit
Super Drop Kick: DB F [□] - 20% Spirit
Sliding Kick: D DF F [□] - 20% Spirit
Lee Pai Long Lee Pai Long
Info:
Can Throw: No
Can Walljump: Yes
Bio:
Master of Chinese martial arts and noted expert of Chinese medicine, he now works as the director of the Southtown prison. A former adversary of Ryo's father, he now faces the son.
Throw:
N/A
Special Attacks:
The Hundred Blows of Hurt: F B F [○] - 40% Spirit
Hundred Gale Kick: DB F [□] - 20% Spirit
Steel Talons - High: D DF F [□] - 20% Spirit
Steel Talons - Low: D DF F [X] - 20% Spirit
King King
Info:
Can Throw: No
Can Walljump: Yes
Bio:
Employee of the mysterious Mr. Big. From a childhood spent in Thailand, King mastered the fighting art, Muetai. King is the bouncer at Mr. Big's restaurant, where he (actually she) often is seen reading the works of Gertrude Stein.
Throw:
N/A
Special Attacks:
Venom Strike: D DF F [□] - 20% Spirit
Gale Kick: D DB B [□] - 20% Spirit
Double Strike: DB F [□] - 25% Spirit
Micky Rogers Micky Rogers
Info:
Can Throw: No
Can Walljump: No
Bio:
The tragic pugilist whose hopes for a professional career were dashed after he accidentally killed a man. Currently he too stalks Southtown searching for victims-on which to vent his frustration and the ghost of Bob Marley.
Throw:
N/A
Special Attacks:
Burning Upper: D DF F [X] - 20% Spirit
Rolling Upper: D DF F [□] - 20% Spirit
John Crawley John Crawley
Info:
Can Throw: No
Can Walljump: Yes
Bio:
The mad-dog Martial Arts Instructor. Referred to by his friends as the Killing Machine. No one knows what his enemies call him, nor do they dare to ask.
Throw:
N/A
Special Attacks:
Mega Smash: D DF F [X] - 20% Spirit
Flying Attack: DB F [X] - 20% Spirit
Overdrive Kick: D DB B [□] - 20% Spirit
Boss Characters:

Mr. Big Mr. Big (Sub-Boss/Unlockable)
Info:
Can Throw: No
Can Walljump: No
Bio:
The man who controls Southtown from behind the scenes. He calls himself Mr. Big but his real name begins with the letter J.
Throw:
N/A
Special Attacks:
Grand Blaster: D DF F [X] - 20% Spirit
Cross Dive: D DF F UF U [X] - 15% Spirit
Play as Mr. Big:
To play as Mr. Big or Mr. Karate, get up to said person in the story mode, then lose the fight against him.
Start a 2 player game after losing, and that person will be a selectable character.
?/Mr. Karate Mr. Karate (Boss/Unlockable)
Info:
Can Throw: Yes
Can Walljump: Yes
Bio:
His real name, age, and everything else about him is shrouded in mystery, and his face is kept hidden behind a demon's mask. He is known as the Invincible Fighter.
Throw:
Overhead Throw: (B/F+[○]) (close) - 0% Spirit
Special Attacks:
Breath of the Tiger: D DF F [X] - 20% Spirit
Flying Heat: DB F [□] - 25% Spirit
Thresher Punch: F B F [○] - 50% Spirit
Building Upper: F D DF [X] - 0% Spirit
Conquering Crunch: F, B DB D DF F [X] - 75% Spirit
Play as Mr. Karate:
To play as Mr. Big or Mr. Karate, get up to said person in the story mode, then lose the fight against him.
Start a 2 player game after losing, and that person will be a selectable character.
Bonus Stages:

Bonus Stages:
Bonus Stages appear as you advance through single-player battles against the computer with Ryo or Robert. Select one of these to test your skills. When you achieve each given task, you can get the upper hand in subsequent matches and bonus points are added to your score.
Beer Bottle Cut: The object here is to wait till the bar fills up so you can knock the necks off of all the bottles. Completing this challenge will increase your spirit bar.
Ice Pillar Smash: The object here is to tap [X] as fast as you can before time runs out so you can smash all of the ice pillars in one chop after the time expires. Successfully completing this challenge will increase your lifebar.
Special Move: The object here is to perform the Conquering Crunch five times in 30 seconds.
The motion is F, B DB D DF F [X].
If you manage to complete this challenge then you can use the move for the rest of the story mode.
Note: You can do the Beer Bottle Cut or Ice Pillar Smash as many times as you like but the Conquering Crunch can only be done once if completed.

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